Jump to content
  • Sign Up

borgs.6103

Members
  • Posts

    503
  • Joined

  • Last visited

Everything posted by borgs.6103

  1. They could add a BLK-to-BLS conversion to the already existing BL merchant at a rate of maybe 2-3 BLS's for a key. This way, you can earn some BLS if you don't want to gamble with the keys, or in your case since you can't buy keys, you can do the weekly keyfarm to at least have an option to obtain BLS's regularly.
  2. Nah. Jormag, as it turns out is Ilya all along! She follows Primordus who lavatubes his way to Cantha to destroy her other half - Lyss, who is the Deep Sea Dragon all along! On the way, lava power melted the majority of the Jade Sea which finally opened Cantha to outsiders. It all ends with a 2 v 1 Dragon Gods vs. Primordus but all three died and the commander and Taimi ascends to become the new Lyssa. Master Togo's ghost also makes a brief appearance.
  3. Who are you to say what my Necromancer believes? There are legit arguments against opening all weapons to core. This is definitely not one of them lol. Especially when you can so easily switch. One second my Necromancer thinks Greatsword is godlike, the next moment he thinks a torch is the newest invention in the world? Then the next day, right back to Greatsword being hte best, and torches are only used in dungeons for scrubs who don't have Darkvision? Why can't a Thief use a rifle? They HAVE to be a Deadeye in order to use a Rifle? Literally no other way they can even pick one up? It just drops out of their hands? Then why can a Warrior use one without being a Deadeye? Do you also question why during your personal story when you were able to use Caladbolg as a Guardian/Warrior/Reaper/Mesmer, which is clearly a Greatsword, that your usual skills didn't appear? Or that heart NPC you helped yesterday wants your help again in order to access what they're selling? Or perhaps that bandit camp you just cleared minutes ago is for some reason packed full of hooligans again? Or why some peasants kept getting kidnapped by Centaurs over and over? Or why Jhavi has to lead people to fight Drakkar again when you go back to Bjora Marches when according to your story, you clearly killed it with Braham, Crecia and Rytlock then Bangar took the credit? Don't be facetious. Anyone can wield a rifle. But only those "Deadeye-trained" can use them like a Deadeye, same for Warriors, or whatever spec. Just like medkits, swords, flamethrowers, etc. And before you say: "but my engineer can wield those bundles too, and it has the crappy skills!", of course yours is better because you're trained and have better knowledge with them. If you want some grounded, non-lore-tied-in, non-in-game reason, pick among: Balance IssuesCoding limitationsBecause Anet wants it that way
  4. Simple reason: Lore. An elite spec is also a core spec, but not the other way around. Like how all Deadeyes are Thieves, but not all Thieves are Deadeyes. They can be Daredevils too. And a Daredevil cannot be a Deadeye.Being a role-playing game, when you're "using" all core specs, you're not an elite spec. Meaning when you're using all core Necromancer specs, you're just a Necromancer - you're not a Reaper or a Scourge. To you, a Greatsword is just a cumbersome hunk of steel. You can probably use it to cut corpses in half, and nothing else. A torch is just a light source for you when it's too dark to read your parchments of evil spells. Except NPCs. They're weird.
  5. It's already equally accessible - through Strike Missions. You can choose whatever weight and piece with the same prices for everything. Can't get anymore equal than that.
  6. Na it's duable on trabalizer/maruder, i only joked that it's "tank"prob you misundersted that it's "full" tank that don't do any dmg, what is not trueOkay. Now I get you mean by "tank".Here's the other side of that: The faster you defeat or phase the boss, the less mechanics you have to do, which retroactively gives the group a smaller chance to screw up or fail.There are boss attacks and skills that are HP-based damage or just plain one-shots if you fail to dodge or prevent it from happening. I'm not sure if there are such attacks on Strike Missions, but if Strikes are supposed to be the stepping stone to do raids and you're so used to tanking everything instead of actively dodging or trying to prevent attacks by phasing it right away, then you'll be in for a world of hurt once you try them.Being tankier than usual is good if you're trying to learn. I'm not against it and honestly don't care. I'd rather have the person know the encounter and mechanics. However that may also lead to complacency. This is just me, but I'd rather be thrown at the deep end.
  7. Strike Missions have time limits though.So if your whole group damage is not enough to succeed within the time limit, you'll still fail even if nobody dies.
  8. I'm up for this.Make it 5-6 mins, but when the Bomber succeeds in dropping the bomb at the shrine, it should permanently damage it. Three bombs and the shrine goes boom. The Icebrood portals should also spawn an invulnerable bomber that goes to the nearest raven shrine, and the only way to stop this one is to destroy its portal of origin. Make it faster, but more challenging.
  9. I don't think this is practical fast leveling. For starters, most players will require third party sites to achieve lv.400 for 20g or less, and even then, most of those third party sites have you follow some pretty complicated methods.The topic starter asked for the fastest way to level 60-80, not the fastest and cheapest. You can literally level that up through crafting in minutes.
  10. Crafting. 1-500 of a profession gives 10 levels.
  11. They shouldn't rework the wells like Scrappers' Gyros but instead make a trait in the Chronomancer line to make wells "self-target". Like the reverse of the old Master of Consecrations of Guardians. The reason is - players don't just use Chrono wells for boons, but for offense or ranged support as well. I for one don't want to lose the 900 range Gravity Well, Well of Calamity, Eternity and Precognition.
  12. Until they add a Battle Summary after every pull on raid bosses be it a success or a wipe, like the one in PvP when a match is over, it's a NO. DPS meters actually made a lot of classes and builds welcome to groups, because it shows one's merits and contributions to everyone participating. If they didn't exist, I doubt the meta would evolve as such and it will be stuck on whatever the 1% of raid groups use. It actually gave creative freedom to experiment because we're not blindly estimating performance. The community would not be able to produce all those viable builds and combinations out there and instead the large majority would stick to the tried and tested compositions. Take for example, the Reaper. The first person who boldly brought their reaper into raids would warrant uncertainty and doubt among their peers. Without a DPS meter, whether they succeed in the raid encounter or not, that doubt and uncertainty would not go away. But if they see the numbers it brought, they would welcome that build again and eventually would spread to the community.
  13. Then there's also this Renegade trait called All for One which also applies 4 seconds of Protections (7.2 seconds with the standard Renegade 80% BD) to anyone affected by the Summoned Warband abilities. So with three Warband summons that can affect allies, (the Heal, Razorclaw's Edge and the Elite) that's 21.6 seconds of Protection every legend swap. Combine that with the Shield of Judgement, it's more than 100% protection uptime to your subgroup. But wait, what if you don't have a Ranger or a Renegade in your raid group? Would that warrant a Hammer Guardian just for protection? Well... hopefully your raid group has at least a Chronomancer in there. Echo of Memory + Deja Vu = 5 seconds of Protection (10 seconds with 100% BD) x2 with Continuum Split then +9 seconds with Signet of Inspiration (x2 from CS + Mimic). See that? Without even trying or going off-meta, you can already provide permanent protection with no need for that terrible Guardian Hammer. TL;DR - Justifying using Hammer on Guardians for Permanent Protection is terrible and Hammer for Guardians is a terrible weapon. Unless it's for the memes, then more power to you! I would love nothing more than to be proven wrong. I loved Hammer Guardians back then.
  14. It's a Catch-22 situation. How could you write defeating a natural, world-ending threat that sees you as a mere ant without a mcguffin or a Deus Ex Machina?It's like trying to restart the Sun or fighting a Sentient Earthquake.
  15. I'd rather have something unique, as is the trend of birthday gifts.Precursors are meh. Anybody can get one anytime if they really want it.
  16. Yes, only the first 30. So worth it in fact, that people buy Fractal Encryption boxes from the TP if they have spares of that first 30.
  17. Why so? The game gives you plenty of options to deal with projectiles, Feerback/WoR/CorrosiveC/Ch3T3/Smokescreen just to name some, obviously Ventari is kinda op in that case, but still, you have a lot of alternatives if you stop thinking that you have to burst down the boss as soon as possible. My group is definitely not a pro group and we never struggle at Siren, no matter which instabilities are up.If you pug, just ask pugs to cooperate. if they refuse, that is what is killing you, not the fractal. That's the thing i'm against, it forces you to bring a specific build/class in order to cheese and neglect part of the combat, it makes it a necessity.In cm100 Skorvald, alacrigades usually bring Dwarf to provide with perma stab and neglect the knockback mechanic, but even without the perma stab, you can still dodge the kb attacks and clear the encounter without problem if you know how to. But with arabella, if you don't bring any of the proyectile hate people mention here to "adapt" to the circumstance, you jsut have to deal with the crpload of conditions and mass of enemies ALA dinasty warriors. This is the only encounter of all fractals that forces you to change the way you play.I disagree.If you're playing support, you switch skills and builds depending on the encounter, instabilities or mechanics. You have to adapt to the challenge as much as possible so that your DPS monkeys' damage output would be optimum and therefore make your daily grind faster and smoother. You owe them that. Unless they're slacking off.
  18. I propose they put downstate on Guild Claiming Objective Upgrades that would affect both allies and enemies but only when the outnumbered buff is up. So an unclaimed territory would have no downstate regardless of being outnumbered, but a claimed one only has downstate if you're outnumbered on said territory- friend or foe. They can implement this like they do with gliding mechanics or the now-defunct warclaw movespeed buff if on friendly territory. Also, the Centaur and Skritt Camps could finally see some action too.
  19. Where did you get this information from? Because according to the GW2 wiki it doesn't have the most damage out of all of the mounts in PvE even with the ravenous discipline mastery unlocked from the raptor.Yeah I just checked.They removed the bleeding in PvE too it seems. That was its edge. It does the same damage as raptor now. RIP warclaw.
  20. Warclaw has the highest disengage damage out of all the mounts in PvE. That's its distinction from the others and in my opinion is on point, with the mount being called Warclaw and all that.
  21. The support duo of Firebrand and Renegade makes this fractal trivial.Aside from the usual things the firebrand does, using combo finishers in the Light Fields that they drop clears conditions. Whirl is especially useful. Wall of Reflection is a light field and so is every symbol they cast.Pain Absorption from Legendary Demon pretty much gives everybody 4 seconds of Resistance per use.Banish Enchantment removes that pesky Protection boon from Captain Crowe. Regarding the annoying mechanics, the winds that blows you out of the ship can be sidestepped or walked away from. You have enough time to do so before it does. The Daze from the boss is literally a big orange cone in front of her. If you get hit by it, it's most probably your fault.
  22. Considerably less insane when you remember that the reason the Foefire happened was because the Charr pledged themselves to a demon god that was threatening to drive the world into an endless pit of pain and torment, including giving those who fought against and FOR Abaddon a fate even worse then death by condemning them to the Realm of Torment lest they corrupt our reality, just ask Emberspire. Until the humans killed Abaddon and undid the corruption and allowed the souls to go free, of course.That wouldn't happen if the Pantheon of Human Gods and their merry worshipers never set foot on Tyria. Bottom line - Every atrocity the Charr have done, the humans did worse or at fault.
  23. The number of societies that would allow a species whose entire existence was devoted only to war survive next to them can be counted on one hand, and for good reason: To do so comes off as both stupid and severely lacking self preservation, and no matter the scenario the group that is made for nothing but killing is generally treated as horrible monsters rather then people because they literally cannot be redeemed. They are hardcoded to kill, and whether the perspective is alien or human that means they are always a threat to the existence of everyone around them. Putting aside the...troublesome...baggage of making a race who is literally biologically/culturally made to kill other people, which seems like and of itself the basis for a racist and/or Colonialist narrative on other people, it also fundamentally makes the race less interesting because they simply cannot have anymore complex thoughts other then to maim and murder while making the other groups around them either altruistic to the point of stupidity or just stupid period.The logical conclusion to that kind of society is they are ultra-fascists by default and will go out to conquer the rest of the world at some point, why would you ally with that? Ironic you're saying that about the Charr when it's the humans who were the invaders and colonists of Tyria. Literally aliens from another planet.Also, they Charr were at war among themselves before the Khan-Ur united them. Then they went on and on conquering the happy lands of Tyria until they met the humans. Who assasinated their Khan-Ur. Which led to the founding of the Four Legions. Thanks, humans.
×
×
  • Create New...