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shiri.4257

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Everything posted by shiri.4257

  1. plenty of guilds in wvw. if you're fortunate u might only get 2 guilds catching you with your pants down as you turn a corner!
  2. don't forget to get that GvG guild tatted on your lower back. it adds 10% skill!
  3. Did you miss the memo? GvG scence consistently dies every year before wvw.
  4. make shield gen skill 1 reveal stealth around 600 area. spam the light!
  5. So does life. Please level up that navy seal LARPING skillset and apply it to wvw.
  6. We still have 3 originals on a roster of 75 turnover is inevitable. can't hang onto the past when you're trying to become a legend! congrats dude
  7. perhaps take your hand out of your pocket!
  8. We need a "Ranger Danger" Title too. 250k times kicked from squad gets u the achievement.
  9. You win the chance to run away from any fight you might loose, have a free pass over any wvw zone with no fear of getting killed, you win an extra hp bar and 3 dodges- Why would I want to engage in a fight I might lose? I would rather escape and come back with more allies for an assured victory!
  10. Would definitely recommend doing GvGs. It's a more controlled environment. There's less to worry about and you can just tunnel vision on the circle with your rotations. There's not a map queue trying to snipe you, only 15 dudes if that, nor a second squad trying to ajam, or a squad stealth bombing out of a blind corner. You can just focus on your rotations and reactions. There's also more downtime in gvgs too. The intros to gvg vids tend to be longer than the whole gvg and you get some dank music to go along with it. more likely the issue, is you need to ask the party that's complaining about your performance. What is their position relative to you? Most of the time when someone in a party complains about no stab, is because they're squirrelling in la la land and blows all their cds prior to a push. So video footage is better for review than taking said party member's advice.
  11. different servers have different time zone strengths. just need to figure out when your stronger guilds are on to chase the middle fort dreams.
  12. RIP end game. best puglife meta introduced by anet.
  13. Name 1 guild that doesn't play like that? Ajamming montages have been meta since launch.
  14. my man in here. i just contacted arcdps tech support. he's advised me on the trick to topping the dps charts, it works with any build and any class you want too! 1) Step 1- buy commander tag for 300g2) Step 2 - create squad3) Step 3 - close squad before people can join.4) Step 4 - Rejoice in your top dps!
  15. I don't see why that is a problem. What fun would it be if every build had equal strengths? Scourge is king of AoE corrupts, and arguably damage , but what about damage vs. single target, like in a 1v1 situation? Would a Scourge out damage a Holo? I highly doubt it. You may feel that a Holosmith has no place in a zerg, but they are still top tier when it comes to roaming, 1v1 and small engagements. Same holds true for Thief, Ranger, etc. Nearly every build I can think of has a place in WvW either in a large squad/zerg composition, or in a small group / playing solo. Different builds for different roles, which is no different than how sPvP or PvE works. You take a team fighter build to solo far, don't be upset at getting easily pushed off by a side noder. Use the right tool for the job. You may want to bring your Greatsword Spellbreaker into T4 fractals, but if you're the only warrior in the group, they would all be better off if you ran Berserker Axe/Axe + Mace/Mace banner slave. As one poster in the PVP section put it, in a competitive game mode, it isn't about what you think is fun to play, but about what works. I'd argue the same holds true for endgame PvE content. The builds people take into raids and T4 fractals aren't what 'is fun', but 'what works'. ...Did you even read my post? You just admitted that my assessment on engineer is accurate. You aren't addressing the problem I raised. You're just dancing around it. Yes I did, I wasn't disagreeing with your assessment on engineer, I was disagreeing with the notion that it was a problem. Not every build of every profession is equally effective in every role in every game mode in every MMO. In GW2 we see this with all roles in WvW, sPvP and PvE respectively. You just need to make peace with it. There is a difference between being unequally effective, and having no effect at all. Every profession can solo roam/small scale. They're designed to be able to do this for sPvP's sake. But not every profession can large scale, which is what naturally happens in WvW. If half of the professions are effectively dead weight to a commander, then that presents a pretty big problem. Imagine if a new mesmer main shows up to WvW, only to find that he is completely ineffective and commanders don't want him for this ineffectiveness. imagine, if over half of the professions were usable in wvw. imagine if the player figures out how to optimize his mesmer for wvw roles. imagine that perhaps anet isn't the problem, but perhaps the player? No, because they don't have any good options. They do, your theory crafting is just bad or you fail to execute what's necessary for the squad. There are 8 classes below and they function in a zerg from one capacity to another. The issue isn't the classes aren't viable to a zerg. The issue are the players believe the zerg revolves around them. Mesmer- commander class, some of the best commanders in the game use the chrono/mesmer of some sort. Also use them in squads for veils, portals, and primarily focus pulls to setup engages. Guardian- FB/DH/burn guards Necro- Scourges- dont even need to explain that Warriors - Spellbreakers can run as dps or support. Then there's the jihad warrior or burstzerker as others call it. Elementalist- function as auramancers, immob eles, or weavers Engineers - bruiser or medic scrappers revenants - still there and provide a good combo for a range dps synergizing with the mesmer focus pulls. Soulbeast - there are squads using them for immobs, clearing siege, and driver sniping. The issue is most soulbeasts don't know how to do eitiher of those 3 to any effectiveness. They are either sniping some random bronze invader, lolligagging at the gates/walls or immobing the ambient that's attacking their pet. Thiefs- might be the least useful in a zerg fight. but if there are thieves that help the squad in the bigger scheme of things such as flipping supply lines and camps, tapping keeps, or cutting off reinforcements, that works too. again the issue with this class in the zerg is 9/10 thieves join squad and lolligag around the map or more likely not even on the right map. they come into a squad and expect to have party priority trying to face tank a blob with their pogo stick. So at worst-case scenario, if you exclude soulbeast and thieves from wvw viability. you have 6/8 classes that are playable in a squad. with the 4th/5th party slot competing for a slot. Which is alot more than in vanilla gw2. The primary issue is l2p or l2build. it's like the PHD basket weaver coming into silicon valley and trying to tell them how to make computers.
  16. I don't see why that is a problem. What fun would it be if every build had equal strengths? Scourge is king of AoE corrupts, and arguably damage , but what about damage vs. single target, like in a 1v1 situation? Would a Scourge out damage a Holo? I highly doubt it. You may feel that a Holosmith has no place in a zerg, but they are still top tier when it comes to roaming, 1v1 and small engagements. Same holds true for Thief, Ranger, etc. Nearly every build I can think of has a place in WvW either in a large squad/zerg composition, or in a small group / playing solo. Different builds for different roles, which is no different than how sPvP or PvE works. You take a team fighter build to solo far, don't be upset at getting easily pushed off by a side noder. Use the right tool for the job. You may want to bring your Greatsword Spellbreaker into T4 fractals, but if you're the only warrior in the group, they would all be better off if you ran Berserker Axe/Axe + Mace/Mace banner slave. As one poster in the PVP section put it, in a competitive game mode, it isn't about what you think is fun to play, but about what works. I'd argue the same holds true for endgame PvE content. The builds people take into raids and T4 fractals aren't what 'is fun', but 'what works'. ...Did you even read my post? You just admitted that my assessment on engineer is accurate. You aren't addressing the problem I raised. You're just dancing around it. Yes I did, I wasn't disagreeing with your assessment on engineer, I was disagreeing with the notion that it was a problem. Not every build of every profession is equally effective in every role in every game mode in every MMO. In GW2 we see this with all roles in WvW, sPvP and PvE respectively. You just need to make peace with it. There is a difference between being unequally effective, and having no effect at all. Every profession can solo roam/small scale. They're designed to be able to do this for sPvP's sake. But not every profession can large scale, which is what naturally happens in WvW. If half of the professions are effectively dead weight to a commander, then that presents a pretty big problem. Imagine if a new mesmer main shows up to WvW, only to find that he is completely ineffective and commanders don't want him for this ineffectiveness. imagine, if over half of the professions were usable in wvw. imagine if the player figures out how to optimize his mesmer for wvw roles. imagine that perhaps anet isn't the problem, but perhaps the player?
  17. Yeah, numbers dont lie. I agree with everyone's sentiments tho.All right, back yo my burn guard! numbers don't lie. but liars can't interpret numbers.
  18. There are more chiefs than indians in wvw. Just ask teamchat what to do!
  19. I was thinking from a realistic feeling point, like in a battle ground, when two army clash, it’s more spread out and different small team doing their fight instead of 50 people stand in the same spot and tanking damage, I know game is not reality but the spread out kind of fight might feel more epic. You must be watching anime armies. when two armies clash on normandy beaches there's a zerg stacking on the beachhead and getting blown up by aoe. there was also the shield walls, phalanx, and various formations of stacking armies tightly together.
  20. should've had your best friend transfer to you
  21. 300g, tag up. go flip some empty maps for realm glory!
  22. RG quitting on top is the equivalent of Megan Rapinoe beating on all the other elite women's soccer clubs that can't even afford to provide their teams with proper zapatas or a proper training facility. but hey, US womens team make dank vids.
  23. Sadly, ppl always want to tail the dragon these days, and thus cause a yolo clash of herds of sheep instead. maybe there are more tips other than that. just scour the archives.. anyway, Sacrx.6721 of Red Guard and the first ever Ultimate Dominator in both of the server combined even commented on that thread, but not that srs. But it's notable coz Red Guard of EU server was the most epic then and top NA guilds back then was not even in their level, imho. They even transferred server at times to challenge and GvG the top NA guilds. and just youtube their videos (i hope there's still some) and listen how he commanded, lelz. They got polished up on tactics in beta and dominated before most people even finished leveling and gearing. They've been gone for 20x as long as they played... It's long since time to stop idolizing sacrx, he's using the same tactic right now to grab an early lead in Camelot Unchained but this time it's backfired lol.Tl;dr: sacrx is king of a game that will never launch. On point^ In the bigger scheme of things, RG wasn't able to adapt or evolve pass impressing newbies that finally got past the character creation screen.
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