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crewthief.8649

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  1. Okay, we’ll use outliers to make balance decisions (that 29k hit is an extreme outlier). 😕 I’ve hit the numbers I mentioned in full Berserker gear, Sigils of night (at night) and force, Strength, Tactics, Berserker trait-lines using all offensive traits, 25 stacks of might, and full offensive consumables. You cannot (mathematically) pull much higher numbers than I am getting (on average). While my personal experience may be anecdotal, the math is objective. The average I am getting is probably around 12k. And we’ll agree to disagree about the damage it SHOULD do to an Ele with Stone Heart in Earth. The build is all-or-nothing and I have definitely had good players react to my popping signets and LOS, dodge, or otherwise avoid the damage. The build is 100% centered on that ONE shot. It is a meme. Kinda like signet Thief. It’s tradeoff is that it dies if looked at the wrong way. There are specs/builds in this game that have it all in one package (such as the previously referenced Catalyst). And by the way, a glass Fresh Air Ele can hit similar numbers with far better survivability…
  2. You are not hitting 30k with that Gunflame build. Not even 29k (which you claimed earlier in the thread). The absolute highest damage I’ve done was 24k on a glass, low-level, light armor player. The average WvWer takes about 10-12k. And an Ele with Stoneskin, and in earth atonement, is getting hit for MAYBE 6k.
  3. Says the guy making presumptions about the skill of players in this thread that think Catalyst is over-performing. It isn’t just us that think that, by the way. The reason those 90%(totally arbitrary percentage, but okay) of players are bad is because they assume they’ll be carried by that spec, which in a lot of cases they are. As far as Harbinger goes, I get that you’re using whatabout-ism to try and deflect, but Harbinger isn’t relevant to the thread that YOU started. Almost as if he doesn’t know what he’s talking about… 😂
  4. I don’t play Elementalist, but you don’t have to play it (Catalyst) in order to see that it is over-performing. And I rarely lose/die to a Catalyst, but I get that you’re jumping to ad hominem because you don’t want your class nerfed. 🤣🤣🤣 And for the record, a glass SB has significantly better survivability than that Gunflame Berserker build. And also, before I go, I never said that Caralyst was MORE OP than any other OP specs/builds, just that it IS in fact OP in WvW (because it is). Anywho, keep raging and desperately defending your OP spec against the nerfs that will most assuredly hit it,
  5. The player that got hit with that Gunflame was glass, because you CANNOT hit 20k+ against anything that is not. The player that hit it had to first tap that player (in order to enter combat), hit both utility signets, hit their elite and do all of those things before firing off their burst skill. That build (Gunflame 1-shot) is literally built around getting that ONE shot; utilities, heal, elite, and traits. It has literally ZERO defense; it is full Berserker with no condition removal outside Sigil of Cleansing. It is a kill or be killed within seconds kinda deal.
  6. That Gunflame build (which is a meme btw) is 100% glass and falls over dead if sneezed on. Two of the utilities, the heal, and the elite are there to fuel Gunflame. It is a perfect example of high-risk, high-reward. Do me a favor, please don’t compare Warrior to Elementalist in WvW. Especially that disgustingly OP elite spec (Catalyst). Anyone that roams knows how broken Ele is.
  7. I think it’s too spammable by a few classes (Necro). Completely shuts down power builds.
  8. I rarely use the Banish > Glacial Blow interaction. I use hammer on DH and have taken to laying traps > pull > Glacial Blow > Banish > (weapons swap) True Shot. It’s a very strong burst and pretty easy to execute (when pull doesn’t bug-out; which is a big disclaimer, mind you). I guess the idea is JI into Banish followed by Mighty Blow?
  9. If you’re trying to persuade folks to your argument, using logical fallacies isn’t the way to do it.
  10. These are weak people IRL, so they have to expend their frustration and aggression in the only way that they can: anonymously on the internet. The game exposes people for who they really are. Just feel bad for them and move on with your life.
  11. Oh yeah, don’t disagree with that premise. Pretty discouraging if that’s the case. Do you think Warrior would be too oppressive if we had good options from range?
  12. I don’t think Anet has given up that paradigm; it never really existed here. The post you’d originally quoted was in response to another post. That post claimed that Warrior should not have a good ranged option because it is primarily melee (using traditional MMOs as the rationale), which I do not believe represents GW2’s design philosophy. I agree that our ranged weapons should not out-damage their melee counterparts, but I also think that they could certainly be improved. Longbow is the same weapon that it was 7-8 years ago… and what’s worse (in addition to being outdated), it is extremely unreliable in its function.
  13. I was speaking specifically from the perspective of damage. GW2 broke away from an MMO industry standard with respect to ranged damage vs. melee damage in many respects. That has only increased with elite specs. I think Warrior suffers from a lot of holdover balancing (i.e., the CD and cast-time of LB 5) that has long since been rendered obsolete with all of the power-creep (among other classes). It’s like, the game moved forward while the Warrior has remained stagnant.
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