Jump to content
  • Sign Up

clone wars.9568

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by clone wars.9568

  1. There will be population caps for Alliances, as noted... https://en-forum.guildwars2.com/discussion/26547/world-restructuring “Our current plans for alliance size are somewhere between 500-1000 members, and we are still considering the technical and match-making ramifications of the number that we settle upon.” https://en-forum.guildwars2.com/discussion/45856/world-restructuring-update-1“Alliance sizeWe are currently leaning toward alliance size being 500. This is technically easier, as we already support groups of this size (guilds), and it gives us more flexibility to make the worlds even.” This..."Yes, we only use play hours in WvW when doing the population calculations.".. is for matchmaking purposes. You missed the point. Alliance number cap has nothing to do with WORLD caps which ARE based on playing hours. A world will not only have people in an alliance it will also include people who are not part of any wvw guild or ally so an Ally cap is irrelevant to the point. So the point is anet will be basing when to cap a world's population based on players playing hours. Meaning there'll be zero balance and worlds will have a completely different amount of players and world caps. When we have a system that will cap a worlds pop to 2k players and another capped at 4k players who play less the system is already broken and unbalanced. So I say again unless there are REAL changes to the issue of balance then anet is just bringing the same unbalance to the new system and thus it has 100% chance to be a failure.
  2. "Yes, we only use play hours in WvW when doing the population calculations." This on its own guarantee this new structuring will be a failure. You should NEVER base calc of server pops based on old player hours, it should be based on wvw population regardless of how much they play. Your failed system has already been proven to not work. 100vs100vs100 not 50vs100v70. Peoples play times will go up and down based on the time of year and personal/work life changes. It should be based on EQUAL numbers only. This is one of the KEY reasons wvw is dying on its feet. WvW needs BALANCE. That mean REAL effort to get FAIR numbers per side. REAL skill and pro balance. Fixing the bugs that have been reported for years. Ally system failed in GW1 because one guild falls apart normally means all ally will fail apart, add that to this game mode and lock people into worlds for 3 months = even worse for the player base when an ally falls apart. Do people have to wait 3 months to reorganize anew ally? For these reasons alone your ideas are not going to help wvw, they're going to finally kill the game more complete. All that was needed was ppl really working on wvw skill balancing and bottom tier servers deleted and players added to the other servers to get fairer numbers on each server. Instead as always anet have taken the more complex idea that has already been proven not to work hype it up and keep us waiting for years. Waiting for the new system that I already am well aware will kill this game mode is like waiting for the grim reaper....
  3. As its been mentioned that each world will not all have the same amount of people put on them, and instead it will be based on player hours. What safe guards will be put into place to stop people exploiting this system. For example to get more ppl on a allies new world all they have to do is reduce their play time for one season? By the next season and new world being set will allow more on this new world because "history" has shown they only played 10hours last season so you expect them to only play 10hr this season? And yes servers have already gone this far to try to exploit the match up system. One server (i wont name but you know who they are) exploited the current system. They wanted to get their full server to open up so they stopped playing wvw for a bit so that they would tank and drop tiers. Even after anet said on the forums this tactic would fail and they wouldnt be opening up that server after a few months thats what happened the server opened up for new people. So we have already seen people will go that far to try to get more people on their servers and will likely attempt the same with the new system in April. You could say well maps will still have the same equal map queue limits and so it will still be balanced even if one world end up with more people playing on it. However that still will give them the advantage. If one side has more people and they end up playing longer than you expected them to, then in turn they're likely to have more people active on the maps. Which of course means they will end up with higher population and the advantage over the other worlds. Please do not base worlds size on players game time played or it will get exploited.
  4. Why does anet keep ignoring whats under their nose? Why server linking in the first place? The solution was and still is SIMPLE, DELETE half the lower pop servers and open up the others. By doing what you have suggested you basically render all wvw server sites useless, kill communication because there will be no voice comms anymore. Or allies will run their own and one world could end up with zero voice comms or 5+ (which is nearly just as useless). each ally having their own voice comms...You also kill any server pride.Are us max ranks all gonna end up on the same servers while low ranks end up together also. And then u force big guilds to join each others ally? And this will give wvw more balance?? on the up side it may help with server spying because everyone will be kicked from their current servers. As someone else said this sounds like it will be a complete mess with regard to communication and could be the final nail in the wvw coffin. If you wanted wvw to end up all like eotm ktrain then this is what you do by killing server pride and communities. As i've said for YEARS we need to simply lose half the servers and keep the rest to help solve the balance issues. There is a simple idea like thats being ignored and a more complex solution that offers nothing better (like deleting them all) being planned? why?
×
×
  • Create New...