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Nova.7261

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  1. I need more specifics on how though? I apparently need 100 gold and 150 Favor to start the Expedition. That much gold is mostly trivial, but I'm at a loss as to how to acquire the Favor solo.
  2. Is there a way to upgrade guilds on your own? Like with gold or gems? I'm not really looking to start a guild, I'd just like my guild to at least get it's guild hall built. At the moment it only serves as a personal bank, of a considerable 150 slots. I don't visit my home instance very often since I'm not particularly fond of 'retreating.' So upgrading that is mostly pointless. And to begin with, I've seen the home instance a thousand times which makes it pretty boring. To me, leaving the map I'm on isn't fun. I would say I'm actually gifted in my ability to get lost. Take me somewhere, spin me around, and I'll head in a new direction every time. Which keeps things pretty fresh and also really crazy... Something which waypointing takes away from. Besides, most guilds work off of outer players leeching off of responsible inner players because many of this game's mechanics simply require numbers. So learning to become one of those pillars that people can leach off of seems, to be the point of this game. Aka, asking this question is time well spent for the approaching end game role of 'leech provider.'
  3. For the sake of convince and all things fun, consider this idea... Weapon / Armour copying Any account bound ascended or legendary item can be copied. These copies can be used on other characters or the same one while the item in question remains where it is. The restriction for them is that they can not be used on a character with the original or same copy already equipped. The alternative atm is to collect multiple sets of armour and/or weapons and equip them on each character, or stop your gameplay to work the logistics of transferring gear from one character to another. Both options are time consuming, anti-immersive, and take away from account progression by repeating steps that are likely identical to what you did before. I could see it done as a premium service where you would buy a heavy/medium/light/omni astral body core, equip it with the items to be copied, then click a button for as many copies as you want. Removing the weapon from the astral body destroys all the copies, since the idea isn't to cheat other mechanics. Its just a short cut mechanic for those that would be transferring gear between characters anyways.
  4. You do realize 'shake it off' only removes 1 condition... Right? And that condition is random. https://wiki.guildwars2.com/wiki/Signet_of_Stamina https://wiki.guildwars2.com/wiki/%22Shake_It_Off!%22 https://wiki.guildwars2.com/wiki/Berserker_Stance https://wiki.guildwars2.com/wiki/Featherfoot_Grace https://wiki.guildwars2.com/wiki/Healing_Signet https://wiki.guildwars2.com/wiki/Defiant_Stance In what universe is warrior struggling with condition cleanse? None of those will save a warrior from conditions if their adrenal skills don't connect. Worse, those skills are mostly one offs due to long cooldowns so that if your opponent survives the first encounter, you're definitely dead. Which is usually the case since most classes have life saving skills to defend against a gank. And battle standard is still useless, cause its cooldown is way too long to get much use out of it. And worse, you lose a few seconds at the start of a fight if you put down banners. A typical player isn't going to properly respond to a suprise attack and defend like they've trained to in the first 3 seconds of a fight, I don't feel like wasting those 3 seconds putting down banners and getting ready for a fight. And now you have to watch their timers to pick them up again so they don't expire... Like warriors don't have enough on their plate predicting every move their opponent will make, because their strongest trait is their disruption. Warriors are very good at messing up rotations and/or using them to their advantage, but you need to know that rotation and when to act on it. Warriors will always be a control class, yet none of the traits really support its specialty.
  5. That's a lot of work to do what is pretty much the same thing we do during Speaker of the Dead storyline. I don't think Aurene is dead. That would make the Crystal Champion Mastery invalid. She was simply removed from the story to keep the hero in desperation. Gw2 keeps the commander at power level 0 and then writes a story where they suddenly look like they can win. Its fun, but its not going to make for a big all out war finally.
  6. The main issue with warriors is their inability to clear conditions quickly. A large number of unique debuffs will stay on a warrior if they are blinded or if their adrenaline skill hits a block. I don't see how removing a warriors battle standard healing helps with this?
  7. Gear past legendary? That would 1. Break the game 2. Be unattainable for 99.999% of the people who don't have all lengendaries unlocked.
  8. Guild Airship instead of Guild HallsFully customizable Airship (guns, armor, bombs, etc)Airship battle vs pirates, monstersBombing runs against mob encampment (guild members jumps off the airship with their glider for bombing runs - use grappling hook to get back to airship)Guild vs Guild war aerial battleDragon lieutenant Guild bounty (guilds will fight each other who gets to hunt the bounty) Bottom line, actual fun guild activity. I'm kinda expecting the glory of tyria to come back and hover over your guild hall to allow Guild expeditions. It would make sense to me, if Taimi kicks the bucket, to get her golem that follows you around and acts like a pocket buffer. Master core x y z and then switch between them for what flavour pocket buffer you want. It wouldn't effect power mechanics because you could get the same from another player, but would effect solo and small party play. When you start combat, your personal airship would periodically fire down support golems. The airships would then cover mobility by giving an option of restricted fast travel like but different then waypoints on certain maps, engagement by dropping in golems, and likely some form of fortress game mode where you get on your ship and defend it.
  9. It sounds more like a subplot or mini arc then a driving factor though.
  10. It would make sense for things to go towards mechanized though. You can mechanize gliders and mounts, and its not like griffons, raptors, and manta rays, can fight effectively in the air, ground, and sea. Its just easier to implement then other things. And fyi, the griffon is WAY faster then a glider but that didn't make the glider obsolete. The griffon still can not use updraft, stealth, and other bloodstone skills. I would expect the airship to be faster then the glider and griffon but would likely not have the engagement ability and would need to land before disembarking. Jumping off your airship without your glider = not a good thing... Your ship would crash. Perhaps you need a certain amount of map contribution to call one out on a map so that 100 don't show up at once. It would kinda be like the commander tag, that has a limited number of uses on a map (can't have two tags of the same colour). Maybe airships can be a home instance that shares nodes with your racial home, allowing you to access your nodes from everywhere to not interrupt your play. A real life example is a car trying to replace a horse. A car needs fossil fuel that first needs to be mined and processed, a horse needs carrots and hay. A car take resources/parts from all over the world to build it, horses are born and raised locally (you don't mail order a horse's leg to make one). Most cars don't enjoy going over rocks, horses are quadrapeds. Cars are machines built explicitly for transportation, horses have a brain and work with their rider for tasks outside of simple movement (they are excellent trackers with better hearing then humans). Cars are faster, but horses have never been considered slow. So in this example, a car can mostly replace a horse but it needs an entire industry behind it to do so, where as horses live off the land. Relating this to GW2, I'd expect to expend some form of resource to use vehicles where as mounts could be used freely as they were before. The resource would just be a matter of something that requires gold, or participation.
  11. Taimi is dyingAurene is defeatedPrimodius and Jormag are at risk of waking upThe sea dragon has not been introduced. Gliders gave a player mobilityMounts gave improved mobility and engagement attack Neither of these increase a player's power during a fight. But in this line of thinking its Mobility - GlidersMobility+ / Engagement - MountsMobility++ / Engagement+ / ??? - Vehicles? Two aspects of the game that haven't changed in a long while are Fractals and Waterplay. Fractals has good rewards, but isn't really tied into the overall guildwars 2 storyline. Waterplay people just hate in general, as a vast majority of players just don't like how swimming works. I'm guessing the sea dragon would be released next. Fire and Ice seem like dragons that should be released together, and releasing 2 dragons before releasing one does not seem like an escalation. This is assuming the elder dragons are all evenly matched, and that the sea dragon isn't an alpha dragon god who never wakes up, save armageddon (Its possible if the GW2 universe doesn't expand to find a race with powers to rival elder dragons). Anyways, I'm guessing vehicles are the next thing since their concept is pretty simple like mounts and gliders. They fill mobility and engagement, though I'm not sure what third niche they would bring in. They all allow area and content access/ unlock, those are passive. Mobility and engagement are both active abilities that help fights, either by getting you there or getting you started. What would be a third ability that doesn't activate during a fight or help you start it? I'm guessing fight isolation, letting you fight just one enemy, or a momentum mechanic, where killing something gives you temporary power which I don't like because it really pushes up a players continuous battle power. With Taimi dying, you'd likely get her golem as the first vehicle. Another theory is seeking help outside tyria, like outspace. They Glory of tyria was an amazing piece of art in the fight against zytan, I'm sure a lot of people want it in some form for their guild to use.There is a little hint that Chalk might not of come from maguuma jungle and with how different they are when compared to other lifeform of tyria... Maybe they are aliens? I'm doubting this though, cause its just way too big a can of worms to open. Like... Space? That would be a scenario for starting GW3 and GW2 is still going strong so as to not need that. But yah, space and time manipulation definitely would revamp fractals, while controlling gravity fufills the mobility, engagement, and 3rd trait. ( Of Darkness Ascending - ODA ) Vehicles > Revamp water mechanics and add a number of things you'd expect a personal airship, car or submarine to do. ( Lost Astral Planes - LAP )Space, Time, and Gravity > Revamp Fractals and add a twisted method of playing your character where you bend reality. I'd really like to see a temporal mastery, that slows down you and the enemies around you to fight bosses which you would normally need an apm of 300 to fight reliably. It doesn't make a fight any different, it just makes the fight rely less on reaction time. The point of new content in GW2 is to make the game more interesting and convenient, but not in a way that gives a player more combat power. Just some playful fun and a best guess. Its based on a story where the protagonist is always in a hopeless situation with no hope of winning and who must always be pioneering into the dangerous unknown. Can't be a hero unless its a hero's scenario. Help me obi-one, you're my only hope... Yadda yadda. Its a story, and stories have rules if you want your readers to take interest in them.
  12. There are plenty of people who enjoy trying to solo kill champions, and legendaries are a step up from that. Successfully killing a legendary solo is one help of an accomplishment in Gw2. The other issue is people starting the bounty thinking others will just show up because they did and help them finish it.
  13. No, people attack legendary because its amusing. There's virtually no penalty for death, so there is no real reason not to if you find it interesting. The only real penalty is for everyone 'else' around you that might enjoy a serious attempt at killing it, and can't because of a twerp that will never get scolded. 2 min of fun for them, could be 30min wait for you. This short gif explains the mentality of people who like to poke Legendaries... http://www.reactiongifs.com/nope-badger/
  14. No bounty on the board means it is on cooldown. It remains up until it is killed or the times elapsed. A cooldown timer would be useful though If that's the case then legendaries are practically on perma cooldown for me.More often then not, someone who can't do them prematurely starts their timers by going to the area and failing. I don't believe the elapsed bounty timer will start until someone either takes the bounty and/or goes to the area. Legendary bosses are difficult to bring down and its even harder to do when trying to coordinate people's time spent in the game with a lack of information.The only reason to do those bounties now is for one time achievements, as other legendary bosses and content are easier to activate. For a good fight, there's always the Encoded Orders. The legendary that spawns for that makes for one hell of a mess.
  15. I think its more a lack of information as to what is going on. Like, if there is no bounty on the board, does that mean someone has it and hasn't gone to the event. Or does it mean the event is on cooldown? If its on cooldown, when should one check the board again? Usually people like to be active, so that means not staying by the board and sucking you thumb to wait for it to pop up again.
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