Jump to content
  • Sign Up

CETheLucid.3964

Members
  • Posts

    737
  • Joined

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

CETheLucid.3964's Achievements

  1. Most ele weapon sets are short range. Only sword and most of hammer are really melee. Rest of the weapons are 600-900 range with staff being the only long range weapon. But yeah a lot of the sets are functionally melee and even your range option you're playing in melee half the time. So I mean, it fits? Making it a stun break with (limited) movement control like it has would still give it a huge boost in utility and be useful for any setup, even on staff. Or they could have left it well enough alone but as long as we're innovating I wish they'd go the distance with it. As it is, it's just a half functional Stomp which is itself a lesser picked utility skill as better options exist. I'd like it to at least be on par with that. The idea is good. It's a positive change. It's just not fully there. The other arcane changes were pretty solid. I don't know if they're being overly cautious of eles leaping 600 range to their deaths or what. At least if it were a stun break you could use it to leap away, chain it with Lightning Flash. Eating two (2) utility slots to sort of compete with Mesmer's Blink would be a fair trade I'd think. And in PvE the value of it would be two fold and serve to buff core ele. Maybe I'm overthinking it.
  2. I think it was a nice change. It's great for melee. I just wish it was a stun break like Warrior's Stomp. It would add more utility for the utility slot. It would be useful for melee or for range. Right now it favors melee and has limited utility. It's competing poorly with a lot of other options and Warrior's skill already sets a precedent for it; and similarly Stomp isn't a particularly popular pick given other options. Whereas for Elementalist we're kinda starved for stun breaks. It would have a clear niche and universal utility. Maybe rename it Arcane Surge. Leap. Vault. Something like that.
  3. The bacon was pretty good. Acquired taste. The paint could have been better.
  4. I'm mad that they don't drop slabs of poultry like other dinos and raptors. Now you can be mad about it too. 😡
  5. It's funny how a lot of us are coming to the same core ideas. Don't agree about the sounds though, I like the gun sounds. I think they did good balancing the gun SFX with the elemental theme. They could always revisit it, make it even more elemental sounding. I think some elements could do with the gun powder spray that a lot of classes that use pistol have that ele doesn't. Air can have sparks. Fire embers. Water droplets. Earth could be the standard powder spray. Auto generating bullets and a strong rate of fire buff would go a long way towards making pistol the definitive condi weapon. Scepter does a lot of what pistol does and you can't reflect most of it's attacks. You can reflect every single pistol attack. Making its rate of fire fast and strong would be a blessing and a curse in a lot of scenarios, so it's not like doing that would make it particularly OP anywhere. Stronger in PvE and super effective against stationary golems I suppose.
  6. They're sluggish and overtly telegraphed. If you're dueling with someone even remotely familiar with the set they can predict your every move. On most setups they just have to wait for you to burn your stability to punish and you can't do anything but eat it or run. That said they are very strong and the stability built into them will make the upcoming trait nerfs not hurt so badly. And their mechanic is just really fun. You can trick out a lot of people with it. It's satisfying to turn into a giant charr and beat the crap out of people. Easily one of the best weapons added with the update. I pray they're not nerfed to oblivion.
  7. Giving pistol the engineer rifle treatment (make it's unbuffed rate of fire much quicker) and allowing elemental bullets to auto generate would be massive QoL buffs for pistol. The first one is even more pertinent to ele because engi can still weapon swap. Ele has to commit to the weapon choice. I liked the auto bullet idea since I saw it pitched during the beta test. Maybe give it a few aesthetic buffs. Make the powder spray unique (or even just exist) depending on the element, etc. Little things. But a rate of fire buff and auto generating bullets would be big ones. Don't agree with OP though. Pistol is alright. It's a solid concept. Just needs a little more polish.
  8. She'd be better even if in the end she betrayed us randomly because she's not Eparch. She'd be far less of a threat to Tyria. But she isn't going to do that. It doesn't make sense. She's proven an ally and friend. I also don't buy that Eparch was going to leave Tyria alone after being obsessed with it for several millenniums. But it was genuinely surprising he cared so much for his queen that he offered such a thing and that she was willing to sacrifice herself to this cause of keeping him buffed up. I don't know what's up there. Maybe he's a deeper character than "current big bad". Either way, doubt he's going to be our buddy at this point.
  9. They probably did it the way they're doing it to account for Mace fixing to be a major and readily available source of stability regardless of spec. Core ranger and druid will lean hard on mace for stab. Soulbeast and Untamed will have a much easier time. The actual balance update is still a few weeks out though so everyone has a chance to prove these things.
  10. You should give Hammer Weaver a whirl. The first bit is just getting used to the idiosyncrasies of the hammer. It is different from other ele weapons.
  11. Ranger's pretty great where it is. I kind of resent the nerfs to lesser used pets in PvP but it's whatever at the end of the day. Every single pet was buffed in PvE and WvW to a lesser extent (for what little it's worth in the later, still fun for roaming). If I would add anything it's to make staff a stronger weapon for healing for druid in particular and/or increase the celestial gain/lower the CD for coming in and out of it. Maybe let Whirling Defense move around or change the buff(s) it gives on proc like other posters have said. A big one would be adding the ammo thing for Barrage to PvE. That'd be nice. Don't really have much to add. Maces put out a great show during the beta test and the changes look promising. Should be able to freely use both or either in a mixed weapon set to proc Force of Nature in any scenario. Pretty satisfied all things considered. But the proofs in the pudding. It'll be real fun to have at it on our actual characters tomorrow.
  12. I want pistol to be good. For staff to get quality of life upgrades to their projectiles, velocity buffs, and for Meteor Shower to be buffed to being an absolutely devastating attack again. Make staff the elementalist's ultimate ranged weapon. Slower but devastating magus/supportive weapon. It's almost there as it is. That's about it, really.
  13. 50% of the time, it works every time. Just be open to people trying to help you figure out what you want to do and don't take it so personally if you get a kitten here and there.
  14. That's likely Heitor, Peitha's cousin. We had to put her down in the latest chapter. Flashback of things Peitha was told in the past probably. First voice could be Ramses. Lamprey snake demon buddy guy. Eparch of all people wouldn't ask Peitha to bring something other than death. Unless he did in the past before he developed a taste for his own kind? Febe? One of her brothers? Might even be a recap of some of the things the cast said in the latest chapter, but it slips my mind. You'd have to look it up. Maybe I'll do a replay of it before the new release.
×
×
  • Create New...