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Corvus.2831

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  1. Sure, but finishing leveling recently isnt defining the player as "without skills" and so AR should be removed. It may be an alt of someone more experienced than you, it should also be not apparent to you in any way how many fractals someone did. The game cant be insular and new players need access so they can become better. The way to make sure to play with good people used to be 1) find them by trial and error 2) join their guild or add them as friend.And thats how it should be. All games that have any sort of point check system that people use to exclude fresh players is bad for the game. Guilds did that fine without points. That emphasis on grouping for content through social groups is what makes mmorpgs social and Guildwars, GUILDwars... If you are going to be happy to turn your game into a "how efficiently can i grind for more and more useless loot" instead of "what kind of challenge can i attempt with my friends" you are going to maybe progress faster for a while but eventually the burnout comes, and it comes much faster for people with speedgrinders mindset. In the end the turtle wins the race and has more fun doing it...
  2. With raids, the issue isn't the difficulty. I enjoy difficult content. The issue is that you allowed players to determine who did the raids in the past and by how much by introducing LI. There is a reason why mmorpg group content thrives in places where the abilities and skill of a player remains unquantified before they have the chance to try and participate. The same happened in wow and the same happened here. The second players get something like LI or Gearscore it is almost impossible to get into a raid for someone who doesn't have the points already. It has nothing to do with actual skill or the difficulty of the content. Bottom line - remove LI. Force people to take chances with new players and watch the participation numbers grow. I need you to understand this message, i really, really do. Please consider this. Lowering the difficulty leads eventually to grindy content nobody enjoys because its not just repeatable but also completely non challenging. Lack of challenge > boredom.Lack of access (gate keeping with LI)> no play > boredom. Remove LI from the game or make it easy to get outside of raids so it no longer quantifies successful boss kills. Don't allow people to reject players without even letting them try to fight the bosses. PS: Players who have not been allowed to access raids don't even know if they are hard or easy so first lets let them in and see how they find it.
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