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marixon.6754

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  1. I'm all for it. I think it would fit way better to the theme of the harbinger, and I honestly was expecting to see more poison on his skills.
  2. So I played the harbinger in some HoT events, with all celestial gear, pistol/dagger + dagger/warhorn. POTIONS : My biggest issues with the harbinger are definitely the potions, which are just so overwhelmingly boring to me, since the "only" thing they do is giving you some boons and blight. Sure boons can be really powerful, but I'm looking at the fun side of things, where I would much rather have a cool effect on them. It would be way cooler if you had some to throw, kinda like an elixir-bomb, WHERE SOMETHING HAPPENS, after you used your utility skills, instead of NOTHING, and some boons. That just bugs me way more, after playing the virtuoso, with all its glorious and shiny effects, that look amazing by the way. BLIGHT: I didn't really felt much of it, but had to be careful when I was fighting alone. But it got me killed once, which isn't really a bad thing. But I can see, that one would have much more trouble on a more DPS-like stat combination. PISTOL: Was ok I think. It just kinda feels a bit like all the other pistol skills in the game, which is rather sad in combination with the boring utility skills the harbinger gets. HARBINGER SHROUD: Is pretty cool I'd say. I had fun blasting at enemies in super speed with the 1. The 2 was also cool, when I was close to some enemies and 3+4 just really helped to hop in and out to drop the 5 which felt awesome. Also the Heal you get outside of shroud is really nice to keep you alive, if you don't have much blight that is.
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