Jump to content
  • Sign Up

Halikus.1406

Members
  • Posts

    133
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Halikus.1406's Achievements

  1. You are brave OP, I will give you that lol You know there is a reason why devs themselves rarely interact with their game's forums right? Because this is where ppl come to complain 9 out of 10 times. Especially the ppl that dwell on the PvP section, its a salt storm 24/7 😂 If you wanna leave feedback for anet that is much appreciated but dont try to do it over here, nor try to convince them to do the same. Its just not going to happen 😅
  2. I definitely saw a quickness there on the "Lightning well" part. So maybe?
  3. That's the point I'm trying to make yea. In Pvp in particular it felt good to use on the arena because I had ppl dying left and right supplying me with LF constantly lol, but as soon as I got into a match it started to show how LF starved it is in certain cenarios. Also, @LucKreck.8724 made a good point at theme and flavour that I forgot to mention myself. I also felt by the trailler showcase that Harbinger would be centered around poison and vulnerability, maybe also bleed, more than torment since that's already Scourge's territory. I would definitly like to see some other condition used here instead of torment. 😪
  4. Leaving my 2 cents after reading half of the thread til here. First of all I want to start by saying that I love that anet thought outside of the box and gave something different for necros and mesmers. Both are really good ideas and have good play styles that just need a few tweaks to feel like its own thing. So to the feedback: Power vs Support vs Condi: Harbinger tries to be all 3 but it obviously fails and miserably in specially one of those aspects, Power. Because of that the traits feel pretty week and mostly just stat boost because of it. In my opinion I would say to scrap the Power part of it entirely and make it condi / support centric, either that or the opposite Power / support but it cannot be all 3 because its simply not working here like it did on Renegade and that is because the traits just feel like straight up stat boost as I said before. Traits: As I said above, the traits dont feel special or exiciting at all other than stat boost and that is because it's trying to catter to all 3 playstyles at the same time but it feels like the designers are afraid of trying anything to crazy on them. So as I said before, I would like to see it focused on 2 playstyles instead of 3 so as to give the designers more space for good traits instead of traits that tries to catter to everything at the cost of being simplistic and boring. Elixirs: This one its pretty much a consensus among players that it feels uninspired and boring, honestly it just feels like an engi kit 2.0 and that's bad. Elixirs dont feel unique at all and they feel punishing for what they do when you add the blight mechanic. For elixir I would honestly like a full rework, maybe make then offensive skills but single target to avoid mimicing Engi's kit, I would like to see anything other than just boons personally. Pistol: The pistol skills feel good to use for the most part, except for the number 2 which takes us also to the shroud 2 skill which do pretty much the same thing and are both a volley. A single main pistol also feel kinda out of place without another on the off-hand, so either add an off-hand pistol to go with it like spellbreaker daggers or make the main hand pistol feel more stand-alone and unique. Blight: From a PvP PoV I could barely feel it and that is because, as I said before, elixirs feel boring and I just didn't feel like using them at all since the core kit of the class was better. Blight feels pretty punishing in PvE for sure if you camp shroud but in PvP you just go in, use a few quick skills, then drop it and you'll be fine and barely feel it as a punishiment. Now If I were to use the elixirs and accumulate blight then it would feel punishing, which makes me add that the time for the stacks are a bit too long lasting. Blight also has no interaction with the skills or the traits, save for a minor stat boost, as an active debuff or part of the kit. I'd would like to see more interactions with the mechanic on the skills and the traits, something that allow us to make use of it for example: Blight creates an area around in which players are also affected by it, or in case of PvE grants a stacking debuff that damages enemies in range. Harbinger Shroud: I've been having a blast with this one while testing it. I love the idea, the mobility it brings to necro, the shift in playstyle to a much more glass cannon and high risk necromancer but the one thing that caught my attention was the life force starvation. In PvE when in prolonged fights it starts getting its toll the longer the fight lasts, which forces the player to take traits or utilities to fix that issue. I honestly have no idea how to go about this one, either increase LF generation for Harbinger or change the constant LF drain while in combat, but something has to be done about this. This is it for my feedback. I hope anet can get something useful out of it and I would like to say that you are on the right track with the shift in playstyle this time for the new specs. As loong as you listen to feedback and make changes around it, they are sure to be very good additions to the game.
  5. The spec is not even out yet and ppl are already crying for nerfs/balance. LOL For crying out loud folks, that thing could not even be tuned yet, you forums dwellers gotta take a chill pill 😂
  6. Why should I? I bother teaching ppl that ask for help, not ppl that come to the forums to scream for nerfs because they never had the intention of learning to begin with. When they want to learn they ask here or in the class forums: "How do I counter X?" And not: "Why does X can do this and Y can not?" "Why hasn't anet nerfed Z yet?". This community is more prone to complaining than to learning, so no I'm not going to help someone who can't even ask for help themselves.
  7. Mate... You can gush on and on endlessly about reaper's skills, ppl do that every time they're trying to make something look OP, but it still doesn't change the fact that this is a L2P issue and that reaper is easily one of the most balanced specs right now. Go learn how to counter it and stop coming to the forums every time you get killed by a class different than yours.
  8. Someone is actually complaining about reaper of all the things? Let me get my popcorn, this will be hilarious 😂
  9. I've been saying this for long a time too. IH's problem is that clones can also use ambush skills, and those skills do a LOT of dmg imagine multiplied by 3.To Balance IH my suggestions were to either: Remove ambush from clones entirely orNerf it to a small percentage of the dmg from the original. But of course anet took the easiest route and simple removed an entire dodge from the spec lol...
  10. As a tonic enthusiast I say great job anet. 1000/10 addition
  11. Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return. What? You want compensation? lol SB already offers a buttload of utility in every skill to the point of being a pretty much mandatory weapon to have and you want compensation? Be glad that was all they did to it lol It was mandatory because of IA, and Anet refused to stop bloating Choking Gas and jacking up the initiative cost when nobody asked for it. You can remove every skill on the weapon except IA and it will still be mandatory, so cut the bloating and costs of the other skills if it's gonna take over half the ini bar to use one skill. This is just Anet being lazy with balance just like they do with rev. Instead of cutting down the utility they just bloat them and jack up the costs and call it a day. It still is a mandatory weapon for as long as IA exists. The skill could cost all of your ini and would still be a good weapon to have around because of how much it offers, so I fail to see your point at all...
  12. Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return. What? You want more? lol SB is already offers a buttload of utility in every skill to the point of being a pretty much mandatory weapon to have and you want compensation? Be glad that was all they did to it lol Thief has gotten MANY damage nerfs to the past because of it's 'OP' mobility. THAT is why it's extremely upsetting that all that kitten is just down the drain while they nerf mobility too and give nothing in return.The dmg nerfs to some weapons, dagger in particular, may seen to much now I agree. But I dont think thief needs anything more except for some minor number adjustments here and there, because what truly needs to happen is for the still overperforming classes/specs to be brought down.
  13. Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return. What? You want compensation? lol SB already offers a buttload of utility in every skill to the point of being a pretty much mandatory weapon to have and you want compensation? Be glad that was all they did to it lol
  14. Thief mobility was never balanced to begin with. That IS a big nerf, don't get me wrong, but thief is still the most mobile class out there and mobility in this game needs to be brought down. I can absolutely understand them not being happy, but this is long overdue lol
  15. Let me see if I got it right... Ppl are playing rev too much so in your opinion they should be nerfed?This is precisely why ppl meme on any forums of mmos, the only thing you find here is mostly clowns, while the serious 1% get lost in the midst of all this.
×
×
  • Create New...