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Lexan.5930

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  1. if this isn't the best comment on the forums i dont know what is. yea necro changes make little sense. boon bloat is a problem and they weakened the removal necro has and weakened the condi pressure that was one of the advantages and payoffs of going boon rip. so in pvp your even more dependent on your teamates capitalizing on your targets and in pve your low damage is even lower now.
  2. thechnically there is still boon removal for necro, it just lost the condi application bonus for removing. it makes the skills sort of useable by power necro but it doesn't add anything for the removal. there's no extra boon removed for each skill that lost boon conversion, and the only spec that gained a bonus from the boon rip change would be scourge with they gte the boons they rip off, but thats super niche
  3. you want to do 2 things at once with the same trait? who do you think you are? an elle? a mesmer? nono, per anet instructions all traits and skills have 4 things they do at the same time, but you have to choose which one you want to be good at. we can't have everyone doing everything all of the time, you have to pick and choose, then spend hours explaining to people online why you can't do both at the same time.
  4. useless change for the majority of high end content. sure someone can try out alac on scourge, but why would you bring that over a guard or herald or a druid now. they get alac with more utility than a necro now anyway. even hard carry rez bot got hit (thank god) so now necro is sub optimal is even more aspects and is "balanced"
  5. reminds me of the OG days of necro's all the way through PoF to. Signets on necro's were always blegh. There was one random signet of the locusts build that removed boons, seems like they just copy paste that onto the trait and forgot about everything else the trait did. not surprised, anet always lets stuff fall through the cracks, or gaping holes RIP vampiric wells, my heal necro will always be lost without you
  6. why the hell would you take dread over close to death?????? you can get better quickness in reaper and perm quickness in harbinger. please dont tell me your running power scourge >< WH 5 was only ever used for mobility, the cripple is kinda nice but most people have leaps, the LF gen is pittiful and the heal now, again most people just run away. would love to see a "heal" necro in wvw running into blows with WH 5 being like "stay with me i'll heal you!!!" when blocks and prot would just prevent the damage in the first place, and 1 guard puts out more boon and healing than a necro can shake a bone at
  7. old DP was 300 ferocity, per the wiki's calulation of 15 ferocity for 1% crit damage at lv 80, thats 20% crit damage bonus https://wiki.guildwars2.com/wiki/Ferocity with new trait crit damage boosted by flat 15% is a nerf. crit chance from 33% in shroud to 10% always. sounds good but if your in shroud every cooldown (10 seconds), for lets assume 10 seconds then your in 50% of your time. thats approx 16.5% crit chance. also a nerf. just a bad change all around
  8. dont forget deaths perception was nerfed all around. lower crit chance and lower damage buff than the 300 ferocity it gave before.
  9. this update came out of a dedicated team??? we had better communication when it felt like 1 person was updating balance. your game has a stacking (buffs/class/mechanic/lack of mechanic/food/utility/stats) since the launch of the game that's never ever been addressed. please fix some core mechanics instead of putting band aids on or just shifting people to find new ways to break the game.
  10. I picked up some raid gear after launch and i could not find ritualist or dragon stats. Is there a plan to have those stat options on raid gear at some point?
  11. well quickness burning healing just jumped to the top of my list of fun builds
  12. dark disciple trait says 2% per stack but the tooltip on utility skills adds up to 1.5%. effect on the charater is 1.5%, tooltip is wrong >< not surprising with anets level of polish when it comes to communication and accurate tooltips 10 years for a tooltip on shroud damage reduction, 10 years
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