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Diesel Stelar.3709

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  1. Pretty much on the money. I was a main pvp player and the last season I even played was like what 4-5? seasons ago, when there was a spike of hacking teleporting p/p thieves and when I reported this here on the forums, my post got censored for showing what it was names/classes? on a screenshot. Shows really where priority lies. Now just returning for the occasional living story for a few hours and I'm gone. PvP and WvW needed new modes, proper tournaments to keep these modes busy. Dunno why Anet doesn't get it, what they are doing is putting a lot of work in the wrong places. The living world focus is like going to a restaurant and ordering 15 entrees and no main course meal. Ye some salad, antipasti, cheeses are fine, but they are not a steak and no one would prefer 5 salad dishes over a nice steak or salmon. No veteran will return to PvE after 8 months for 1 new raid, but they will return after a whole package of 3-4 new raids, new maps and story. No PvP veteran will return after an year, because looky looky a balance patch now made Ele playable, but they will return for a GvG, Alliance modes plus tournaments with more substantial ingame rewards.
  2. PvP tournaments bring in lots of attention, if the game was better balanced and pvp was maintained they could of used pvp and wvw for tournament like settings. This then could of brought in money as the ESPL would jump at it; Think of having a WvW map which is tournament only, and the goal is for one side to take as much of the map as possible and hold until a time limit is up. RvR could be used for such a thing and it would be cool to see, and then the pvp leauge could be about small man teams going head to head. You'd also be able to pit the EU servers against the NA servers as well all servers in this; There are tons of competitive people who could come based on the combat alone if it was revisited and revised. This would then offer money because ESPL would pay a-net to continue development into this venture, which is another source of revenue and it would increase their presence on twitch/mixer/youtube. This then spreads word of the game and shows it to people on a larger basis and therefor the game begins to grow because more attention is thrown its way which right now just is not the case~ Heck guild battles and alliance battles could come in and do similar things; Guild wars could do this its just a matter of if they want to get into it and maintain it. Raids will never be big nor will fractals (You could make fractals into a e-sport with it functioning like mythic +/greater rifts (Diablo and WoW) And therefor make it challenging and capable of having different effects and needs to be completed thus turning it competitive and drawing a larger consumer base to it.)Dude you are just as late to the party as GW2's main focus considering that now it's a pvp gaming world. They did have tournaments on ESL long time ago and there were pro teams, but just a handful and one team ruled them all - TCG aka The Civilized Gentlemen. Still they weren't bringing enough attention, because the devs weren't supporting pvp as much, more like maintaining a mode than developing it. Then the teams tried to reach out multiple times to Anet to talk or if needed help balance with feedback and if they have plans to go bigger and Anet shut them out. Respectively the teams disbanded and went on other games. This story is told by multiple top tier players like Helseth, the swedish dude, who was best thief, EU I forgot his name and others. The decision to develop further solely into PvE was made about 5-6 years ago. If you are into PvP I suggest you move on to another game, it's not going to get better.
  3. I completely agree. I've played GW1 competitive mode since Factions and the game was pretty lively until the end with decent dungeons added later on, but what GW1 GvG was in the MMORPG genre I don't know if any other game could best. I think you're overestimating the use pvp would have had. This game is to fast-paced for a nice viewing experience. And the changes nessecary to fit a slower gameplay might have hurt the game more. Also gw2 open world pve is the best in genre by a Longshot. Esos quest are a little better but I wouldn't call the gameplay their good. Gw2 is at the moment the mmo for the less devoted. It has its niche which you might not like, but that doesn't mean it's bad. Maybe you have recently started playing GW2, but it wasn't all this fast pace, which I agree with, in the early years. Highest dps was thief, guardians provided boons and sustainability, warrriors cc, rangers 1v1 nodes with sb, sw/t, engineers with turret builds. There are many reasons that lead to the instajib meta since around HoT, but the main reason was the balancing of condi builds. At first they were useless, then buffed beyond belief to the point everyone who could run a condi build did it. Then instead of properly scaling back the condis they scaled up the power builds and so on and so on to the point every class has an instajib power build and almost every an instajib condi build. The lack of any support in sPvP played just as huge role, lack of modes, lack of any interest. But this is how Anet does things, in order to promote one game mode, they let another to die. To promote world bosses and events, they killed dungeons. Now as far as I know they are messing with the raids and promoting the living world metas. They neglected the sPvP aspect to promote WvW.Still in my opinion if they loved so much WvW, there can't be just 1 new map since release and 1 removed (a jungle map I think) due to unbalance. GvG could've existed if they really wanted in the early days of GW2 with a lot of work and tweaking, but they didn't. Right now an 8v8 battle would be a complete mess. In GW1 in order to kill someone usually you needed a war to stun, necro stripping boons, rangers and mesmers to interrupt the incoming heals from the opponent, etc. A collective effort on multiple levels. I still kinda like the game, but understand under what I meant with the low ceiling. GW 1 was a pvp game, which allowed with its mechanics aka no farming for equipment stats, for those players to also enjoy pve and high end pve. GW 2 is the other way around, but still the same mechanics and with dead pvp. I've never had time to farm like people do in WoW and so I didn't play it, but if a game is pve based there should be some sort of incentive to play more other than looking like Willy Wonka or spending magical moments of easy gameplay with people I'll most likely never meet. I've been playing pvp games for a long time and can tell you, the friendships I forged with people from different games stand today 10-15 years later and on every chance we get we meet. The bond you create with a person, you've together competed against others and reached some success or even were opponents and have each others respect is way stronger than remembering killing with my guild that dragon over there that spawns every 3 hours.
  4. I completely agree. I've played GW1 competitive mode since Factions and the game was pretty lively until the end with decent dungeons added later on, but what GW1 GvG was in the MMORPG genre I don't know if any other game could best. The content drought is serious. The game has been out for 7 years and has 1 new class. I get it, the balancing of new classes will create serious problems and turmoil, but if you don't even try to refreshen the core gameplay why even bother supporting the game.The HoT map content and mechanics were amazing and revolutionising the way you interact with the map in a mmo game, but after that it's been all downhill. PoF content is bland and not appealing to repeat, which is why the maps stay nearly empty. The living stories are great for the first... couple of days of their release, after that they are empty. I completed my story when the beetle mount was released, but couldn't bother at the time with the mount itself. A few weeks later, I can't find anyone on party search doing the bounty quest so I gave up. And let's face it, after each episode the previous maps are being abandoned. Truth is the majority of GW 1 playerbase was pvp oriented and they felt kicked in the bollocks with how gutted pvp in GW2 is. The PvE aspect is way better than GW1, but with the lowest skill and content cealing I've seen in a mmorpg game of this scale. So neglected and gutted pvp with low ceiling on pve equals....GW2. I didn't back in 2012/13 and still don't get why they took a 180 degree turn from the pvp aspect, why compete with the true king of west pve mmorpg in WoW (and I say it with prolly 10 hours of WoW gameplay), when you can be the dominant pvp mmorpg. Anet made a really poor analysis on the future of the genre and game scene and they are paying the price for their choices. Right now there could've been more than 50k viewers on twitch and major tournaments, bringing revenue if the game was the pvp from the original game and upgraded pve. Instead the peak viewership gets MightyTeapot on balance changes streams with 400-500 viewers on average and ingame constant decreasing population. I personally don't think there's anything to salvage, the game is pretty much on autopilot with a living story team and mmorpg is long dead compared to other genres to even bother investing in a major overhaul.In conclusion GW 1 was ahead of its time and GW2 is late to the party.
  5. From the "Bug" subforum, I think the fix was to visit the vendor to see if it's available from it. Did that and nope.
  6. So just now, I finished the whole reward track, had unlocked Warclaw from the skill tab before using the consumables aaaand no helmet achievment recognised.So I thought a restart of the game and reenter the Borderlands might fix it, but not. Any solutions to this?
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