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Gop.8713

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  1. Like many many many other players, I already had leggy armor from the existing methods. It's great that there's this new path to that for players who didn't, or who are just really into cosmetics I guess ; p, but it doesn't do much good for the rest of us . . .
  2. I got credit for my second kill on each, all four attempts done within the same patch window, before this most recent patch. I can't see any pattern as to whether you get credit . . .
  3. I'm not sure if I've ever heard of anyone else not getting partial credit to hit the cap on that last daily. Everyone I'm aware of has always finished at exactly 15k. I know I didn't finish with an even ten ap on that last daily and still got partial credit. This is odd . . .
  4. I'm the opposite. I feel like evil for evil's sake is the boring, lazy solution. Compelling arguments can be made that some of anet's story choices were questionable or could have been executed better -- I'd imagine literally everyone at anet could name at least one thing they would have liked to have seen done differently -- but absolutely anything is better than "they're evil bc they're evil, go kill them" ; p
  5. Yeah I'm hoping they just didn't want to release any alternative uses before leggy armor lest ppls who weren't paying attn used all theirs up then whined about it later. But it's to the point now where I'm actively avoiding content just bc I don't want more essences. So looking at it that way, there is content I'd like to engage with that I'm avoiding bc I don't want to deal with the 'rewards'. That's def a problem ; p
  6. The full charge doesn't even seem to follow a target, just fires off in w/e direction my toon is facing? Only solution I have found in stay in melee, point camera straight down and projectile will explode at your -- and enemy's -- feet. Even that doesn't seem a hundred percent reliable, sometimes just fires off in the distance anyway . . .
  7. While I'm sad to see some content abandoned, I *very* much like to see that the new system respects players' time by giving alternatives to scheduled events for players who log in less frequently or only play for a little bit some days. Was never really an issue for me, but it's a definite positive step for the player base at large \o/
  8. Have to agree, it was really cool for the response to just straight up call op on his bs lol. I forgot that they used to do this ; p
  9. I took it as more that they want to draw ppls back towards more common objectives, so things everyone can do regardless of which pack they have? Seems like a good thing . . ?
  10. Sad to hear that we're sending activities down the dungeon road but at least anet is listening to players . . ? Now let's line up to see what they whine about next ; )
  11. I'm going to do the thing that I never do which is chime in without having read the thread bc I have to admit I kind of agree with op. I'm not going to say it's wrong, but we've made so many concessions towards making the game so much easier to engage with for new players that the mastery system does seem like an outlier at this point. Whether that's the hill we'd like to die on or just another obstacle to fall I have no opinion, but I do think it's the next thing . . .
  12. I'd like to see them focus on making the open world engaging. When I keyrun or even just do psnas I frequently get distracted by open world crap going on in the original maps around me just bc it's so interesting. I def do not feel that way about soo, nor did I feel that way about eod. IBS had great maps, both grothmar and dw. But since then there's been little intrinsic reason to return to new zones . . . I feel like I dabble in every aspect of the game, but everything other than open world will always be niche, by definition. Most players start with the story and new maps. Put your focus there . . .
  13. I just want to say that I had a birthday since this thread was necroed and no one wished me happy birthday. Seems rude . . .
  14. Players complain about lack of options. More options are introduced. Players complain about those options as well. Players are the problem. Just saying . . .
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