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Gop.8713

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  1. Solo roaming is the only thing I do in wvw, and I def like that it is a little bit harder to flip camps now. It was far too easy before, with even individual players being able to flip a camp before the swords icon appears to notify the defending side. It takes just a little bit longer now and that's a good thing, esp with the mount speed nerf affecting response time . . .
  2. You gave an argument and provided zero evidence to support it. I asked for you to do so, so my question comes first.No, you can go back and look at the timeline if you like. I asked a question, and you responded with a question. I'll ask it again . . : Do you acknowledge that anet has recognized that LS1 was a design error, specifically as to its temporary nature . . ? I accept facts, you gave only your opinion, but I realize now that you do not know the meaning of the word Fact Meaning, your entire argument is baseless and you have nothing to support it. No I won't find it myself, I expec
  3. So you base your entire argument on "facts" that you do not possess. Tells a lot about your argument. What did they acknowledge? Post a link. I'm not asking you about them. I'm asking you about you. Do you recognize that reality or not? Do you acknowledge that anet has recognized that LS1 was a design error, specifically as to its temporary nature . . ? I'm still waiting for you to post a link with a developer quote that confirms what you are saying, I have a feeling your entire argument revolves around something that you probably never even read. Or didn't understand.Well, to be fair I did
  4. So you base your entire argument on "facts" that you do not possess. Tells a lot about your argument. What did they acknowledge? Post a link. I'm not asking you about them. I'm asking you about you. Do you recognize that reality or not? Do you acknowledge that anet has recognized that LS1 was a design error, specifically as to its temporary nature . . ?
  5. You didn't either. You are the one that doesn't want to engage with facts... where is the link with the developer quote? I don't feel that providing you with facts is constructive, as you do not find them persuasive. It would be a waste of my time to provide you with something you will deny if you don't provide it yourself, as you did with the original ap number . . . Do you acknowledge that anet has recognized that LS1 was a design error, specifically as to its temporary nature . . ? The first fact I presented was this: If X and Y are both positive integers, the sum of X plus Y will be gr
  6. I want to see that quote where they acknowledged the temporary achievement points as a design error. They left all subsequent story AP in place because it wasn't temporary content, nothing about the missing AP though. In fact in this month alone they made another achievement impossible to acquire by replacing it with another one. And it's not the only case, Exalted Legend, Primordial Legend and Illustrious Legend were both retired as well, Garnet Sanctum, Troll's End and the miniature achievements were also retired. A lot of these are fairly recent, which means the "design error" was the tempo
  7. I want to see that quote where they acknowledged the temporary achievement points as a design error. They left all subsequent story AP in place because it wasn't temporary content, nothing about the missing AP though. In fact in this month alone they made another achievement impossible to acquire by replacing it with another one. And it's not the only case, Exalted Legend, Primordial Legend and Illustrious Legend were both retired as well, Garnet Sanctum, Troll's End and the miniature achievements were also retired. A lot of these are fairly recent, which means the "design error" was the tempo
  8. Point out a statement from Anet where they, to use your words, acknowledged the loss of achievement points as a design problem, or how hard they are working to "correct" that error and I will concede your point. Otherwise you might consider changing your mind to align more closely with the facts. Edit: for someone who likes facts so much you provide zero to prove your point. Don't need to, I have other evidence to support my perspective, namely the fact that anet has acknowledged LS1's temporary status as a design error and left all subsequent story ap in place moving forward. There is every r
  9. Basically I just said they should pull unique rewards from the track and have it repeat moving forward. This would eliminate the problem of unique rewards blocked by lost ap but still preserve total ap as 'bragging rights' for ppl to whom that is important. The rewards could then be reintroduced, if desired, by subsequent meta cheeves or bday's or w/e as devs see fit, provided all currently unlocked rewards have been obtained through the existing ap track . . .
  10. Yes old achieves that offer old rewards a e gone. It still boils down to opportunity cost, add the old content at cost x for value Y, or produce new content. Sure, that's why I proposed a solution with such a low dev cost. Pleased to see you come around :)
  11. In fact, the same design with access to some achievements getting removed is something that was repeated many times over long after that Anet statement you keep bringing up (with the latest case happening this year), which suggests very strongly that devs think it's perfectly okay. Basically, one of the main arguments you keep bringing up to support your idea is completely false. It is not the first or second time i am bringing it to your attention in this very thread, by the way.Nor is this the first or second time that I am refuting it. If you would like to point out a statement from anet ab
  12. Of the 6k ap retired over the life of the game, many were designed to only be available for a limited time, while others were replaced by new ways to gain a comparable number of ap.Important to note here that I do not care about the number at all. I get so tired of arguing that water is wet that when I find something the other posters will accept I go with it. Other posters told me 6k was the number. Idc what the number is. The facts hold true regardless of the actual number of ap lost due to the design error. If you would like to substitute Y for 6k, as I did before a number was provided to m
  13. As a side note, this also means if the game goes into maintenance mode before 20 years pass, they'll stop releasing new achievement rewards, but those festivals will keep awarding points until the game dies. Meaning, if the game doesn't die outright, but rather enters a maintenance period before shutting down, players will still have a way to "catch up" on any missing rewards. Yep, just a question of when those unique rewards are removed from the track, now or at the end of the game's lifecycle. Whenever they are, the problem will be resolved, given the continued influx of ap. I still don't s
  14. If true, this would help explain why I so easily evaded my pursuers in my example. Idr if I had the shrine buff, but I likely did . . .
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