Jump to content
  • Sign Up

Kaatora.3186

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by Kaatora.3186

  1. The distribution of boosts received from the candy corn gobbler seems to have changed, but no mention in the patch notes. It used to be heavily weighted towards giving the XP boost the most, followed by magic find by quite a distance away, then maybe karma, and finally followed by the other 3 much more rarely. Now, distribution seems close to even, as in each boost seems just as likely? I haven't tested it extensively, and I'm not really willing at the current candy corn prices when I'm not getting as much of the XP buff as I used to. Keep the vendor interface. Fix the boost distribution back to what is was previously.
  2. Does Anet not know how math works? Because if this is the only change to the trait, using the trait is strictly worse than not running the trait. Chronos will get less overall effect from alacrity than literally everyone else with that change. The only exception is if they are so overflowing with alacrity they maintain it 100% of the time all the time, in which case it doesn't matter. But in WvW, 100% uptime at all times, both in and out of combat, is not realistic. The 33% alacrity duration reduction for 50% skill recharge speed was the breakeven point for the trait. Chronos get the same overall effect from alacrity with the trait, but just faster. However, changing one number but not the other throws that balance out of whack. So if the skill recharge speed is getting reduced to 35%, then the alacrity duraction reduction would also need to be reduced to 26% to maintain balance of the trait and have it so chrono doesn't simply get less effect from alacrity than everyone else. If I need to get into the math of why this is the case, let me know and I'll try. I'm dreadfully awful at explaining things though, so I'm not sure I even explained the above well enough as it is.
  3. So, I have 7 sets of legendary armor: 3 PvE and 4 WvW. Zero compensation. And I made all the PvE ones before even starting the WvW ones, so it's not like I made the PvE ones later for the skin. I could have just as easily made all 7 sets be the PvE ones, but did not for no particular reason. The only thing that doesn't make this whole thing worse is that I stopped making armors when the initial announcements for the armory was made more than a year ago. The thing is, if they would have just not compensated anyone for having excess armor, I'm sure no one would have cared. However, they decided to compensate only a subset of those with excess armor, and that's just vile.
  4. I haven't been playing much, so haven't been keeping up. I have only really seen the initial announcement and its accompanying FAQ. I actually have 4 WvW armors. But that is neither here nor there. I could have just as easily made all 7 of them PvE armors, but did not for no particular reason. I even made the 3 PvE sets before doing the WvW ones, so it's not like I made the PvE ones later for the skin. The only thing that doesn't make this whole thing worse is that I stopped making the armors when the legendary armory was initially announced more than a year ago.
  5. Yes, this may seem late, but we were told to wait 2 weeks to put in a ticket if not contacted. Then I had to wait for the support response telling me to post on the forum instead. That does not make sense, but here I am. Anyway, it seems only a subset of those with multiple sets of legendary armor were compensated. So basically not all edge cases were accounted for, unlike what had been reassured. I have 7 sets of legendary armor--3 of which are from PvE. I got compensated for zero. I was under the impression that legendary skins were the only ones to be put in the armory, and any gear in excess would be compensated in some way. There is only 3 sets of legendary armor skins. So it makes no sense that I have exotic and ascended armor skins in the armory sitting next to the legendary ones I have. It seems like the people "lucky" enough to make multiple armors of the same skin were the only ones "rewarded." And those who dared make multiple sets from different sources have been excluded entirely. While I can understand that those who were to make excess legendary armor in the future would not be compensated, only compensating a subset of those with multiple sets at release is just a kitten move. The thing is, all the armor is functionally the same. And each piece takes just about as much time and effort as any other. The only real difference is that the legendary skin is initially blocked by some trivial achievements. So it makes no sense why there exists any reason to have have multiple armors in the armory, especially when I've also got all the legendary skins as well. And especially with the next point: Having multiple armors in the armory is an absolute detriment. Accidentally clicking an armor one doesn't have "equipped" completely resets it for no apparent reason. This means the stats, rune, infusion, skin, and dye, all have to be fixed manually back, if one can even remember what they were. And given the inconsistencies of dye channels on even the same skin set, or in cases of using a build with mixed skins/stats/runes/etc., having everything reset for no apparent reason when they're all functionally the same is a massive pain and just plain silly in its absurdity. TL;DR: title of thread
  6. I, too, am curious on how they are going to handle the armor. I know many who have multiple copies of sets of the PvE armor, and I can see how they will likely just get refunded (or whatever) for having extra sets of those. However, while I could have also made all my extra sets of armor from PvE (I have 1 full PvE set of each weight), I opted to make my extras from WvW. So I can just as easily see how I'm going to potentially be punished for diversifying how I built my multiple sets of armor, where those who didn't may have a nice windfall after the armory comes out.
  7. Normally, Protector's Strike is a channel skill that ends on the first block it does, then does its on-block effect. However, the on-block effect seems to have a different cooldown than the channeling part of the skill. So under certain conditions, the skill will do its on-block effect only half the time whilst channeling. The other half it will just block all incoming attacks during its full channel and never proc the on-block effect. Effectively, the skill as a whole is only doing what it is supposed to half the time under those certain conditions. Conditions under which I have observed this: in WvW using the skill on-cooldown (blocking incoming attacks each time) while having the trait Invigorated Bulwark, which reduces the Protector's Strike cooldown. Not sure if alacrity affects the bug by making it worse, but the bug is more readily apparent with alacrity and while using the skill to block incoming attacks on-cooldown. I have not tested it under other conditions, such as without the trait or in other game modes.
  8. Being able to deploy and use siege should be amongst the minimum expectations in WvW.
  9. I did not even realise this was a thing before today. I was on an alt account going to try to attack the nightmare that is Veloka with the tons of siege in the keep facing it. I double-clicked on shield generators to throw down for people to use and got the message "this feature requires upgrading to Guild Wars 2: Heart of Thorns". I nope'd the heck out of there so fast when I realised it wouldn't let me throw down the shield gens, especially when siege was already starting to fire on us. I can kind of swallow the pill of not being able to glide without having HoT. And maaaybe the pill of not being able to use the mount without PoF. But not being able to throw down or use shield generators is absolutely crippling and pretty much pay-to-win.
  10. The exchange appears to be completely gone. However, it was clearly stated that there was going to be no time limit for the exchange, so definitely a bug.
  11. Bump. Still looking for a group that runs Saturdays. Preferably not for chronojail, as I'm already jailed in another group. Though I'm not opposed to playing chrono if really wanted.
  12. Another bump for another month of searching
  13. That's an interesting way of informing the community as to how the Original Poster would deal with challenges. Challenges? Link spam is link spam. It's the only thing the person has posted in multiple threads.
  14. Bump. Reopening all the times I can raid to widen the net cast
  15. Bump. Both groups I was in did not survive the holidays.
  16. Not currently looking for a group Looking for a static for placeholder text evenings NA timezones starting some time between daily reset to +8 hours (daily reset is 8PM EDT/5PM PDT). Preferably a chill group where people are playing for the group and not just greeding dps to make bigger numbers to the detriment of everyone. I have 1000+LI. I am experienced with wings 1-6. Though still spotty with Qadim, however, I've killed it 10 times, to include once for CM. I have mostly been stuck in chrono jail recently, so my dps is not super great in the moment. However, I'll play whatever the group needs even if chrono jail is where I stay. Currently geared and can play: Mesmer (Qadim, Dhuum, SH): chrono tank/off; mirage condi dpsWarrior (Qadim CM, KC, Xera): power and condi banners; condi zerker dpsDragonhunter power (Qadim, Gorse, Sab)Thief power (Sam, Xera): staff daredevil; d/d and rifle deadeye; haven't been able to play muchDruid healing (MO, Cairn, CA): only ever played it for 6 boss kills, so probably bad at it yetI have 6 sets of legendary armour and more than enough ascended chests and gear lying around to be able to gear just about anything if needed. If more information, kill proof, logs, etc. needed, message/mail me in game or on Discord at c2t#1625 . Also, if you have ever had a sell advert in LFG, there is a chance I have you blocked, so Discord might be the only way to contact me in that case.
  17. It is now over one week since I opened the first chest that never reset since the 22 May patch, so the 1-week cooldown theories seem to be bust. Guess I don't bother anymore until I see the fix in the patch notes. Too much wasting time checking all the chests every day for nothing.
  18. Day 3 of all sunken chests being non-functional/non-interactable for me. This is after having opened each chest exactly once since the 22 May patch, where the cast time was added to the opening of the chests. I have visited all of the chests each of these 3 days just to be sure. I have screenshots for each non-functional chest if it somehow wanted.
  19. This bug has been here since the cast time was added to the opening of sunken chests. I am at the point where all the sunken chests that exist show open for me and not interactable, so I guess I just sit on the keys and wait for the fix. I, too, was hoping the chests would reset after some time, but no chest has reset for me since the 22 May patch.
  20. Edit: https://hom.guildwars2.com/en/ seems to be erroring out when entering any of my GW1 character names as well, saying it is unable to load the character.
×
×
  • Create New...