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Kamara.4187

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  1. There are many static objects in guildhalls that make using some spaces very difficult. What I'd like to request is a simple object about the size of the of the super rock platform (squared) and the thickness of a stair step that could be used as a floor or ceiling. With that one object I could bypass many of the obstacles I encounter in different halls when decorating providing that it can negate collision while being placed. I would also love to see texture packs for it.
  2. Race and clan related guildhalls. I'd pay the price of an expansion for a Norn hall. It could be instanced in hoelbrak for all I care. I'd actually buy one Wolf and one Raven.
  3. This is great :). I just wish there was something like this for players that are 3D modeling enthusiast.
  4. I'm over the merry-go-round flavor-of the-month-mechanics. Me and my wallet will wait it out till something is done to make "all classes viable again" When I think about how much money I've blown on this game, it was not only a waste, but now its a disappointing waste.
  5. Its not hard to balance classes I think they just like flavor-of-the month mechanics even though it has shown to hurt the game mode. I'd rather see combat tied more to map terrain. like everyone can fight with no penalties in a camp, keep, or on a road, but heavy plate is gonna be at a disadvantage in a marsh, as to where heavy plate will do better in say snow prone areas verse those in lighter less padded gear. shrugs It would make it a little more dynamic IMO.
  6. Lol... this is the entire problem. Its not a tradeoff. Once, that was mostly true. We had less powerfull trait system with real sacrifices, somewhat less flexible gearstats, less choices of runes/sigils/foods/etc and less powerfull traits and skills. But since several years back everything has just gone off the rails. You can build for insane tankiness or insane damage true, but you can build for high damage and high tankiness at the same time as well. Stuff like the dd staff permaevade roflstomper or spellbreaker that literally blocks people to death while regening 5% hp a sec or condi scourge that despite nerf still can dump 5-7K+ damage a second on you in an instant... HoT or PoF, just as bad. The only time you have to make a tradeoff is if you want healing power in you build, since those gearsets are still fairly limited no matter how you combine it. And incidently, totally not worth. shrugs I don't disagree with you on spellbreaker or scourge. Bigger health bars for everyone would not be a one shot fix for everything, and in fact could throw off windows of opportunity for different group sizes in terms of clearing camps while fending off enemy. Slower fights also= less points, and loot being made for both the winner and loser. Addressing individual classes directly for imbalances would be a more efficient fix rather than slinging a bucket of health across the board is all I'm saying.
  7. Everything is a trade off. Want to hit like a truck you are probably a little glassy. Last man standing? probably don't deal that much damage. There is a measure of power creep IMO but its slight. I play several classes and a few are out of balance but not all. Personally I love a long fight "when I'm up against a player that can play their class that well, but no, I don't want an epic confrontation of lore, legend, and time with every fight when I would also like to make progress on my reward tracks. Just my 2 cents.
  8. This is just the best gaming news ever. I humbly thank those who took up the endeavor to make this happen. /salute :)
  9. I am very grateful for the strides taken by development to improve rewards in my favorite game mode. Could it be improved? certainly. It still doesn't take into account that WvW is the only game mode that many want to play, but have to go pve to support their ingame growth with mats and gold. In this respect a tweak or two would be nice.
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