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Lord Trejgon.2809

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  1. According to follow up statement after investor meetings "Guild Wars 3 project has not yet cleared review stage, and the start of development is not yet finalized".
  2. And considering latest balance decisions AN have made included flat out removing alacrity for sPvP and WvW from traits that provide alacrity in PvE for alot of specs out there, why is that somehow blocking spellbreaker from having PvE alac?
  3. True that was a common complaint of WvW supports on that subject (heck I was among them too), but the change to participation in kills in WvW came as far as I am aware just as unannounced as it came into PvE. I just started getting drops from zerg fights on my zergbrand and about same time, people on guild chats started freaking out that afk boonbot heralds are working again for PvE. No patch notes attached, it just happened.
  4. The weird part is that this is the change they already did many years ago, and that is how the system is supposed to work if we go by documented changes. it just broke some time ago with no comment from AN on it. (there is whole section of farming "tag" builds" that only exists because of needing to hit at least once to get shared participation.
  5. Yeah I am now mildly confused on the original comment and what we talking in here like at all.
  6. Also mechanic of leviatan fights in EoD 😉
  7. And it tends to be buggy at some points too. At sume point I had the issue, where quest told me to kill a miniboss at particular spot, but as soon as I approached the boss, I was being phased to an intance where it was for some baffling reason already dead, but without pushing story step forward. In the end to progress that particular story I had to attack the boss from outside the treshold where it'd phase me, and pull it outside of designated area.
  8. Prime example for that in newest expac would be Defence of Amnytas meta event (Skywatch Archipelago is formed in a way leaving some leeway for multiple attempts of forging the key). When it is starting it is clearly stated, that acumulating energy to power up the guardians is process that takes decades and expending all of that energy takes minutes, and it is clearly stated that there is only enough reserves to try it once. This is also further reinfirced in newest meta, where Frode reacts to Noryu's appearance with "You should have died at Amnytas". The fact that it repeats every 2h is a subject of gameplay mechanic, nothing more.
  9. It is less of bad strategist per se in my understanding, but a leader that takes unnecessary risks.Nephus remarked that Labris is to dangerous to keep alive, and Peitha saw opportunity to make a spectacle, and rally the crowds to her cause. The plan could backfire, and did backfire, but she deemed the payoff she'd get if it succeeded worth taking the risk - and lost the gamble.
  10. Causally murdering my last +30% movement speedn I have on my ranger 😞 (And my Aoe Burn from virtue of justice while at it) My personal woes aside, a sort of core Espec, available to people with no expacs, could have went long way to balance core and especs, and it would make sense for said core espec to be enhancing core class mechanic, that especs are altering, and argument could be made that introducing new traitlines for that, when we already have traitline improving class mechanic, would be redundant, and the existing traitlines instead should be uplifted. The only issue that is still there is that there is alot of fun espec builds (to my knowledge big chunk of them far from meta) that are benefitting from interaction of core traitline improvement ontop of espec alteration, that would be obliterated by such change. (sorry for tagging you like this so many months after the og message, but with thread being revitalized, and me not following this forum when the post was made at all, I thought I could still give some opinions on the subject at hand)
  11. "Upgrade" version does not necesarily negate previous versions. There are many weapon/armor sets with an "upgrade" available, where the base version looks better (subject to tastes). If tier 2 obsidian armor is the flashy variant with heavy FX, the T1 would still be feasible option for people whom prefer down to earth, not flashy style.
  12. The one main annoyance I find with this op-up is that quite often, when logging into characters, it pops up before I even finish loading (measured by timer passed by the time I do finish loading and cen see it). Same often happens on map transfers, where I go to a new map, and first thing to happen after the loading screen is another pop-up that map is about to close. Once I had situation where right after changing map due to the closure pop-up not even 5 minutes have passed before receiving yet another of those popups, and this repeated for next half hour. It would be nice if the load balancer selecting people for those instances would prefer putting fresh loaders on instances that are unlikely to give the prompt to leave in some sensible time after joining. (This is highly disruptive especially for chasing achievements of doing all the event chains in the zone, which SotO is full off.
  13. We treating ascended WvW/PvP armor skins as legendary skins now? those modes do not have legendary skins, the final item just reuses the skin from precursor used to craft it by default. Which don't exist.
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