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Lord Trejgon.2809

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Everything posted by Lord Trejgon.2809

  1. According to follow up statement after investor meetings "Guild Wars 3 project has not yet cleared review stage, and the start of development is not yet finalized".
  2. And considering latest balance decisions AN have made included flat out removing alacrity for sPvP and WvW from traits that provide alacrity in PvE for alot of specs out there, why is that somehow blocking spellbreaker from having PvE alac?
  3. True that was a common complaint of WvW supports on that subject (heck I was among them too), but the change to participation in kills in WvW came as far as I am aware just as unannounced as it came into PvE. I just started getting drops from zerg fights on my zergbrand and about same time, people on guild chats started freaking out that afk boonbot heralds are working again for PvE. No patch notes attached, it just happened.
  4. The weird part is that this is the change they already did many years ago, and that is how the system is supposed to work if we go by documented changes. it just broke some time ago with no comment from AN on it. (there is whole section of farming "tag" builds" that only exists because of needing to hit at least once to get shared participation.
  5. Yeah I am now mildly confused on the original comment and what we talking in here like at all.
  6. Also mechanic of leviatan fights in EoD 😉
  7. And it tends to be buggy at some points too. At sume point I had the issue, where quest told me to kill a miniboss at particular spot, but as soon as I approached the boss, I was being phased to an intance where it was for some baffling reason already dead, but without pushing story step forward. In the end to progress that particular story I had to attack the boss from outside the treshold where it'd phase me, and pull it outside of designated area.
  8. Prime example for that in newest expac would be Defence of Amnytas meta event (Skywatch Archipelago is formed in a way leaving some leeway for multiple attempts of forging the key). When it is starting it is clearly stated, that acumulating energy to power up the guardians is process that takes decades and expending all of that energy takes minutes, and it is clearly stated that there is only enough reserves to try it once. This is also further reinfirced in newest meta, where Frode reacts to Noryu's appearance with "You should have died at Amnytas". The fact that it repeats every 2h is a subject of gameplay mechanic, nothing more.
  9. It is less of bad strategist per se in my understanding, but a leader that takes unnecessary risks.Nephus remarked that Labris is to dangerous to keep alive, and Peitha saw opportunity to make a spectacle, and rally the crowds to her cause. The plan could backfire, and did backfire, but she deemed the payoff she'd get if it succeeded worth taking the risk - and lost the gamble.
  10. Causally murdering my last +30% movement speedn I have on my ranger 😞 (And my Aoe Burn from virtue of justice while at it) My personal woes aside, a sort of core Espec, available to people with no expacs, could have went long way to balance core and especs, and it would make sense for said core espec to be enhancing core class mechanic, that especs are altering, and argument could be made that introducing new traitlines for that, when we already have traitline improving class mechanic, would be redundant, and the existing traitlines instead should be uplifted. The only issue that is still there is that there is alot of fun espec builds (to my knowledge big chunk of them far from meta) that are benefitting from interaction of core traitline improvement ontop of espec alteration, that would be obliterated by such change. (sorry for tagging you like this so many months after the og message, but with thread being revitalized, and me not following this forum when the post was made at all, I thought I could still give some opinions on the subject at hand)
  11. "Upgrade" version does not necesarily negate previous versions. There are many weapon/armor sets with an "upgrade" available, where the base version looks better (subject to tastes). If tier 2 obsidian armor is the flashy variant with heavy FX, the T1 would still be feasible option for people whom prefer down to earth, not flashy style.
  12. The one main annoyance I find with this op-up is that quite often, when logging into characters, it pops up before I even finish loading (measured by timer passed by the time I do finish loading and cen see it). Same often happens on map transfers, where I go to a new map, and first thing to happen after the loading screen is another pop-up that map is about to close. Once I had situation where right after changing map due to the closure pop-up not even 5 minutes have passed before receiving yet another of those popups, and this repeated for next half hour. It would be nice if the load balancer selecting people for those instances would prefer putting fresh loaders on instances that are unlikely to give the prompt to leave in some sensible time after joining. (This is highly disruptive especially for chasing achievements of doing all the event chains in the zone, which SotO is full off.
  13. We treating ascended WvW/PvP armor skins as legendary skins now? those modes do not have legendary skins, the final item just reuses the skin from precursor used to craft it by default. Which don't exist.
  14. We actually have it in game, in medium armors. https://wiki.guildwars2.com/images/thumb/c/c2/Studded_armor_human_female_front.jpg/146px-Studded_armor_human_female_front.jpg that looks fairly like gameson to me. And is medium armor. Considering how GW2 classification goes, I would put gambeson into medium cathegory, as "light" is mostly just clothing. Additionally, gambeson is not just cloth, it's multiplelayers of cloth layers stitched together. That being said this part of threat is also going sideways, if we really wanted to apply whataboutism to OP's issue with the gap in obsidian heavy (however I still think he is claiming it to be much bigger issue than it is) there is plenty of heavy armor sets with big gaps in protection. https://wiki.guildwars2.com/images/thumb/0/02/Scale_armor_human_male_front.jpg/107px-Scale_armor_human_male_front.jpg has much more exposed neck, https://wiki.guildwars2.com/images/thumb/8/80/Barbaric_armor_human_male_front.jpg/114px-Barbaric_armor_human_male_front.jpg has half a chest exposed, and does not share excuse for it of https://wiki.guildwars2.com/images/thumb/5/5f/Gladiator_armor_human_male_front.jpg/110px-Gladiator_armor_human_male_front.jpg being supposedely for gladiatorial combat so different priorities, then, this is admitedly heavy armor: https://wiki.guildwars2.com/images/thumb/2/24/Elonian_armor_(heavy)_human_male_front.jpg/102px-Elonian_armor_(heavy)_human_male_front.jpg, and then female mistshard also have tactical death cutouts to it. Speaking of female armor, this is in the game since vanilla: https://wiki.guildwars2.com/images/thumb/2/28/Grasping_Dead_armor_human_female_front.jpg/120px-Grasping_Dead_armor_human_female_front.jpg since I mentioned mist shard: https://wiki.guildwars2.com/images/thumb/e/ea/Mist_Shard_armor_(heavy)_human_female_front.jpg/93px-Mist_Shard_armor_(heavy)_human_female_front.jpg Priory seems to want to invite injury for their female knights: https://wiki.guildwars2.com/images/thumb/1/14/Priory's_Historical_armor_(heavy)_human_female_front.jpg/96px-Priory's_Historical_armor_(heavy)_human_female_front.jpg, and order of whispers, seems to be bound on exposing skin in very dangerous areas: https://wiki.guildwars2.com/images/thumb/f/fd/Whisper's_Secret_armor_(heavy)_human_female_front.jpg/96px-Whisper's_Secret_armor_(heavy)_human_female_front.jpg And vigil, has heartly exposure even worse, while also exposing quite a vital artery: https://wiki.guildwars2.com/images/thumb/d/d0/Vigil's_Honor_armor_(heavy)_human_female_front.jpg/97px-Vigil's_Honor_armor_(heavy)_human_female_front.jpg That being said pointing out other armors being worse, does not really address issues obsidian armor may or may not have now, does it?
  15. They have just split a number of traits to not provide alac in competitive modes, so I see no reason why spellbreaker couldn't have same treatment if alac in competitive is such evil. I definitelly support the notion that alac would fit spellbreakers neatly both in theme and design. Spellbreakers are supposed to be direct descendants (in art) of sunspears, and those are generally associated with paragons, which is the Support class of GW1 (compounted even further after 15th anni new elite skills xD). Here is all the thematic link one would been to justify opening more support options for spellbreaker one should need. I am 100% sure that bladesworn got alac primarily because at the time it was the newest expac, and AN took the opportunity to try to push some additional sales there.
  16. Because it's axe/pistol dual skill, and was stated as axe change. That being said it's not minimum range, it's range cap on how far away you can pull axes from. Because on release you could pull axes on people from effectively infinite range, through walls and other obstacles, and it was kinda borked this way.
  17. Yeah that's why my poorly conveyed confusion about what exactly made OP think that those are anyhow relevant things. ("thinking it somehow means" was supposed to convey the bit where I see no logic why OP would think so)
  18. It starts next to the gates, but only of gate event is not going on right now. It doesn't need to succeed just not be there - the one I finally caught today started shortly after gate recapture event failed. And I saw the follow up even twice before within same map cycle.
  19. I think OP is taking the thief change, where they limited recall range for hovering axe recall to the weapon range, and thinking it somehow means that AN will make longbow skills require target in range to cast? Not sure, may be getting it wrong.
  20. After checking up definition of word buzzword, I will admit in here, that official definition according to oxford dictionary as of date of writing is in fact different than what I thought it was. My apologies. I retract my veiled accusation of hypocrisy. That ... is pretty much not how it works. One can be snarky when calling out things, and still believe to be correct. Helmets that go deep enough over the head, as to cover more than just the skull shape, has tendency to you know, cast shadow over neck? You will see such use of shadowing on the bottom of helmet in art about everywhere involving those kinds of helmets. I am unsure what do you mean with that grammatical structure. But here is a pointer if you want to showcase how the flesh is visible from under the armour, it is much easier to show with human with light tone of skin, and darker armor colour. You know in the way I did it in the pictures I posted, where is is clearly visible, and it is clear that it's flesh poking out, not just a black hole of "could bye just shadow being cast by your helmet onto your neck". Please do notice, I am not debating the gap is not there, I have aknowledged it being there, and even provided pictures presenting it being there better than yours. That whole thread of conversation was started by me pointing out, that you chose poor example to show of your issue. Rest of the dispute comes from me thinking that you are exaggerating the scope of the issue - which became blatant after you have claimed it is same size of gap as in wow armor, and then provided a link to a wiki page, with 3d model preview, which shows that there is order of magnitude difference between the two. The armours that? I think half of the sentence got lost here in the process. And yes it would create serious clipping issue within the set, especially considering that helmet already clips into the existing gorget-lite when combat stance is turned on. I was not even talking about ceremonial or gladiatorial sets of armours. There is plenty of combat armor with gaps larger than what was shown is this thread that Obsidian heavy brings. "The standard" varied from place to place and from period to period. I am unsure what kind of museums you were visiting, but the ones I saw were battlefield plate. High end battlefield grade that only nobles could afford to get, but battlefield grade regardless. Care to share some pictures of that "ceremonial" plate you saw in museum? That is beginning to sound like one of those AI articles of why wearing medieval plate armor was worse than wearing nothing at all, with arguments of "it had weakspots you could stab dagger into!" 🙂 Now I will give you some interesting factoid: there was a period in medieval history, where knights in plate armor were such a vital piece of army that people entered battles thinking they are sure to win, based just on the fact they had more of the heavy cavalry. That once again varied from place to place and from period to period. But in general, yes the protection of head and chest were taken as priority. The gap can not be seen from the direct front view of the preview. As you definitely did notice looking at the pictures of my guardian, from the top, and then concluding it is not there. The gap is visible, when you rotate the preview to just perfect angle, which I only did on my guardian, after you pointing out that it definitely is there on female version, and I took a look, and from the front I did not see it there. This prompted me to start rotating the preview which is when I found it on the female model, which then prompted me to check on male guardian again now that I knew what I am looking for. There is no contradiction there, it is basic physics that on 3d models, some features can be visible at certain viewing angles and not visible at other angles. Maybe I should at this point take a note from your book and throw a fit over how you are still failing to read my posts. How disrespectful! Thank you for confirming that you have no ability to read and understand basic english, and that you assume what I wrote and what my intentions were. Oh, here is our lost second part of the sentence. That is very simple - show me the armor piece in GW2 with the gorget higher than obsidian armor has, and I will show you the bad clipping issues. If I am feeling bored after work today I may even show you the clipping Obsidian heavy helmet already has with it's own chestpiece 🙂
  21. Interesting that you concluded that I do not understand the meaning of the word. Oh and trying to call out using buzzwords while following up with buzzword, I wonder if there is a big word to call that phenomenon 😉 Yes, I did. And I used it deliberately, because you seem really deeply upset over this tiny gap. Thought a bit of hyperbole there could help you notice scale of how are you behaving. If you took a ruler, you'd notice a lot of armament which larger gaps, with a lot of internet keyboard warriors going "this armor sucks because you can just stab there" while completely ignoring the fact that said piece of armor has been successfully deployed over centuries, so let me ask you this - if you an just stab the weakpoint, why medieval people didn't just do that and win all the time? In case you had issue with guessing why - because in a heat of the fight, against non-conforming opponent, it is truely not easy to land a precise stab at the opening of this size. and scale of weapons in the game has nothing to do with my thought process in there, I assure you. Interestingly that you didn't even address the elephant in the room of you stating that this gap is same level of vulnerability, as the armor set from WoW, which not only has much larger gaps in neck area, but also completely exposed head. I did tell you how your picture of your Sylvari looks like. By choosing dark skin colour, and bright armor plate colour, you managed to camouflage the gap by making it look like a shadow (place in the armor which looks dark because light is obscured from reaching it. This camouflaging effect is further enhanced by the fact that no other element of her skin is anyhow exposed (at least within posted clip). Therefore outside observer has no way of determining the pigmentation of "flesh" under that armor. It is a commendable work at using colours to hide the flaws of model design. I have no idea how this point is eluding you for so long. And since we were on the topic of reading and respecting what other people are posting, I will take this moment to point out, that on the previous page, I post the picture showing that the gap is still present, and of comparable size on male model too. it just in both cases needs to look at the preview from a particular angle, and that angle was not the frontal view that I posted first. But you took that first response, went with interpretation that male gorget is longer, and did not even bothered to read when I debunked myself on this subject. And as I stated in other post, I disagree that raising gorget would be a good fix - it would introduce alot of clipping with not only it's own helmet, but make clipping worse with all the other helmets. The better solution, would be to patch this gap with a piece of mail texture, implying presence of mail coif underneath the helmet, which was standard medieval practice to do. The only issue with that version, would be to figure out exact length of coif so it works with other heavy pieces. This is still something that may not be on high priority for relevant artists, because it is very likely, that they need to move on tier 2 obsidian asap, and after that start working on armor sets for next expansion all together.
  22. yes, you did, and I specifically addressed it. Erm, no, that's projecting, I have merely pointed out that the picture you provided of GW2 Obsidian armor is a poor example of how gap is gamebreakingly visible and huge gap, because of your colour choise disguising the issue - it does not matter what your sylvari skin is like, when the only bit visible was that smal gap, it IS going to look like just a shadow, not exposed skin. I have also asked a question, if you have tried to rotate 3d model of the WoW armor to which you provided link, which you took offense in, claiming that you provided rotated picture which - for WoW armor - you didn't. So there are two ways of what is going on: Either you have no idea yourself of what you actually posted, and really thought that link you provided was to picture of rotated WoW armor (which would also imply you really have issue with comparing sizes of gaps, because gap you claimed to be same size as obsidian armor gap, was in fact much larger than the gap obsidian armor has), or you did exact thing you accuse me off, and did not read what I posted, and thought I was asking you to rotate GW2 display. Which would hardly make sense in conversational context. Regardless of which variant of events is behind your original weirdly delayed upset at me, after it happened, you clearly did not read anything I wrote after your outburst, because if you did, you would realize that I did in fact read the things you wrote, and replied to it to the best ability the sensible forum posting timeframe allows. It seems you are also assuming things (about content of my post) based of your own opinion (of my lack of respect for anything you wrote). Which are exactly things you accuse me of doing, hence as per starting of this post section - you are projecting things you do onto other poster. I'd advise you to go back and actually read what is written in your thread before throwing baseless accusations of bias further.
  23. Yeah the collar in combat mode already clips with it's own helmet, not to mention any longer helmet where it'd clip all the time. if that gap is to be patched properly, it needs a chainmail filling tied to the helmet itself, not rising of collar. And claim was raised, that this gap is on the same level of vulnerability! I'm liking it, and I have already an idea for new guardian fashion for when I finish dem grinds - to to be fair I am rather not going to use helmet/shoulder and gloves skins in it. Yeah that's why I originally though OP was meaning Charr version of obsidian armor.
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