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Lord Trejgon.2809

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Everything posted by Lord Trejgon.2809

  1. I can confirm I witnessed Cellar of Arcana even mini-chain happening 3 times within same instance like (I was in fact trying to hunt down the wards event for mastery point, and kept missing it (without leaving map)
  2. Ok, I was already getting a feel of it becoming pointless echo chamber with most of yoru post, but this has proven to me that you are clearly not even engaging with the points I am making. So here is this one: What kind of content are you getting in let's randomly say, dunno, ESO, for the money you have spent buying POF? That was my point. Not that you would not be able to spend rest of your money somewhere else. The moment GW2 servers go down (or any MMO while at it) you loose access to ALL the content you paid for to THAT particular studio. You have a point on the math of PoF+LWS4 combined pricing, I forgot that bundles are a thing, and was going on in my head with the oldie 200 gems per episode (and launch price of PoF, because I forgot that bundle happened too) Anyway, have a nice day, because there is no way we can have a good faith discussion, when you keep insisting that time doesn't matter, and that sensible take of AN announcement of how they are going to be delivering content from SotO onwards, was to expect them to somehow now magically being able to do 1.5 years of content released over 0.75 years, while being fully aware that they did not in fact double in size to be able to pull that off.
  3. With statement like this, I'd be somewhat expecting you to have some scientific research papers on the subject of existance of demons irl, that materially prove what they actually are. If you don't then this statement is nonsense in attempt to obscure the fact it is about your personal preferences of what a demon should be, by pretending there is objective known to human truth on what they are.
  4. It is definitelly about convergence boss, and while I can confirm she has some attacks that both do alot of CCs and deal heavy damage (been downed multiple times by getting caught with it), and I did not notice any telegraph for this attack. not sure if there is none, or if it was obscured by other effects/ or culled by my graphical settings. The attack I am thinking off was some sort of ground attack in vine-like pattern that would knockback you repeatedly along the line of attack with considerable amount of damage attacked to every knockback tick.
  5. You did not post any picture of the wow armor tho. You posted link to a wiki page about the armor. On which page I then had to still on my own find the 3d preview to even find out the mask was supposed to be head piece in the first place. And the picture of obsidian armor you did post was as I mentioned poor example because the colours chosen actually camouflaged the gap as big of shadow. And now you really want to pull off "not trying to debate in good faith" after claiming that this huge gap exposing whole neck: https://imgur.com/a/T9Ap8Gh Is same as this tiny gap that is only seen when I get the perfect angle? https://imgur.com/a/ihE3biU Going again by link you yourself provided: https://imgur.com/a/4lyJ9U4 human female, the neck itself is ineed fairly decently protected, (was looking earlier at male at your own instruction), but as a trade off, it comes with very exposed decolt which is still much worse. Both of variants of the "helm" tho, are not legitimate helmets but in case of male a glorified face mask, and in case of female a spiky gorget, and both would fail to protect against any top-down attack. Trying to claim that Obsidian heavy on humans in GW2 is anyhow the same level of lack of protection, is flat out silly. Also, what's up with the double post? you first quote my message, and then in separate post just throw a fit that I am somehow debating in good faith? (EDIT: and the second response came 1 hour later to top that mystery off) And I have already gave you an option that if that tiny gap is such a huge bother, (and if you want to keep the helmet and not switch that for, thing like scalonian defender), to use koda's heavy shoulderpiece from Sorrows Embrace. This alone would make the gap virtually unhittable. To wrap that up, I will paraphrase your closing statement: please try to give that argument to anyone who knows anything about reality of active combat.
  6. ok, but did you try to like rotate the model of the WoW armor? because the gap in that one is easilly 3 times the size of gap in obsidian armor (for human male/female) if not more. Like thing is huge and any upward jab going towards the head is going to bypass the faceplate that armor you referenced seems to call a helmet.
  7. Erm, context matter, there, the referenced summary of what LWS4 brough, involved raids that happened in paralel, and coalescence legendary ring. Those were released on June 11, 2019 I will admit that in haste, I did refer to Festival of the four winds release as final release of LWS4, which is error on my end, it was late, and I was running math in hurry. That does skew it by month and a half, so it would make that perfect same approximation for both release schedules with same overhead would be 1 year and 1 month with a half instead of just one year. I would say that having corrected the calculation, I will refrain from further use of 2 years (since indeed 5 months roundup is a bit much), but frankly, I doubt I will be continuing conversation in this thread for me to refer to it at all in the close future. And the big point was that calling SotO taking full year to release was same scale of exaggeration of comparision, and both were round ups in terms to type less words, and roughtly equally hurtfull for both cases. Additional bit of the point I was trying to make (but not addressed to you but other fellow) was that with LWS4 being so inconsistent with it's release schedule, the final comparision of "content" being brought would vary greatly depending on which part of the still double of the SotO release timescale that LWS4 had we choose to compare against. LWS4 had two content droughts of 5 months each, which is in itself ~2/3 of whole SotO release window. Not sure where you got the bit of "being accurate is not" because I was specifically responding to your complaint not being accurate within itself. Had your math and suggestion of arbitrary increasing SotO release schedule to compensate for rounding up used accurate numbers instead of *doubling* SotO release window my response to it would have been different.
  8. All gems you obtain through this way have been paid by someone else with irl money. Just FYI. Right now, if you wanted to get access to POF, LWS4 and IBS on fresh account you'd need to pay (or have someone pay for you) much more than 40 euros. And you trying to dismiss time is just you trying, because time was and is very important part of the packaging. And the point you keep missing or purposefully ignoring, is that you are not comparing two content packs, but series of separatelly priced content packs against a smaller series of permabundled content packs. Glad that you managed to get it at promotional value of free, but that does not change that the comparision you are trying to draw is flawed, for the purpose of making look one of these much worse than it is. The only "problem" with the fact of having to log in during the period, is that it makes the "free" deal a promotion, and not "standard" pricing. You take the "promise" of AN to be delivering more and better quality content at a yearly pricetag, but then get angry because you keep insisting on dismissing the time factor... Again going, by timescale even going in a way still favouring LWS4, the difference between LWS4 and SotO content quantity is much lesser than you keep pushing. Sure when you go by flat numbers of things like exact amount of new maps or fractals, SotO is still falling behind LWS4 even on exact fair timescale, but it is not falling behind as much as you are claiming. In terms of quality, That is arguable. LWS4 varied wildly in quality of it's releases, with some episodes being indeed superior to even best pieces of SotO content, but in other episodes the quality was much much lower. Averaging out, I'd say in my opinion they get comparable, with LWS4 having higher peaks, and lower dips, and SotO being more consistent. Yes, under release of EoD, and with new model. And how the cash shop sales were holding up with no expacs, you could see during IBS, where in the mid-season they had to drop half the plans they had, get everyone to work on expac instead, and in the middle of that they were also hit with layoffs. I was calling LWS system of releases unsustainable, not what they are doing right now. Other games and developpers are irrelevant to the value you get from GW2 purchases if servers were to shut down. Way to miss the point and try to deflect with irrelevant statements, in the same post that kept trying to dismiss other things as irrelevant. Nicely played. If you keep insisting to be nitpicky to this degree, maybe check your math? LWS4 started releasing at November 17th, 2017, and finished releasing (based on the features listed by the comparision post) July 30th, 2019. Considering full 2 years would be at November 17th 2019, quick calendar check implies that the difference is approx 3.5 months (not half a year, July 30th is end of the month, and 2 years passes in mid november, meaning we deal with august, september, october and half of november of a difference) But if we are to apply same nipicky standard of measuring to SotO, we are not landing with full year, but with speculative (going off by specials tab countdown, but not confirmed date officially yet as far as I am aware) of release period from August 22, 2023 to May 14, 2024. To the full year there we are missing: Half of May, June, July, and most of August. Meaning that if we "artificially add" to SotO release time scale, the same we "artificially added" to LWS4, then lo and behold, we land same approximation 1 year for SotO vs 2 years of LWS4. Which was the approximation I have been consistently using in this thread. Whom could have guessed that the person so stubborn to point out to compare time scales fairly, was using same approximation for both timescales involved. Mostly because using exact counts would be to tiresome to keep doing.
  9. Ok once I found the buttons for 3d preview, it came out clean, that what I thought was a collar, is supposed to be face mask. That being said, seriously? it is nowhere near close to same neck exposure. Also your choice of picture for sylari, is not really telling, because at this combination it looks like a shadow, not exposed bit of anything 😉
  10. Things that are visible at particular angle, are definitelly not things, anyone would be able to just notice in the heat of fight. Since I don;t play WoW I had to google it, and the graphics I found outside of completely missing any helmet in the first place, were not specifically exposing any bit of the nack for males, but had some chest exposure for females, so I have no idea what do you mean here.
  11. To be precise, we had a series of updates, that were free if you were playing when they released (with bonus giveaway some time later) that happened to release over longer timespan than SotO is scheduled to. Oh additionally, access to those updates was restricted if you didn't have relevant expac as well, so even tho you could obtain it for free, you'd still need to buy expac to actually access it. If you missed out on the freebie tho, access to each of the maps and story bits requires you to pay gems for it. Nobody is saying you are accountable for it. We just tried to pointing out that comparision you are trying to draw is inherently unfair, and mildly unreasonable. That is also incorrect. They switched from "buy an expansion once in eternity for a price, get some front loaded content and features, and then if you keep logging in when we happen to release an episode, you may obtain one season for free" to "who needs expansion anyway, here is new formula that is still free if you log in when it releases, and will totally be equivalent of an expac as a whole" and then to "we will be doing more but smaller expansions, that then will give you some follow up updates for free guaranteed no matter if you log in or not" It is definitelly matter of cadence. The fact is that you are trying to draw equivalency, between series of updates that may have been free for you (were not for everyone mind you) that were releasing in haphazard cadence over considerably longer duration, to a paid expansion that guarantees further updates being free for the rest of that particular year. You are then trying to call the latter less fair to you, because somehow, within a single year the studio cannot outdo two years of it's past, even if they are releasing in much more stable cadence in this new system. And in the end, since we established that AN is a business, the matter of how long they take to develop things, is precisely your concern because, if they cease to be profitable, they will go out of the market, and then you will stay with nothing to show for all the things you bought so far. So you should definitelly not be expecting AN to run unsustainable prices for you. And before I wrap up that particular opinion piece - there is also a subject of comparing to other available products on the market, in which case, AN is still the best price to content ratio out there in mmorpg market. It is pushing out comparable amount of content to the other big b2p title, ESO, on yearly basis, but expects you to pay once a year for whole year worth of updates, as opposed to said ESO, which expects you to either pay separatelly for each quarterly update, and/or pay for a recurring subscription along the way as well. And while I cannot comment on how much yearly is WoW or FF14 pumping out, both of these, are primarily subscription-based games (with FF14 having some sort of a freebie trial available, similar to GW2) which I am fairly confident would still translate to much more cost expected to be paid for same amount of content.
  12. Let me quickly boot the game to take a look at previews there.... Ok, had to rotate her to see it: https://imgur.com/a/AVCOuBC Frankly seeing how it is, I would not call it "screaming hit here", and it should be reasonable covered against slash attacks, but it would be indeed very vulnerable to being stabbed at. Seeing how it was not exactly visible from the up front on female, I decided to hop back to my guardian... When I rotate it I can just about see the gap there https://imgur.com/a/ihE3biU This is also a case of could be stabbed there, but at this gap size, it would be difficult to spot or aim for in the first place. EDIT: if you find it to be too big of an immersion issue, this ceases to be a problem if you swap the shoulderpiece to the kodan from sorrows embrace dungeon. This one will protect your neck from grand most of the angles 🙂
  13. The story I heard was that he thought he can run the world busines better than God 😉 (Still very emotional being even in that interpretation)
  14. I see no flesh gaps here 🤔 https://imgur.com/a/Q4iP9ZR I'd say that neck is sensibly protected at all feasible angles. Cannot talk on sylvari, didn't try to look how it looks on them.
  15. I am presuming you mean it for charr edition of the armor? on humans as far as my previews goes, the neck is adequatelly protected 😉 but yeah, charr expose too much of the neck, even after the "fixes"...
  16. One thing that this comparision is omitting is that LWS4 happened in a span of 2 years, while SotO is spread over single year. PoF Released on September 22, 2017 Daybreak followed in November of same year, War Eternal released on May 14, 2019 Meanwhile in approximate year from SotO release we are bound to be having next expac all together. So of course SotO is going to have less content to it than LWS4 had, because the studio didn't double on manpower in between. And even if we apply the most generous limiter on LWS4 of exactly one year after Daybreak release, we are already dropping off: 2 maps, 1 mount, 1 Raid Wing, 2 Legendary weapons, legendary raid wing, legendary accessory, olegendary runes AND sigils, 1 Fractal, Mist shard and blossoming mist shard armor skins, and a fair chunk of masteries. The difference becomes much less stark, and if we narrowed down scope of what we are looking at of LWS4 to approximate even more fairly how much dev time SotO is scheduled to get, it would be much more comparable. I mean cadence of releases is definitelly something, you as a paying customer should be interested in. And LWS4 has very unstable cadence of releasing varying anything between 2 months between big chapters to half a year between the same. And there are two holes of half a year withing LWS4 alone. Now do you wanna go and compare what SotO managed to release in half a year that in LWS4 we took waiting in between Daybreak and bug in the system? or between star to guide us and war eternal? I guess that comparision would not be so favourable for LWS4 anymore.
  17. That would be fair argument if not for the fact, that helmet should also have it's thickness and padding underneath. Now this may depend on the body types and stuff, but full set on my guardian does not anyhow resembles anything from Gladiator movie, the difference is simply to stark. And just swapping the helmet for let's say, primeval already makes the whole look much better. And as I have mentioned, comparing to bare head, the heavy helmet on both male and female is simply too small to fit onto the head it is placed over. Which is shame, because based of the previews heavy helmet was in particular the piece I was looking forward integrating onto my guardian fashion. I have not called it garbage tho. All I did was expressing feedback on the general proportions of the armor in a thread called obsidian armor skin feedback. And if the issues of proportions were amended, both obsidian heavy and medium would have very likely be the most favourite sets of mine to use. With those issues I just need to supplant helmets with something else for it to look good as a whole. EDIT: since I am at home rn I thought I could just as well provide the pictures representing my issue with human male heavy set: Full set in preview: https://imgur.com/a/Q4iP9ZR Swapped helmet for primeval to show helmet size difference: https://imgur.com/a/EV8wCqg Used the random glasses to showcase the actual head underneath and it's proportions: https://imgur.com/a/ojwjQcx Now for reference, I think it looks slightly better if I replace the shoulderpieces with something less bulky (this camouflages the proportion contrast between very bulky shoulders and negative bulk of the helmet: https://imgur.com/a/cf4Fdbt But even that last variation looks more natural if I swap obsidian helmet for primeval: https://imgur.com/a/3lmnNmG
  18. I am still very disappointed that the animation for symbol of ignition is not actually firing the pistol into the ground (but instead reuse of staff symbol cast).
  19. Preview of the heavy set on my human male guardian, shows up that the helmet is not to the scale of the rest of the set. Everything else is very bulky, which I can deal with, but helmet is comically small when put next to the rest. As a matter of fact, comparatively to bare head size of that character, the helmet feels like something that would not be able to physically fit onto said head, regardless of how thin it would be made. This issue is less noticeable on human female character, due to the fact that female rendition of the main armor is much less bulky in the first place, but the helmet is still unfeasibly small. It'd have to be made of sheep paper and be worn over shaved clean head to fit as it is. The medium helmet also feels tad too tightly wrapped to look good (this time in reverse, it is more starkly visible on females than males). I was not expecting any animations considering how much manpower it took last time and what the reception was.
  20. Absolute masterpiece of basic storywriting mistakes of: escalating stakes throught the roof of sensibility (Kralk chewing on the fabric of the reality itself), escalating urgency to the moon (we need to deal with it RIGHT NOW, because the only force keeping kralk from absolutely devouring fabric of reality, just failed), with a forced subversion of expectations that only served short term farming of drama, while setting up deus ex machina on he next episode, because obviously, Kralk is not going to just devour fabric of reality, but we failed to address both stakes and urgency, and expect us to somehow mantain suspention of disbelief through multiple months of "oh no we lost and Kralk will devour the fabric of reality, in a friggin MMO. The only thing that was anyhow good in the writing of All (f)or Nothing, was the spectacle of the big boss fight. That's it. War Eternal was just unavoidable conclusion of the mess they left off at the end of previous episode. There was simply no other way to feasibly continue development of a story from the mess your "masterpiece" left after itself. Any feasible "better" development of finale, would require penultimate episode to be less crap in writing in the first place, and at least address ANY of the escalations it commited.
  21. I would if getting defence participation was not magical ritual of it's own right 😉
  22. I guess I stand corrected. I can see how relic is inconsistent now, and I can see how this could warrant addressing from AN.
  23. Last time I checked, none of legendary gear, allowed access to stats from expansions one does not own. Since announcement of legendary relic, specifically stated, that it would work like other legendaries for pre-SotO and SotO stuff, but will diverge on mechanic with having to unlock stuff from expac 5 onwards, I'd guess it should be logical, that owning legendary relic, but not SotO would not give you access to SotO relics with it. Same would apply if you had SotO and no other expacs, if AN has ever filled the relic lists for other expansions than SotO (to my knowledge currently we only have base game relics, and SotO relics....)
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