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narcx.3570

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  1. They should have at least returned SotM's release level damage... Cuz like, if you are able to hit somebody with this skill now, it means that they are so far below you in skill level that it might as well be a one-shot so that everyone can just move on with their lives faster.
  2. I don't wanna be negative, but these are all super busted-op-strong... I get that it's fun to think up super-strong skills that would let you crush the competition, but some of these are definitely not designed with balance in mind.
  3. For a lot of bosses and groups this is normal... Remember boss numbers are not benchmarks and lots of bosses have phases where you're doing 0 dps to them... And if your group phases slowly, this will effect your dps even more. For example, if your group has hyper-quick split phases during VG, it will be pretty easy to get close to 26-27k on that fight, but if the split takes longer, you could have performed exactly the same personally, but your end numbers will be like 20-22 simply because there was a longer period where you couldn't attack the boss. If yer ending a fight at 20k in a pug
  4. It's not laziness, it was by design. Multiple utilities are an illusion of choice anyways... Everyone uses the same 3 utilities anyways or they get straight boo'd out of their groups/matches.
  5. Condi Weaver bump... It's legit the only class that's even fun to play in raids anymore.
  6. Except the inherent advantage of being ranged... And in the case of Ice Razor, being a cast and forget dps skill. (Although I suppose you could smack down that argument by pointing out the 20% finisher chance that Rifle Turret gets.) I think they tend to balance combo finishers around a skill's strength tho... And Icrazor has a 6.0 (!!!!!!!!!!) power scaling coefficient, which is just.... Insanely high.
  7. As I have run into none of the above issues, I suggest you repair your GW2 client.I am NOT THE ONLY ONE, all the players in my map are facing them. Thanks for the non constructive answer, don't you see all the others players stacking on me on the screenshot? Stop trolling. I wasn't trolling, I was assuming and trying to help. I did not pay attention to the other players in your screenshot. (It's also quite non-constructive to insult others for no reason, you know? ;) ) Anyway, I assume relogging did not solve the issue, either? Have read many reports in map chat since your bug report. I hope t
  8. This thread doesn't even make sense... You say Rev needs more weapon choices because every weapon they have is ether unusable or has been nerfed so hard that it's now grossly underpowered. While that's mostly true'ish, why would the solution to that be "Rev needs more weapons" instead of just making the ones they have useable/given back some of their previous power. Staff and Sword both used to have crazy burst, but it got removed for balance reasons... WHY would anet give Revs a new weapon to fill the burst role? They would just be simultaneously recreating that problem and making exi
  9. Except for like, how Revs have access to 6 utility, 2 heals, and 2 elites at once... So technically you are "locked into TWO sets of 3 utility skills," and you can pick which sets those are. You lose a bit of build diversity vs the other classes, but you get to have in-combat access to twice the number of skills... It's a pretty fair trade off--especially when you factor in how those classes with tons of different utility skills to pick from all end up using the same 5-6 anyways cuz the rest are super-garbage. What twice number of skills? So F keys doesnt matter now? Necromancer doesnt gai
  10. Except for like, how Revs have access to 6 utility, 2 heals, and 2 elites at once... So technically you are "locked into TWO sets of 3 utility skills," and you can pick which sets those are. You lose a bit of build diversity vs the other classes, but you get to have in-combat access to twice the number of skills... It's a pretty fair trade off--especially when you factor in how those classes with tons of different utility skills to pick from all end up using the same 5-6 anyways cuz the rest are super-garbage.
  11. It's just one of several combos that you rotate through... I just mentioned that one because of PS's low cool down and the fact that it one shots anything that's not an Elite or Champion. As for AoE, I don't personally use it, but Vengeful Hammers is always an option... I've just never found a need to use it cuz Elemental Blast does way more damage than it should, leaving everything in a state where you can spread your PS and SW to finish them all (without having to abandon your boi, Shiro), but if you wanna add jalishammers to those 3 things, that's actually a pretty big chunk of aoe outpu
  12. There's not really an "open world meta," things are so low stakes and low difficulty that any build should be obliterating through it, unless you're playing like a pure defensive set-up--BUT EVEN THEN--if that's what you enjoy playing, then it's meta for you because the entire goal of open world content is just to have fun I guess, so what's most-effective-at achieving that goal varies from person to person. If you just want a fine-tuned Rev build to crush open world though, straight Zerker/Scholar Power Herald (sword/sword/staff/hammer to swap for bosses/bounties with Phase Shifted) is the wa
  13. There's not really an "open world meta," things are so low stakes and low difficulty that any build should be obliterating through it, unless you're playing like a pure defensive set-up--BUT EVEN THEN--if that's what you enjoy playing, then it's meta for you because the entire goal of open world content is just to have fun I guess, so what's most-effective-at achieving that goal varies from person to person. If you just want a fine-tuned Rev build to crush open world though, straight Zerker/Scholar Power Herald (sword/sword/staff/hammer to swap for bosses/bounties with Phase Shifted) is the wa
  14. You do know that the skill used to work be4, don't you? It's spent more time not working than working... And when it did work, nobody really played support renegade because they couldn't wrap their heads around firebrigade yet, partly due to no diviners, but more so cuz of a lot of propaganda from Big Chrono.
  15. Please tell me that's a PvP only change? Because this mechanic is literally what makes mirages mirages... Without heavy ambush play, it's essentially just a condi-shatter-mesmer with better clone generation.
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