Jump to content
  • Sign Up

narcx.3570

Members
  • Posts

    1,118
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

narcx.3570's Achievements

  1. They should have at least returned SotM's release level damage... Cuz like, if you are able to hit somebody with this skill now, it means that they are so far below you in skill level that it might as well be a one-shot so that everyone can just move on with their lives faster.
  2. I don't wanna be negative, but these are all super busted-op-strong... I get that it's fun to think up super-strong skills that would let you crush the competition, but some of these are definitely not designed with balance in mind.
  3. For a lot of bosses and groups this is normal... Remember boss numbers are not benchmarks and lots of bosses have phases where you're doing 0 dps to them... And if your group phases slowly, this will effect your dps even more. For example, if your group has hyper-quick split phases during VG, it will be pretty easy to get close to 26-27k on that fight, but if the split takes longer, you could have performed exactly the same personally, but your end numbers will be like 20-22 simply because there was a longer period where you couldn't attack the boss. If yer ending a fight at 20k in a pug group, yer actually doing pretty decent (unless it's like KC/Cairn/MO/SH/CA).
  4. It's not laziness, it was by design. Multiple utilities are an illusion of choice anyways... Everyone uses the same 3 utilities anyways or they get straight boo'd out of their groups/matches.
  5. Condi Weaver bump... It's legit the only class that's even fun to play in raids anymore.
  6. Except the inherent advantage of being ranged... And in the case of Ice Razor, being a cast and forget dps skill. (Although I suppose you could smack down that argument by pointing out the 20% finisher chance that Rifle Turret gets.) I think they tend to balance combo finishers around a skill's strength tho... And Icrazor has a 6.0 (!!!!!!!!!!) power scaling coefficient, which is just.... Insanely high.
  7. As I have run into none of the above issues, I suggest you repair your GW2 client.I am NOT THE ONLY ONE, all the players in my map are facing them. Thanks for the non constructive answer, don't you see all the others players stacking on me on the screenshot? Stop trolling. I wasn't trolling, I was assuming and trying to help. I did not pay attention to the other players in your screenshot. (It's also quite non-constructive to insult others for no reason, you know? ;) ) Anyway, I assume relogging did not solve the issue, either? Have read many reports in map chat since your bug report. I hope they'll fix this for you soon.Yeah, I don't know why that guy got so triggered at you--that screenshot is super inconclusive... There's like 4 people standing there and the chat box is all blacked out.
  8. This thread doesn't even make sense... You say Rev needs more weapon choices because every weapon they have is ether unusable or has been nerfed so hard that it's now grossly underpowered. While that's mostly true'ish, why would the solution to that be "Rev needs more weapons" instead of just making the ones they have useable/given back some of their previous power. Staff and Sword both used to have crazy burst, but it got removed for balance reasons... WHY would anet give Revs a new weapon to fill the burst role? They would just be simultaneously recreating that problem and making existing weapons even more irrelevant. If anet wanted revs to have more burst, they would just return dps to sotm/ps/ua or re-reduce the cat time of shackling. Let's be honest and admit that this is secretly just another "Plz let my edgeknight use his Twilight!" thread. :bleep_bloop:
  9. Except for like, how Revs have access to 6 utility, 2 heals, and 2 elites at once... So technically you are "locked into TWO sets of 3 utility skills," and you can pick which sets those are. You lose a bit of build diversity vs the other classes, but you get to have in-combat access to twice the number of skills... It's a pretty fair trade off--especially when you factor in how those classes with tons of different utility skills to pick from all end up using the same 5-6 anyways cuz the rest are super-garbage. What twice number of skills? So F keys doesnt matter now? Necromancer doesnt gain 5 extra skills, guardian doesnt access 3 extra utilities called virtues etc? OP was complaining about being locked into only 3 utility skills, so I left weapon and f-skills out of it and just thought I would point out the trade off going on with Rev Utilities.
  10. Except for like, how Revs have access to 6 utility, 2 heals, and 2 elites at once... So technically you are "locked into TWO sets of 3 utility skills," and you can pick which sets those are. You lose a bit of build diversity vs the other classes, but you get to have in-combat access to twice the number of skills... It's a pretty fair trade off--especially when you factor in how those classes with tons of different utility skills to pick from all end up using the same 5-6 anyways cuz the rest are super-garbage.
  11. It's just one of several combos that you rotate through... I just mentioned that one because of PS's low cool down and the fact that it one shots anything that's not an Elite or Champion. As for AoE, I don't personally use it, but Vengeful Hammers is always an option... I've just never found a need to use it cuz Elemental Blast does way more damage than it should, leaving everything in a state where you can spread your PS and SW to finish them all (without having to abandon your boi, Shiro), but if you wanna add jalishammers to those 3 things, that's actually a pretty big chunk of aoe output--and that's not even counting if you wanna quickly swap staff for hammer to bring actual, real AoE burst to the table. But as I said originally (but everyone seems to cut out of their quotes so they can keep arguing), it doesn't really even matter what you play in OW because the stakes are so low. Literally any build will kill anything with little-to-no-risk of you dying... So people should just play what they want. That said, if you are trying to mix/max/tryhard your output and time spent there, you can't ignore condi rev's insanely slow condi ramp up time (slower than any other condi dps class except vs Huge Hitbox)... It's literally what its meta viability is and always has been built around: "Do I have enough time to ramp up my condis, and does the target have enough health to take advantage of that and make it worth it." Again though, since it is open world, if people find it more fun to drop torment on mobs and kite them around in a circle until they die from it, that's there prerogative! Just personally for me, I'd rather instantly delete everything and move on with my day... And if someone asks what the most effective build is for something, I'm gonna point them to the one that kills things the fastest, since that's what basically everything in gw2 pve comes down to.
  12. There's not really an "open world meta," things are so low stakes and low difficulty that any build should be obliterating through it, unless you're playing like a pure defensive set-up--BUT EVEN THEN--if that's what you enjoy playing, then it's meta for you because the entire goal of open world content is just to have fun I guess, so what's most-effective-at achieving that goal varies from person to person. If you just want a fine-tuned Rev build to crush open world though, straight Zerker/Scholar Power Herald (sword/sword/staff/hammer to swap for bosses/bounties with Phase Shifted) is the way to go. You can make an argument for Power Renegade or Power Core, but they all generally underperform Herald in a solo play (bring your own boons) environment--especially in the new zone where you can generate your own Quickness with the new mastery. Generally as a Revenant, unless you're really married to the idea of playing one, you want to avoid condi builds in open world... Not to say that they're bad, but condi Rev builds have a really long dps ramp up time and poor burst vs non-huge hitbox, so things will die before you've even peaked your dps--and that is further compounded by the more people that are around. Not accurate.I kill as fast or sometimes with less effort on my condi rev than my zerker rev. The condi burst happens faster than most think, I also use this build to kill players on wvw when they go lame, I go condi lame as well. Weaver/tempests/FB just melt, won a 1 vs 5 on marshal stats due healing sustain and applying mass torment and burns due movement nature of pvp combats was constantly ticking 2k 4K at max. Renegade/Deamon (While using both legend elites u will gain heal per sec (steadfast rejuvenation) plus torment runes will heal u and renegade elite is a vampiric aoe, while can still use other heals :P while aplying mass torment, heals skill from legends will give dome every 20sec) .http://gw2skills.net/editor/?PmwAUlflhQLsIajJRaMIKjBSjMBygDzi/zE-zRJYvRNfJ49A-eThe OP's talking open world, not WvW... The mobs in open world have almost no toughness compared to your random wvw player, where power is less effective due to player mitigation weight. You literally can't compare the two game modes and I don't even know why you'd bring it up. That'd be like if somebody was asking about what the best graphic card on the market is and you told them that your Roku TV is great for streaming. And I'm sorry, no matter how well you coordinate your condi burst, it's still slower then just 1-shotting a trash mob with PT+PS. There's a reason Condi Rev is probably the worst dps choice in the fractal meta, and that same principle carries over doubly into open world where the mobs have EVEN LESS hp and there's even MORE people potentially spamming damage on them. I'm not saying people shouldn't play condi in open world, people can play whatever they want--it's the entire point of the game mode. But to say that your condi roaming build kills things faster in open world than a zerker/scholar setup is just misleading for the sake of being misleading.
  13. There's not really an "open world meta," things are so low stakes and low difficulty that any build should be obliterating through it, unless you're playing like a pure defensive set-up--BUT EVEN THEN--if that's what you enjoy playing, then it's meta for you because the entire goal of open world content is just to have fun I guess, so what's most-effective-at achieving that goal varies from person to person. If you just want a fine-tuned Rev build to crush open world though, straight Zerker/Scholar Power Herald (sword/sword/staff/hammer to swap for bosses/bounties with Phase Shifted) is the way to go. You can make an argument for Power Renegade or Power Core, but they all generally underperform Herald in a solo play (bring your own boons) environment--especially in the new zone where you can generate your own Quickness with the new mastery. Generally as a Revenant, unless you're really married to the idea of playing one, you want to avoid condi builds in open world... Not to say that they're bad, but condi Rev builds have a really long dps ramp up time and poor burst vs non-huge hitbox, so things will die before you've even peaked your dps--and that is further compounded by the more people that are around.
  14. You do know that the skill used to work be4, don't you? It's spent more time not working than working... And when it did work, nobody really played support renegade because they couldn't wrap their heads around firebrigade yet, partly due to no diviners, but more so cuz of a lot of propaganda from Big Chrono.
  15. Please tell me that's a PvP only change? Because this mechanic is literally what makes mirages mirages... Without heavy ambush play, it's essentially just a condi-shatter-mesmer with better clone generation.
×
×
  • Create New...