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Chaba.5410

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Everything posted by Chaba.5410

  1. I don't understand what the issue is. Whirlwind Attack is a ground targeted skill. Snap Pull is not and doesn't appear to ever have been.
  2. The problem is there is no counter for barrier other than more direct damage. So you really do need those boons.
  3. Where is the option for "Alliances in GW3"?
  4. All I've been able to find so far is Anet dev posting about using highest populated server as benchmark for server links, not for population thresholds. https://forum-en.gw2archive.eu/forum/game/wuv/Transfers-Links-and-Population-Data Your description sounds like from a different post Tyler Bearce made about server linking vs. merging which also didn't have anything to do about how thresholds are determined.
  5. I mean, it's cool, but it's still a beta feature, no? Do some people report crashes still using it? How is that being in beta any different from Anet having done a beta for the change from DX9 -> DX11? And now we have post-processing options finally separated out as Anet continues to make changes. I turned off the bloom myself. Also, please show us what your FPS in ESO is when in the vicinity of 100+ players, not 20+ from a dolmen event. (Does ESO even put you in situations where you're trying to render 100+?)
  6. This was about a month ago now. I thought at the time it would be funny to keep spamming Prime Light Beam to see if it would eventually cast.
  7. Both can be true. There's always more to the story. If you're having issues, please post up your configuration.
  8. And the Ubisoft forums are that way =====>> (Sorry. Seriously though, very difficult to take the OP seriously when the writing doesn't really match the title. What does this mean "get better servers" but everything is complaining about blobs? Better servers would handle larger blobs! Dmg debuffs for squad size and buffs for outnumbered would increase the combat calculations required...)
  9. Are you sure it's not a transmuted item like the White Mantle Scroll? Warcry is the precursor for Warbringer and a WvW item so that might be part of the problem.
  10. As we know from the old dev post, servers beyond the "Full" threshold are marked as Full and there was a comparison of the highest populated server at the time of that post to the next highest populated server. It wasn't similar. So how is the "Full" threshold determined then? It follows then that surely the highest populated server is not the cap. The cap is something below the highest populated server and we don't know by how much - could be quite a bit (or has in the past) given the original comparison chart. It's arbitrary and servers can even be set individually to "Full" regardless of the threshold, as was done with host servers at the very beginning of server links.
  11. I don't recall anything like that. It implies that Full means highest populated server. Why would we ever have more than one Full server if the cap keeps getting re-evaluated based on a single server?
  12. You're the guy pretending to be afk on his skyscale watching them die, aren't you? xD
  13. It's been done. It was a disaster. At one time host servers were even locked to Full as means of compelling players to transfer to lower pop servers. That quickly got removed too. Do you know who takes the most advantage of these incentives? Guilds. Do you know what happens when a Full server has guilds leave? They lose organization and commanders. They become servers full of pugs that struggle to organize and get anything done and just complain about boonballs.
  14. They are trying to make a sarcastic joke. That's all I got.
  15. Friends, just a reminder. If you crash after patching, or the launcher hangs in task manager as it is trying to patch, please do yourself this one favor.
  16. Today is the start of the WvW rush event. Get ready to hold onto your queues.
  17. Yes, that's something than is within the realm of possibility. Where is this 2nd same rank/guild mesmer in the video though popping the illusion? Everyone can see at the start of the video that there's a guildless RoF bronze scout below and a few other RoF players repping different guilds that move further to the west. As the OP runs up the ramp, it's visible by the yaks that there are no other uwu guilded players. When the OP turns the camera as they engage the hot flaming doggo, one can see there is no one directly underneath, only a ranger's pet nearby. Keep in mind how close a mesmer would have to be underneath for their curtain line from below... Nice idea, but the video doesn't show your idea to be happening in it.
  18. No. I'm referring to the weapon skills being used. How is a clone or illusion being created? Why is there what looks like a focus line appearing? Some kind of exploit to gain that while using that transform. On the buff bar is also one of the gobbler effects.
  19. No, that's not normal. I agree. Haven't seen that one yet myself either.
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