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Bern.9613

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Everything posted by Bern.9613

  1. WOW and yet again stealth is op ONLY on thief. Not 1 shot mesmers. Not 1 shot engis. Not zerker rangers. ONLY on thief. Yea got it. L2P
  2. Go and try Obs on mag and see how you do. Just notify us when you plan to uninstall.
  3. The nerfs I mentioned have already happened.
  4. Not sure how beating on a bronze invader, aka newb, really validates your point. Go try a diamond mesmer then we can talk. As for making thief better, really? They took away what we had and gave back a lesser version. As well as nerfing stealth ONLY on thief because "it's a source of frustration in wvw and pvp". If you're so convinced that that is soooo good, I have 100 shiny new pennies that I'll trade you for those 100 crumpled up, old $1 bill you have.
  5. How about, the nerf to shadow arts ended this. No more 50% increased speed. No more hp regen. No more initiative regen. No more chaining stealth with heal. No more increased base damage and the damage multiplier by 100%. No more increased base healing by 100% and the heal multiplier by 60%. No more life stealing base damage of 320. Reduced dagger storm power coefficient from 1.0 to 0.4 in PvP and WvW. So yea, old video that has no bearing on what this topic is about.
  6. What I see you asking for is to get rid of thief. The initiative system is uniquely thief. If a player is spamming, they will eventually be punished for it. From your examples of skill spamming, I see you are strictly pve. ANet has already decreased the power and increased the cost of initiative in competitive modes to the point of spamming 3 uses of any skill will then leave you hanging your *** in the wind waiting for initiative regen. Maybe they should mimic the energy system of revenant. Low cd on weapon skills, higher power output, quicker energy regen with traits and/or weapon use, special utilities depending on specialization. This way the thief can use more weapon skills, have more utility skills and have at least 2 healing skills available in utilities.
  7. What are you fighting in your scenario? That golem in the sf area of lion's arch that stands there making noises? An afk thief? There isn't a single player that would stand still, not run any boons and let a thief hit them enough times with CnD to die to it. Most classes run 17k+ hp with endless boons except thief. Thief can't generate boons nor heal like other classes. If a player uses lock auto target and snap ground target then starts any channel skill, the thief is going to eat it in or out of stealth. Unless they dodge. However, neither the dodge nor a shadow step will stop rapid fire, poison dart volley, grenades, etc. from hitting. So once again, how is this a "god mode"?
  8. So where do I get macros so that I too can blast people with 4 skills in less then a second?
  9. So you've taken away the 6th bonus from runes. Meh, not really happy about that. It made runes unique and a thought process when figuring out a build but whatever. You replaced most of the 6th bonuses with relics (RIP 10% hp and golems). OK. But what was the thought process with making them soul bound on use? Account I can live with, soul bound is a tough pill to swallow. If I want to experiment with different relics, I would have an inventory full of them without the option of using it on another toon for another build. Why?
  10. LOL What? So I suspect you're getting served up on a silver platter by the camp guards maybe the sentry as well, trying to solo a tower and/or keep then dirt napping. Hate to burst your bubble, this isn't pve. Not to over state the obvious here but pve builds and play styles aren't going to cut it. The way I see it, you have 2 options; 1) Ask when the "prime time" is for your server and jump into or follow a zerg; and/or (my favourite) 2) Adapt and overcome. I and others on this forum can understand you getting served up by roamers but taking a camp is doable solo by all classes. DO NOT try a T2 or higher camp, stick to T1. Start by pulling 1 guard at a time. I start with the scouts because they blind and that's annoying. Remember there is a ri timer of 5 mins after an objective has been taken. You have no idea how many times I see new wvw players laying down at the feet of the ri supervisor. Makes me laugh every time. It's written in the description when targeted. It's the wvw equivalent to pve invulnerability, you can't kill it but it can kill you.
  11. Are they considering this as their "loving" attention for wvw or is this just a "shiny" to distract the gathering pitchfork and torches mob?
  12. Thankfully they aren't new skins. Just a rehash of old content.
  13. LOL IKR? This is what I've been saying all along. Their response is always the same, "it shows the potential". Well potentially you're gonna die!! Anyways, I like DE for the condi clears and the ranged power. This is what I like to use in pve (a slight modification from my wvw build): http://gw2skills.net/editor/?PawAQxjlNw2YSsLmJWyXrvKA-DSZYBRwIGFI85Im7oUqLE6LQjNBqoqs9WQQCjeNUYZDA-e When using s/d make sure you keep an eye on your malice build up and use it while at enemy. Also there is a small cd for the fireworks relic but Mercy will reset it increasing duration of effect. I like to mark, build malice to max using rifle 2 X 3 or s/d 2 followed by 3 X 2, Mercy, F2, stealth attack, s/d return, mark again, repeat. Remember rifle 4 and return s/d 2 are condi cleanses. Signet of agility is your OH CRAP!! saviour. You can use smoke screen (good for blocking projectiles for the group) in place of shadow step. I prefer shadow step for solo'ing or in case things go south really fast. Good luck out there.
  14. OMG I'm so switching servers and going to hunt you down. Might bring the other one with me.
  15. Same problem. I purchased SoTO a day ago, still no confirmation email. After signing in I can see the expansions I have active and SoTO isn't active. My huge headache is when I go to the support page, hit submit a ticket, it says to sign in. Having already signed in, it's a continuous, hair pulling, sign in loop. At this rate, I'm going to be bald by Wednesday.
  16. Malice consumption (except mercy) and malicious attacks are only available from stealth.
  17. No doubt you're OK with stealth on one shot mesmer, engi, and ranger. Right? Also good with cele fa ele, one shot burn willbenders, might make right warrior, cele harbinger, bounding heal vindi? None of these is frustrating nor game breaking. Right? Because they aren't thief. We already know ANet is good with these, they keep them around, enhance them even but nerf the thief into oblivion. People choose to forget that in 2012 a stealth class, thief/assassin/rogue, was a quintessential to a mmo. Now 11 years later there's a concerted effort to kill the class, not the mechanic of stealth, just the class. If no other class had access to stealth, I could see the point.
  18. In other words daily, is 4 or 5 randomly selected from each, pve, pvp and wvw, while the weekly would remain selectable? Back to the original format.
  19. WVW has been updated. They "runed" you and added relics. What kind of an update were you expecting? OHHHH That. The threat of alliances since 2017 or 2018.
  20. Next time you open the reporting tab, read it. Unless something is said in chat, they won't do anything. You might have a chance doing a video, posting it on youtube and try sending it through email but once again, probably not.
  21. All that time, effort, money spent going from Dx9 to Dx11. What was the point.
  22. We got 6 from dailies and I can't remember how many from weeklies. How on earth is that a problem? I saved a couple of stacks incase I needed something from a reward track. What promoted this unnecessary change?
  23. No. We have another 3 years before we can celebrate the 10th anniversary of Alliance announcement.
  24. DE has Binding Shadow.... oh wait. That got the ULTIMATE nerf hammer as well. No more knock down of marked target. It will immob marked target, not any other, if the target doesn't have immunity to cc's like warrior's sprint. If you can remember, ANet is killing thief even further by increasing initiative costs. Shortbow Infiltrator's arrow, 6 initiative in pve, 8 in pvp and wvw because..... Initiative regen also feels slower with M7. And the ULTIMATE betrayal is the huge nerf to Shadow Arts because, to quote an ANet senior staff, "it's a source of frustrating game play"
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