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Turk.5460

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  1. What would you nerf? Off the top of my head:-Damage shave on Shadow shot and remove its blind. This skill has been extremely bloated forever.-Damage shave on Skirmisher's shot-%damage per malice reduced on Death's Judgement-Remove damaging condi application from Steal traits and replace with utility (I am a firm believer that condi builds should NEVER be burst-related since its impossible to balance thanks to Dire/TB) I've probably had a couple more come to mind but those stand out.
  2. I can't speak for PvP, but in WvW I find Thief extremely powerful. It may not be powerful in zerg-play but we never were, and most likely never will be due to our kit. We are a small-scale and solo damage machine and not really in need of any buffs. I feel like Thief is in a good spot, and could actually do with a few minor nerfs here and there. And no, I am not a main of another profession. I exclusively play Thief and have over 4,000 hours on it.
  3. A friend asked for mine a short while ago so I thought you may appreciate a copy/pasta. The videos showcasing it in action are from quite a few updates ago, however not enough has changed for that to really matter on how this build works. As long as you know what to avoid (and are adept at avoiding them) then its only inherent weakness is other Thieves - mainly D/P or other stealth-camping weenies. Though a Target Painter will give you the edge you need there, at the cost of incessant whining from your victim. http://gw2skills.net/editor/?PayAQxrlNwkYbMQGJOMXnvKA-zVZYBBZME1jY4yPlwUItJJaVE1rQUj
  4. SA is there to hold your hand, unfortunately. I only have one build with it and that's the current flavor of the month SA D/P build. Its so ridiculously OP in a 1v1 setting, that if I don't even engage enemy thieves I see running it. I only have it as a template to swap to it as to combat the other thieves using it. But a SA D/P thief vs a SA D/P thief is probably the most boring fight you'll find; the outcome is absolutely not determined by skill, that's for sure. Fixing SA to change it from less of a crutch should start by replacing stealth on heal, stealth on steal, and shadow siphoning.
  5. Condi burst and application frequency is still ridiculous given the defensive stats that are allowed to be stacked along with it's damage stats.
  6. Stealth humping even for 3s at a time has never been a skillful nor balanced method of gameplay. 2s of stealth is enough time to attempt a sneak attack, (especially from CnD - which most definitely is rewarding with its damage and coefficient.) I don't know what your point here is other than you have not learned how to adapt. I've roamed as Thief almost exclusively since the beginning, I can attest to how easy it was to play certain builds. Now I roam almost exclusively as a DA/Trick/DE Rifle +S/D Deadeye build where the only stealth comes from stolen abilities w/5+ malice and a mere 1s on dod
  7. That warrior battle, omg what a weenie haha. They need to just accept the loss if it was from the duel zone! xD
  8. If we're talking zerging, necro. For "Roaming" (you won't be solo/small roaming as a new player probably) - then Longbow glass cannon soulbeast.
  9. More than that, how is it that I get into a fight with a thief, engi, mes, ranger etc etc and know and count down their stealth timer in my head of when they are going to attack and dodge a backstab with "miss" popping up, or pop a block only to see rapid fire hitting me "block, block, block" but they don't get revealed? Why are they not punished for this? Being able to counter an attack you cant even see coming and the stealth user is rewarded with getting to try again? Why? For something to change in the direction you are inferring means the removal of Guardian's passive aegis. Why should A
  10. More than that, how is it that I get into a fight with a thief, engi, mes, ranger etc etc and know and count down their stealth timer in my head of when they are going to attack and dodge a backstab with "miss" popping up, or pop a block only to see rapid fire hitting me "block, block, block" but they don't get revealed? Why are they not punished for this? Being able to counter an attack you cant even see coming and the stealth user is rewarded with getting to try again? Why? For something to change in the direction you are inferring means the removal of Guardian's passive aegis. Why should A
  11. More than that, how is it that I get into a fight with a thief, engi, mes, ranger etc etc and know and count down their stealth timer in my head of when they are going to attack and dodge a backstab with "miss" popping up, or pop a block only to see rapid fire hitting me "block, block, block" but they don't get revealed? Why are they not punished for this? Being able to counter an attack you cant even see coming and the stealth user is rewarded with getting to try again? Why? For something to change in the direction you are inferring means the removal of Guardian's passive aegis. Why should A
  12. More than that, how is it that I get into a fight with a thief, engi, mes, ranger etc etc and know and count down their stealth timer in my head of when they are going to attack and dodge a backstab with "miss" popping up, or pop a block only to see rapid fire hitting me "block, block, block" but they don't get revealed? Why are they not punished for this? Being able to counter an attack you cant even see coming and the stealth user is rewarded with getting to try again? Why?For something to change in the direction you are inferring means the removal of Guardian's passive aegis.
  13. Better yet, we shouldn't be able to stealth as frequently as we currently can anyway. Reveal skills wouldn't even need to be in the game at that point.
  14. You talk about low effort but what exactly is high effort in zerging? I have yet to see a high damage any meta build that people don't label as low effort because they want it nerfed because it does something useful. You say it's ok if it would be made harder to play but really what you want is the game dumbed down more because you will never be satisfied when others have learned how to play on a higher level but you are left behind and unwilling to improve. Some of us prefer chess pieces,People unwilling to learn want checkers Sticks for everyone indeed. It doesn't sound like you want chess p
  15. The build pretty much plays the game for you on almost all matchups. Rune of Tormenting is a strong contender for a nerf, but Trailblazer's gear in general should be changed or removed completely for the health of the game.
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