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cpts.9182

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Everything posted by cpts.9182

  1. Mirage became a Dodge spam class, impossible to hit. And he can still attack while dodging. The fact he doesn't have a Dodge animation should be a ''distracting'' factor and confuse you ,not that he can Dodge forever and still deal damage because he is dodging Veteran players if anything have it easiest, we wanted balance to be different and that is what we got. Maybe its because, you shouldn't be able to attack while invunrable? It looks like a legitimate thing to do in PvE as well, What? What is the problem with that? Only that way we can cancel the bubble out instead of it being defacto there...Don't remember anyone asking for that change neither is Anet in your debt for doing anything of a sort. Im reading feedback here and im honestly embarrassed that moat of the feedback comes from a couple of loud people that won't be satisfied no matter what (a few of those people I queted)We asked for Anet to address balance for a long time and we finally got it. How about we take it and continue to provide feed back that is constructive and to the pointAnd not whines and cries about how our favorite class is not exactly what it what before.All your criticism is half baked and I pity the Anet employee that had to read through it wasting their time.Lets all give out favorite game a chance, we all love it that is why we are here on the forums.But the community that once was one of the best is now showing complete disconnect from what it was and people here feel they practically OWN the game.Please next time don't speak out of emotion but out of reason, test things and consider why was something done before running your mouth on it, and be patience it's your best friend. Ill finish by saying, Thank you Anet for taking our feedback and putting effort into improving the gameI and many others know that this isn't the last patch and more is to come and will try to provide as much good words and criticism so that we will help you to make this game better.O/
  2. So here are my thought for someone who was a WvW commander for a long time now (as much as that's worth) Engi: sneak gyro makes sense, only issue is that nerfing Scrapper any further would make the class unplayable in roaming perspective. Over the years his nerds became unbearable to play and clunky. Instead have a look at the antitoxin rune with cleanse on protection application traitGuarding: the boon changes are slightly wierd, retal doesn't add much and won't change anything neither is 1 less cleanseThe sanctuary change is interesting, I wanted to ask if maybe you can make more things like those? More abillities with big CD's that can stop lots of people maybe that way better timed play and CC usage would feel and be more rewarding but if its only 20 people it might be overlooked (maybe make it moving channeled bubble until you drop it off for the rest of the duration? )Just a thoughtWarrior changes are nice, but people only use warriors for winds of disenchantment anyway so... Revs changes are good, coalesence is way too strong and too sneaky. Thanks for that Keep it up, better WvW spesific focus is important.Maybe also add an NPC or a tab that shows all abillity diffrences between WvW and other game modes Thanks for your great game and hard work, keep it up ?
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