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Calixtus.8617

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  1. I have a problen with the Skyscale Rider at Atheneum Waypoint in Straits of Devastation. I get to the top but tyhere is no finishing mote and it does not pop up to say you completed it. However, it did give completion in the the achievements tab. Also so far the Orr maps have not given out any Volatile Magic for each mote.
  2. After the bottleneck cleared I tried taking back out the parameters out of the shortcut and now I am back downloading at 6-8MB sec.
  3. Thank you Healix. Being trying to update all day after a new build of my system and it just was going nowhere. it is now at least downloading but it is very slow. Still goes from 3MB to 0 and then starts again but at least the files remaining figure is actually moving downwards now. Oh well only 237503 to go
  4. Bugged for me. Just bought the 300 guild decoration and no Picante achieve
  5. I'll add to the congratulations. Great map, evoked GW1 nostalgia, some excellent events. Metal Band greatest event ever on a 1st playthrough. One annoyance the voice actor for Braham doing voice content for minor Charr npcs is just wrong. I keep looking around for Braham everytime. Surely he could have tried to disguise his voice.? That aside well done Anet for some great work.
  6. Okay since todays update we have fps back to where it should be. Now the update is probably just co-incidence as I stripped my computer down and refixed the heat sink, added a case fan and oh yes put a new PSU in the box! So even though the old Corsair 650 was less than 18 months old the new 750 seems the most likely solution. So far so good fps back up to 55 ish until Istan map and Champions Dawn where it drops to15-20 but at least it is now playable. And maybe if I whisper it quietly no graphics crashes.
  7. I've been having issues on and off since November but last couple of weeks FPS is in the region of 5-15 in raids, PoF and HoT. On older Tyria maps back up to low 20sIstan map - the bone wall was a major lag fest any time I went to that part of the map. But this constant low FPS is more recent. I put it down to my graphis card issues long story but part story https://en-forum.guildwars2.com/discussion/comment/315345#Comment_315345 so was thinking it might have been that but..... summary is I have had 3 graphics card in the computer in the last few weeks. MSI Radeon R9 380 Gaming 4GB - originalGigabyte Aorus RX580 8GB - newand my back up card which use to run GW2 just fineMSI Radeon R270 2GB - All 3 cards now run GW2 at the same poor low FPS. running Win 7, with 16mb RAM, i5 4690. Now what is really baffling is my son is running GW2 five yards away on an older computer/grahics and getting great FPS with High graphics settings. I've tried repair/ deleteing cache / Reinstalling files from one SSD to another. Updated graphics drivers, backdated graphics drivers, over clocked and underclocked CPU. Hardware monitor. shows now excessive heat to CPURun malawarebytes, AVG and CCleaner. - Other games like Dishnoured 2, Civ 6, Rimworld run fine. It seems reading through this thread that it does not matter if it is Nvidia or AMD grpahics something is badly broken.
  8. well settled down for a few days after I updated the Bios and moved to alternastive SSD. But back again but not as frequent at the moment..........
  9. Malwarebytes not installed so no not the reason.Got fresh install on 2nd SSD and hoping this solves the problem.
  10. So further to yesterdays logs I have crashed another 4-5 times.Done a /repairJust sat in Verdant Brink flax farm spot doing nothing and yet again another crash This is happening to too many people on different machine set ups to be anything but a GW2 fault. Going to try and move GW2 to my second SSD. --> Crash <--Exception: c0000005 Memory at address 00000000`00002fa4 could not be writtenApp: Gw2-64.exePid: 9032Cmdline: -maploadinfo /repairBaseAddr: 000000013F170000ProgramId: 101Build: 84555When: 2017-12-04T20:55:12ZUptime: 0 days 0:28:14Flags: 0 --> System <--Name: ARYAIpAddr: 192.168.0.2Processors: 4 [GenuineIntel:6:12:3]OSVersion: Windows 6.1 (64 bit) --> System Memory <--Physical: 9659MB/16325MB 59%Paged: 9479MB/16524MB 57%Virtual: 8386058MB/8388607MB 99%Load: 40%CommitTotal: 7044MBCommitLimit: 16524MBCommitPeak: 9762MBSystemCache: 10344MBHandleCount: 38242ProcessCount: 98ThreadCount: 1545 --> Process Memory <--Private: 2115MBWorkingSet: 2054MBPeakWorkingSet: 2200MBPageFaults: 51438224 --> Memory Category Usage (Inclusive) <--[Category] [size(MB)] [Count] Root 998.31 950317 VRAM 696.44 42057 Programmer Data 687.75 412734 VRAM - Prop Tex 301.68 1156 Engine 284.01 219443 Game 260.02 145518 Uncategorized 218.45 474564 Content 183.19 50443 Model-Programmer 141.20 42893 Gr 97.21 136919 Collections 95.75 5989 Dictionary 94.08 1804 VRAM - Gr Postproc 91.39 20 VRAM - Character Tex 70.50 227 VRAM - DDI Shader 68.44 37879 Text 61.68 4579 Gr Umbra 56.50 2044 Art Assets 50.53 14935 Collide 41.57 48084 Character Models 34.59 1618 Composite Models 34.04 211 Composite Tex 33.18 70 Composite Tex Pool 33.18 70 Map 31.60 34005 --> Memory Category Usage (Exclusive) <--[Category] [size(MB)] [Count] VRAM - Prop Tex 301.68 1156 Uncategorized 218.45 474564 Content 183.19 50443 Model-Programmer 131.31 26488 Dictionary 94.08 1804 VRAM - Gr Postproc 91.39 20 VRAM - Character Tex 70.50 227 VRAM - DDI Shader 68.44 37879 Text 61.68 4579 Gr Umbra 56.50 2044 Composite Tex Pool 33.18 70 VRAM - Terrain Tex 31.50 36 VRAM - DirectX Geo Buffers 30.56 1520 Map Zone 26.71 11379 Archive 23.11 38 VRAM - UI Textures 20.25 785 Collide Havok 18.42 39151 Collide 16.84 8177 Gr Model 12.71 27941 Frame 11.95 105 VRAM - World Map Tex 10.31 46 Audio FMOD 10.30 4515 Model Granny 9.86 15302 VRAM - Map Env Tex 9.71 22 --> Error Logs <--ure failedTexture '0x167898' dimensions too smallLoading '0x167898' texture failedTexture '0x167893' dimensions too smallLoading '0x167893' texture failedTexture '0x167894' dimensions too smallLoading '0x167894' texture failedTexture '0x16789b' dimensions too smallLoading '0x16789b' texture failedTexture '0x16789c' dimensions too smallLoading '0x16789c' texture failedContent is referencing a propID that doesn't exist propId='1907337256732033536'Content is referencing a propID that doesn't exist propId='1907337037688701442'Content is referencing a propID that doesn't exist propId='1907337699113665028'Texture '0x167897' dimensions too smallLoading '0x167897' texture failedTexture '0x167898' dimensions too smallLoading '0x167898' texture failedTexture '0x167893' dimensions too smallLoading '0x167893' texture failedTexture '0x167894' dimensions too smallLoading '0x167894' texture failedTexture '0x16789b' dimensions too smallLoading '0x16789b' texture failedTexture '0x16789c' dimensions too smallLoading '0x16789c' texture failedModel '0x082239': Failed to resolve AimIK bone indices.Debug token '0x00000000000F1059': Lightning ran out of space for new bolts.Debug token '0x00000000000F1059': Lightning ran out of space for new bolts.Texture '0x03539b' dimensions too smallLoading '0x03539b' texture failedDebug token '0x00000000000F1059': Lightning ran out of space for new bolts.Model '0x082239': Failed to resolve AimIK bone indices.Debug token '0x00000000000F1059': Lightning ran out of space for new bolts.Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Texture '0x03539b' dimensions too smallLoading '0x03539b' texture failedModel '0x082239': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Debug token '0x00000000000F1059': Lightning ran out of space for new bolts.Debug token '0x00000000000F1059': Lightning ran out of space for new bolts.
  11. --> Crash <--Exception: c0000005 Memory at address ffffffff`ffffffff could not be readApp: Gw2-64.exePid: 996Cmdline: -maploadinfoBaseAddr: 000000013F0A0000ProgramId: 101Build: 84555When: 2017-12-03T20:42:14ZUptime: 0 days 0:33:26Flags: 0 --> System <--Name: ARYAIpAddr: 192.168.0.2Processors: 4 [GenuineIntel:6:12:3]OSVersion: Windows 6.1 (64 bit) --> System Memory <--Physical: 7898MB/16325MB 48%Paged: 7480MB/16524MB 45%Virtual: 8385442MB/8388607MB 99%Load: 51%CommitTotal: 9043MBCommitLimit: 16524MBCommitPeak: 9964MBSystemCache: 8592MBHandleCount: 44481ProcessCount: 101ThreadCount: 1685 --> Process Memory <--Private: 2853MBWorkingSet: 2826MBPeakWorkingSet: 2936MBPageFaults: 6234454 --> Error Logs <--e indices.Debug token '0x000000000000DA43': Lightning ran out of space for new bolts.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Couldn't find projectile effect for skill 'ozBOH.8+KHW'Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Couldn't find projectile effect for skill 'ozBOH.8+KHW'Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Debug token '0x000000000000DA43': Lightning ran out of space for new bolts.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Couldn't find projectile effect for skill 'ozBOH.8+KHW'Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Couldn't find projectile effect for skill 'ozBOH.8+KHW'Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.Model '0x0d8f24': Failed to resolve AimIK bone indices.
  12. Also getting this on a regular basis. Very similar error log. Was happening on old graphics card so updated to 580RX and was fine for a couple of days and then started crashing again.
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