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Flauvious.6195

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  1. I mean, "condition damage" really isn't a thing in most games, because it's a toxic design and frusterating to play against. Most games dot effects are just certain skills that do regular damage over time, like a warrior always has some sort of bleed ability that deals dot that is determined by the same stats that determine the rest of its damage. Condition damage as a whole seperate damage type that completely ignores an armor makes no sense. It's should be something added on to certain skills for the purpose of piercing high armor, a damage supplement to the power damage of your blows. Right now it's just like ok, here you can choose 2 damage types, one ignores armor and one doesn't. Which one do you want? I think there should be no condition damage stat, just some skills that apply slight damaging conditions that scale off power or whatever.
  2. You say that like confusion mirage wasn't one shotting people for months. Condition meta is cancer. There is counter play to power; it's called armor. You know, that stat that's never worth taking on anything but a bunker build because it will be a dead stat vs like 80% of the enemy team? There's also protection, there's invulns, there's applying weakness...
  3. I don't think rev needs to be completley reworked, it's close to being good and unique, just needs a few changes. For one, give each legend an additional utility to choose from. This way you could make every stance relevant for pve and pvp. Like assassin stance is great in pvp, but every single skill is useless in pve where someone else is already giving you quickness and you really dont need use energy to dodge or gap close. Give it another utility that increases its dps that people can take in pve. In pvp it would be a choice of taking more damage vs more mobility. Also it's really just weird how weapon skills have both an energy cost and a cd. Rework it so that one of these things is removed; preferably the energy cost.
  4. Please no, profession mechanic that makes you move around a tablet the whole time would make me drop this class for good. ventari tablet is the worst part of rev, I'd rework that legend completely, not make the whole profession revolve around it. I think rev is good in concept, like a lot of people I think a full rework would be removing energy costs on weapons, and adding an extra utility skill to each legend so you have some choice. I don't think weapon skills need increased cd's, they're already in line with other proffesion cd's. Having extra utility skills to choose from would help the pvp/pve balance; like assassin stance are all pretty usefull in pvp, where mobility is huge and quickness is rare. But none of the skills increase your dps, which is all that matters in pve, so shiro stance is basically useless there. If you add an extra utility that increases dps so you could replace impossible odds with it for pve content, you could buff power rev back into viability. Dwarf stance and ventari could use full reworks on abilities; dwarf abilites are all random and have no synergy, and the tablet is really unfun to lug around.
  5. 7% damage increase is while you have either shiro quickness, jalis hammers, or ventari projectile dome active. For glint skills, since every skill is an upkeep, you get 2% per skill you have turned in. So if you just have one facet active, you get 2% damage increase. Since you can have 4 facets active at once you can get a max of 8% damage increase.
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