starlinvf.1358
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Everything posted by starlinvf.1358
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Legendary armor- no animation??
starlinvf.1358 replied to Dutchdevil.6902's topic in Guild Wars 2 Discussion
But isn’t it the casual open world crowd that complained as much about “pointless effects” as the wvw crowd? That the can’t farm world bosses without going blind. That they have disabilities and the physically hurts them in various ways and prevents them from enjoying the game. and now a subset that claims to represent the whole playerbase is getting mad because its not all the the things that complained about previously. This is a slap in the face to players who have high expectations of others, but claim to be victims of evil devs who don’t play the game and hate my class and hate fun and only make cash shop items I am required to have because of slight QOL, and make go to game modes I hate because I lose too much in them and don’t wanna work with other players because its an MMO and I only solo MMOs. Did I miss anything? This isn’t even that bad a grind. -
Research Notes aren't to my liking
starlinvf.1358 replied to crosknight.3041's topic in Guild Wars 2 Discussion
How was it executed poorly? It did exactly what it was supposed to do..... Drain a ton of trash out of the Trade Post, and altered the cost structure to drain even more mats out of the Trade post moving forward. -
Give luck a spot in the crafting material storage!
starlinvf.1358 replied to iceryan.2516's topic in Guild Wars 2 Discussion
It would be smarter to have less intermediary materials that don't serve other purposes. Or create new purposes for intermediary materials. Like how soles are crafted in pairs, but its only used to make 1 foot armor item. Why is the soles not basically 1 item, if theres never a situation were they'd be used individually? its my belief there shouldn't be a reason to have to store a ton of intermediary materials, not even in the banks, and that they should be used immediately. If you need to do it to condense materials, it should be laid out to be easily condensed into 1 or 2 items at major mile stones in the process. Keep the raw materials easy to store, but don't create new problems by having to add material slots for things you only produce a few at a time. -
What about the Dragon stars plot line from Arah explorable that was never mentioned again?
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I mean, they are run by Koreans.......
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If you think hacthed chillis is trash loot, you need to go back in time and sell them back when the forums complained about hatched chillies being impossible to get in proper amounts.
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Female Asura Player Character's Voice Changed?
starlinvf.1358 replied to SweetPotato.7456's topic in Players Helping Players
We later called this "getting Mcree'd" -
Whats next..!? more of the same !?
starlinvf.1358 replied to Rvoltpt.8453's topic in Guild Wars 2 Discussion
I call BS. The only people who get paid good in this industry are the Execs who fire 15% of the devs per year, and demand more aggressive monetization. Plus given the way people complain, you’d think the community would prefer a brain dead forum user over a paid designer. Or need I remind folks of the “Anet doesn’t listen to the players” rants? -
Except it was a full time position. MMO Economies are notoriously volatile due player tendency to hyper optimize, combined with most of the player base being focused in few areas at a time. If not very carefully tuned, hyper inflation and over saturation are inevitable outcomes. Many dev teams tend to give up and overcompensate in sinks, before just resetting the slate every major release. Ascended and legendary gear tried to recycle existing materials that saw little to no use. Especially mid tier mats. They then paired it with another gating mechanism to slow players down. This self balanced over time, since you could farm everything except leather with targeted effort. Compare that to research notes that are indiscriminate, and not time gated. This lead to a frenzy of sinking out the market, despite the things you buy them with were time gated instead. It did this by demanding insane amounts of notes, even though its framed as salvaging things you were meant to craft first. This was a bad system, and its their long term solution very akin to other MMOs do once and forget scheme. Gods help us if they make a new version of research notes to do it again for a new set of items.
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Super Legendary infused gear that you will need to access the super exclusive Mist zone map to kill the last two trapped gods of Tyria, and then ascend to godhood. AlThe reward for which is custom guild hall housing that is the seat of power, and you spend the rest of time watching all the mortals do mortal thing from your mist realm. And then players will try to raid it, and you defend it by building a maze and then fighting then in person.
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Please add character restart option
starlinvf.1358 replied to DragonStar.1074's topic in Guild Wars 2 Discussion
//For the love god DO NOT UNCOMMENT. This code is bad and breaks everything. A real comment in an AI system code that couldn’t figure out how fix on the spot. -
Morgan Freeman should voice all the dialog like an audio book. Good in theory. But would it be good in practice? Plus if we’re giving out work based on fame and range, then Matt Mercer should do a whole story arc voicing all the characters.
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But how big a percentage of open world players actually use the QOL feature on the regular? The answer is not very big. Most players will not change builds 3 or more times a day to react to a changing battle field. I imagine its still at least 30% that have ascd gear, but not a coherent build. Legendary armor doesn’t alleviate that, so the justification is still the weakest. And its pretty hard to get lower than Legendary PVP armor, since that mode doesn’t even use armor slots.
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The Skyscale Epidemic in Open World
starlinvf.1358 replied to Yasi.9065's topic in Guild Wars 2 Discussion
You mean Griffon, right? -
Tribal Armor Acquisition
starlinvf.1358 replied to Towndrunk.9562's topic in Guild Wars 2 Discussion
But how does a 4 ft tall gremlin fit in armor made for a bear sized human? Its basically required for them to remake the armor for human to non-human, and visa versa. If they do that, they’re just gonna sell it as an outfit. Plus they’ll look different from the reference model. -
When are you going to balance builds in pve?
starlinvf.1358 replied to Sparetent.9756's topic in Professions
Now now….. if he wants to play hardcore difficulty, thats ok. Ok until they start dragging the rest of us into it, due to lack comprehension. -
Symbols and a way to make them more fun(useable in pvp)
starlinvf.1358 replied to Arken.3725's topic in Guardian
I just miss the bug that made the damage bonus multiplicative instead of a binary tag. Watching world bosses melt was something to behold. -
Abomination weapons are facing wrong anet!
starlinvf.1358 replied to Tiviana.2650's topic in Bugs: Game, Forum, Website
This is why so many eyeballed weapons become sociopaths. Have you seen Eye of Rodgort? its a chronic tweaker. -
The short version is that meta builds specifically count the absolute lowest number needed to get Crit chance cap. Prec is only "one" source of Crit chance. And historically the lowest priority, since other sources tend to be additive %, where with Prec its a derivative %. And you only need 100% Crit chance. So once you hit the cap, excess precision is basically wasted. Ferocity on the other hand, while also derivative, doesn't have a cap. So 400% crit damage is better than 300% crit damage, but 120% crit chance is the same as 100% crit chance. The main reason Berserkers is meta, is that there aren't enough sources to hit crit chance cap without "some of it" being from precision. There was a time when Reaper could get 100% crit chance between 2 traits and Fury, and it let you swap out all your gear for Valkyrie's (Pwr/Vit/Fer) for more shroud durability, with no loss of DPS potential. Now on top of this, you also have to consider magnitude of a source for stats. Runes add a significant amount of stats, but not much granular control, since the biggest part of the stat boost is always on the 5th/6th slots. Theres only two instances I know of where a meta build was mixing runes. And thats mainly due to this rare situation in the earlier days, where Condition Duration was harder to get, and two rune sets had condi duration in 2nd and 4th, and an otherwise useless 6th bonus. I can't remember which ones specifically anymore. Anyway. Scholars also used to have a flat 10% damage bonus in its 6th. This is what made the rune popular in the first place. And it stayed there, because its got the highest power and ferocity total out of all the runes.