Jump to content
  • Sign Up

Zunki.3916

Members
  • Posts

    230
  • Joined

  • Last visited

Everything posted by Zunki.3916

  1. Okay I do not get the outbreak. Doesn't it do the exact same maximum potential damage as before, just a bit more potential aoe while less guaranteed single target?! Also the aoe is better avoideable as it seems to be more visible. How on earth is this considered a buff?!
  2. The F5 is horrible to reach and rebinding it is also hard, I have everything bound and set already for years now. I was thinking on makroing the F5 into the F1...F4 as a condition sequence just to come around that.
  3. But they added F5 to make it different from how tempest does it without any benefit and only making the class kitten to play to begin with 🙂 There are so many more than 3 major problems here 🙂
  4. I still think 3 main things are almost mandatory and then add further changes down the line: Remove Energy and make it the cooldown only Bake the F5 into the F1-F4 like Tempest does Remove the 10 stack condition on the gm trait Then what I would further like: Increase the empowered elements duration by 33% with the gm trait rework some core weapons that dont have good access to finishers to have them Remove the 10% dmg reduction from Quickness. You already lose 10% stats AND 10% dmg by not taking the dps traits. Further shafting is not needed. This would not actually increase top end DPS but would open up the class to a greater audience by removing the pain to play it without dumbing the meta rotation all too much.
  5. And in PvE one of the dps traits forces you into double attuning, but that's a limited use case.
  6. Why would you make a condi build with elemental surge and not take arcane power? Also will you ever reach 10 stacks for the 20% boost in stats? At that pont the stab might net more dps.
  7. Yeah but that can be adressed by putting it on both auras AND overloads: For DPS, it could pulse 1s alac every 1s +3s upon completion (7s per overload). You need the trait and quite some alacduration and the trait as a downside For support, it would do the same, but also on auras (x seconds, would have to be balanced), also needing you doing 1 overload (instead of 2 from dps) to achieve 100% uptime. That way you have more freedom but still enough of a downside from providing alac.
  8. Is the weakness from the weaver trait worth more than the additional hp?
  9. I completely understand. The issue is that especially weaver feels balanced around some insane 4 attunement switches and to remove this disadvantage of the balancing the idea was to remove access. Ofc a change in balance philosophy would be sufficent enough to solve this issue.
  10. Yeah right? Energy on catalyst and somehow also the F5 are both totally unneeded mechanics. Put the field on the attunement like tempest and remove energy (a CD does it). Having the F5 is jsut to make it different from tempest, is so dumb bad design and almost prevents me from playing the spec properly, I really hate it.
  11. That they dont have (had?) checks in place to prevent such literal trolling I will never understand.
  12. And because probably many of us think this way it's gonna be rifle 🙂
  13. This is actually so kitten important. If pvp leagues need some stable balance Im okay with that. But PvE/WvW could need medium sized tweaks on a 4 week schedule with bigger stuff on a 2-3 month schedule. 1 or 2 balance patches a year for PvE when some things are this busted makes no sense. Also we have seen how much can be done in little time. Push the tempo.
  14. This is actually so kitten important. If pvp leagues need some stable balance Im okay with that. But PvE/WvW could need medium sized tweaks on a 4 week schedule with bigger stuff on a 2-3 month schedule. 1 or 2 balance patches a year for PvE when some things are this busted makes no sense. Also we have seen how much can be done in little time. Push the tempo.
  15. This is actually so kitten important. If pvp leagues need some stable balance Im okay with that. But PvE/WvW could need medium sized tweaks on a 4 week schedule with bigger stuff on a 2-3 month schedule. 1 or 2 balance patches a year for PvE when some things are this busted makes no sense. Also we have seen how much can be done in little time. Push the tempo.
  16. Would really love staff fire 1 getting a projectile finisher to at least make it a bit better on cata. Nothing ground breaking, but also thematically a good thing Id say. Earth auto could give bleed without being op too.
  17. Playing very similarish builds for many years now, but the song was new to me. Like it, thanks 🙂 If you dont care about max dps potential you can change to 27k hp and be last man standing on pretty much any boss while only loosing about 15% dps, which still is easily enough for any non-cm pug raid, strike or fractal. If you wanna get super selfish, arcane shield is a very solid life safer. And for some dps less the auto stunbreak from tempest adept line is really solid on things like Sloth pugging or open world. Can also now also build in some aegis or stab with the shouts if needed.
  18. Wait until we finally get the ranged weapon many of us want and it is a rifle next xpac....
  19. Maybe VERY UNPOPULAR idea but I just had the "shower though" of a way to make a non/reduced attunement swap ele possible: Elite spec with the downside that you lose all attunement that you did not have the traitline for. You could have a minimum of one and a maximum of two attunements available by design (either take arcane + element or 2 elements = meaningful decision) You would get weapon swap as an upside Every trait that activates on attunement swap would also activate on weapon swap (just like every effect that activates on weapon swap also activates on attunement swap already) The new elite might boost all dmg of chosen attunements and further reduce cd (has to be balanced around this ofc) I think that this could actually work and change how elementalist plays in a meaningful way. Also it does not need a complete rebalance of all weapons as they are balanced around having multiple attunements availabe. If you take them away you can increase the power of everything with the elite mechanic.
  20. It's funny but some classes have been untouched, lackluster and unplayed in pve for years. But if warrior get's gutted to that point there are emergency patches after days/weeks ppl get shifted in and out of the balance team the whole balance philosophy get's changed Not that this is a bad thing, that they said they change their philosophy (we will see if they actually do, one of the biggest targets of that philosophy change should be elementalist) but what happened when other specs were and still are at lower lows than warrior ever was? Nothing
  21. If they introduce new professions instead of new elites with expansions that might be the point where I leave the game behind (unless this happens like 2-3 more expansions down the line 🙂 )
  22. Elementalist, I just like the elements, can't fit into any other class really 😞
  23. I am a bit shocked that no one mentiones that Arcane Power combined with Arcane Surge is one of the strongest condidmg utility skills (also incredible burst) we currently have in our arsenal. Removing the stacks like this would completely gut it's dmg. It can be used in fire centric condi speccs, especially great in less complex pure burn tempest setups.
  24. Numbers on real life average ppl doing actual pve encounters or just top 0.5% players grinding golem? Edit: Numbers dont lie, but ppl often lie using numbers out of context 😉
×
×
  • Create New...