Potential solution to solve magic find pain after reaching a luck of 300.
TLDR: Having a magic find "vendor" that gives essence of luck of 10 / 50 / 100 / 200 / 500 using the "magic find counter" after a player reaches 300 mf.
Background:
End game is supposed to bring QoL to the players (legendary armor / weapons / runes / sigil / salvage kit from gemstore, etc.).
I believe the "magic find / essence of luck" system is currently going against this philosophy.
Once a player reaches max magic find, it can still consume it, and it the account keeps track of how much luck was added since the cap. There is currently no use (as far as I know) for keeping track of it, my guess is that if one day, the limit is moved from 300 to XXX, the new magic fimd value will be applied automatically).
Problem:
Essences of luck are still needed after reaching max level:
- Lunar new year festival, to exchange luck for nice rewards.
- Guild hall / and some crafting recipe.
When salvaging items, each character end up with essence of luck 10/50/100/200. Consuming it means it will be wasted. A conscious player has to:
- be careful not to consume these essences
- move it to the bank
- use an artificer to convert it to essence of luck 200
- store these stack of essence of luck 200 for a long time, in case it becomes necessary.
which is a tedious process, and goes against the QoL mentioned above (and the wallet).
Solution:
Add a vendor where player can buy essence of luck 10/50/100/200, consuming the extra luck stored on the account.
By doing this, a player will never worry about consuming these essences, as it will be able to get them back when needed.
I believe this implementation is somewhat easily implementable, and don't break current vendors that requires essence of luck.
Thank you!