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Mr Greggles.5908

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Everything posted by Mr Greggles.5908

  1. Oh my. No one using longbow has any concern for dps outside of PvP. That's an unfortunate thing about ranger being such an easy class for beginners, we get a ton of longbow/brown bear rangers running around PvE and giving those of us that do our homework a bad name. That works fine if you're just trying to survive basic content without learning to dodge or avoid mechanics, but it's not a dps build. I've proven many wrong about that fact. Pretty much every weapon (except OH dagger and warhorn) has a use in PvE for dps purposes, including longbow. It's great for burst dps builds and competes with the metabuild GS, Sword/Axe. I doubt you've done your own homework, and if you think looking it up on Snowcrows or Qt's website is homework, think again.
  2. It didn't change my opinion either way, as the original problem still exists - Monarch's Leap then Serpent's Strike. They're all factors in considering the weapon skill design, and in my opinion, how skills interact with latency is a part of the design as well. My ping isn't that bad, nor do I think they should go to extreme lengths to suit it. I was simply pointing out that it is not an appropriate ordering of skills in relation to this aspect. You likely can't begin to comprehend what it means to have moderately high ping in games, but I'll tell you, there is a significant population of people that play the game that would agree with me on this. Should everyone outside of the US roll a necro then, is that what you're suggesting, lol? I've found it to out dps dagger in PvE. I use Longbow, Sword/Axe in PvE and out dps most people, but I haven't looked at dagger in a while, maybe it is better now.
  3. It was kind of a joke to say to delete it. I was also thinking of that as an alternative as I would prefer not to remove Hornet's Sting. I agree 100% with everything you've said so far. We can dream for a perfect world right? Glad someone agrees with me, lol. It is a little cool using it back-to-back with Lightning Reflexes though, you gotta admit. I don't think so, but I'm not well versed in the other classes nowadays.
  4. Thank you for the constructive feedback Teratus. I overlooked the Hornet's Sting recharge on Monarch's Leap, not that I use Hornet's Sting an awful lot (and I don't think a lot of people would be able to hit with it anyway in high level play (at least beneficially)). I too never understood the Monarch's Leap after the Hornet's Sting design choice, but it's one that I've grown quite used to over the years. I still think it's a shame that Serpent's Strike is now hidden behind Monarch's Leap, as I would argue it's the best skill out of the three. In fact, I would be so bold as to say that most would prefer [2] to be Monarch's Leap, [3] to be Serpent's Strike and Hornet's Sting to be deleted from the game, lol. For skill preservation though, the current combination seems to be the only one that fits well, other than the prior. For those that are arguing that it now has more mobility, you are simply wrong. Ooc (or without hitting targets, which btw slow you down) the cooldowns are longer, which fundamentally decreases mobility. In a combat scenario, sure it may be higher, but only if you land a hit with Hornet's Sting (which is typically a death sentence if you try it on high skill players). I point these flaws out because I understand the weapon intimately over many years of gameplay both in PvE and PvP. Thanks for stating the obvious about the ping problem being on my end. If you don't understand my point about ping effecting fundamental combat design choices, then you're beyond hope. I'm a ranger main, and also a single character player (I don't like making alts), so telling me to play a different class is certainly not constructive mate. Discussing a skill design change is not whining. And if it is, what does the forum exist for other than whining then?
  5. I think the matter of whether it's better or not is debatable. Not sure what you mean by "has more utility if you hit the target you're fighting", as there isn't a bonus for actually hitting with the skill. While it gives you more direct access to the leap, it sacrifices on direct access to a dodge, which I would argue is far more important in a combat scenario. Take PvE as an example, let's say at the raid boss Gorseval. If you wanted to dodge his slam, you could either dodge normally, or previously, you would do Serpent's Strike, maintaining dps and tempo. Now, if you wish to use Serpent's Strike for the same purpose, you have to prepare it beforehand, which will sacrifice some dps. My ping situation does not influence my opinion on the fundamental flaws that come with the game not allowing mid-air casting. I was simply stating it to explain why it can become a much larger issue to those with higher ping (if you have low ping, good for you). If you could explain in what combat scenarios that it does stand out above the previous way in which it worked, I might be persuaded to agree with you. But at the moment, I don't think it was ingenious at all, quite the opposite.
  6. Does anyone know exactly why they made the change to MH Sword for ranger? I understand the combination on Hornet's Sting and Monarch's Leap wasn't the easiest thing to get used to performing for movement purposes, but the change just doesn't make sense to me. In what world would you want a dodge like Serpent's Strike after a leap? Only 2 cases come to mind as to why they made the change: 1) The MH sword was heavily loaded with dodge skills (both Hornet's Sting and Serpent's Strike)2) Complaints about Hornet's Sting + Monarch's Leap combo being difficult to perform I've tried it out myself briefly in Fractals and it is more clunky now than before. From my 7+ year understanding of the class and game play in general with ~200-300ms ping, the marriage of the leap -> dodge in that order makes for a clunky experience. Any skill that places you mid-air for a fraction of a second (all leaps) (this is exacerbated with lag) with no mid-air casting capabilities is a recipe for disaster in my opinion. I don't play often anymore since the game has practically abandoned veteran players or those that seek challenge, but I'd like to get other ranger's opinions on the change. Thanks guys.
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