I mean 90% of the raids don't really deal dmg if you stand behind the boss or outisde super obvious AoE's, you could argue this change works for the hard ticking AoE's of wrong tile on VG if you get ported, but the fastest way to learn something is to keep repeating till you don't f up. Doing VG training with 30 wipes, but end up killing it at try 31 with noone being ported is WAY more usefull for the trainees than doing it 4times where everyone gets ported by every blue but doesn't get punished for it. The only thing I got annoyed from when I trained 2years ago or more now is the same people wiping us over and over again (was a small guild team), but I rather wipe and get people that know mechanics than easymode trainings that doesn't make people understand that mechanics are punishing. And Tbf what's the point of training easy modes that don't give kp, li or anything. You won't get into exp raids because noone wants someone that did raids where you can kitten up nearly every mechanic, facetank the boss and still get the kill while thinking you're good enough for the normal mode. The step up would still be very big from training on easymode to training on normal mode to spend nearly as much time doing "training easy mode, getting kill, training normal mode, getting kill" as you'd just practice normal mode and get the kill.I'd also argue it's worse mentally to get a kill relatively easy on easymode and then die over and over on normal mode and feel like you start from 0 again, just because it worked on easymode. You are looking at my comment from an experienced person's perspective. I was basing my opinion on the fact that to gain proper experience for raids and without irritating the more elite players (those with higher expectations) an easier mode can be allowed (this is already a concept achieved well in fractals).In my opinion, to bridge the gap there needs to be an intermediary mode that lets people experiment with their play-styles vs the mechanics to understand why certain things won't work well. This is the kind of experience I believe most people outside of the meta were lead to expect of raiding, to challenge their minds in a way that forced them to improve out of design and not rely so heavily on the community and thus ruining immersion.The meta raiding community is consequentially elitist not because of it's own choice but because of it's reason for existing, basically to provide the fastest possible way to clear content in order to maximize rewards (more currency and drop chance rolls). It is my understanding that this very reason is what, contrasted with the fundamental reason more casual raiders play, is causing the ultimate polarity between the player base.This is just my opinion and potential solution the the problem, you can't take it or leave it.