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Kamui.3150

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  1. @"Irenio CalmonHuang.2048"Thanks a bunch for addressing my concerns. Since I was mistaken about how dynamic Vitality affects your HP, I'm glad to know I won't need to worry about dropping dead when a buff effect ends if I was in devastating straits (ha ha!). I'm also very glad to know that the current upcoming iteration of Obsidian Flesh is being looked at, and is acknowledged as not a quite ideal solution. While we're looking at traits, I don't suppose looking at Rock Solid would be a worthwhile endeavor? A Master trait that only gives 1 stack of Stability in a very pitiful range around you for 2 seconds when Attuning to Earth (and doesn't even properly work if double Attuning when you're a Weaver and already have Earth in your mainhand) seems a bit lacking to say the least.
  2. Echoing what some of the others have said here. Is there a specific reason to not just give damage reduction instead of Toughness for traits like Elemental Polyphany and Imbued Haste? Random Vitality adjustments don't affect aggro, but it certainly is wonky when suddenly you being low on HP after a big hit causes you to drop when that bonus Vitality ends. Damage reduction wouldn't have this issue, and would keep with what I assume was the spirit of the original incarnation of the trait making you take less damage. Also, please seriously consider the Obsidian Flesh change on Ele Earth Focus 5 into a PvP/WvW only change. I really don't like the idea of even accidentally pressing 5 on Condi Weaver suddenly causing me to be unable to do anything for several seconds. Mesmers can still fight while they have Distortion going, let Eles do the same.
  3. One bit of the Ele change confuses me. Namely this. This seems rather superfluous considering there is an existing Fire Master trait called Power Overwhelming, which gives a bonus to Condition Damage = to 10% of your Power. This means we've got two Condi Damage traits at the exact same tier, which seems rather silly. Could we potentially get Power Overwhelming changed to be a Power focused trait due to this?
  4. First off, I'd still be hesitant, but a bit more willing, to do the RNG stuff IF it were at like half price for what it currently is. $2.50 US for one roll is a good bit more reasonable to me than a full $5. However, the guaranteed way to get me to buy these mount skins would be letting me pick what I want the way we've done every other gem store weapon and the like in the past. I'd be willing to pay 400 gems for the retextures and slight model tweaks and up to 600-800 gems for the really high end mount skins that have cool particle effects and the like. I hope this will be taken into consideration for how you'll do future skins, as I'm not going to even touch the adoption licenses in their current state.
  5. Echoing this, the launcher is still gigantic for some reason, even with DPI unchecked in-game.
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