Jump to content
  • Sign Up

Delgotta.3817

Members
  • Posts

    17
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Delgotta.3817's Achievements

  1. using the utilities should make you WANT to flip it and weave the skills on a near rhythmic way. an offensive buff and ability that ties into a defensive buff and ability that empowers the next flip. it feels punishing to use the utilities.it opposes the nature of the flip instead of a harmonic unity.
  2. small gripe. needs a bit more synergy with core traits, and third strike on greatsword #1 human female animation as a "uppercut" feels slow and doesn't fit as final strike. needs to be more visceral, like a slam.
  3. had fun with necro, utilities need some buffs to make them worthwhile, possibly a pulsing effect, or a secondary lingering effect while on cooldown. not much complaining, and seems to be the clear winner of the 3. mesmer, absolutely no synergy with core traits. half the traits were useless. have blades work with all clone, illusions and phantasms. I also agree, its too projectile based. have some unblockable, or a trait that when reflected instead reform into a blade. guardian, the clear looser of the 3, too much sacrificed for so little gain, wasn't even fun. needs to ditch the tradeoffs and focus on being enjoyable. btw, i absolutely refuse to acknowledge the elite names and will forever call them "Alchemist" "Psyonic" and "Kensai" respectivly.
  4. Torment was designed to punish opponents for trying to cover the distance while kiting. Now it provides far less threat. In this current form, at least have torment inflict a non-hp based condition if the target moves. Higher hp loss if stationary, but lower hp loss while moving with a chance of slow, chill, cripple for 2 seconds while moving., this would force players into the choice moving or taking the hp loss. **edit** adding a function like the red light/green light boss mechanic would also work as well, but cause increased hp loss instead of blind. as it stands, the new version would encourage players to rapidly hit "asdwasdawdas" to reduce the effect. changed instances of damage to hp loss due to filter
  5. Please keep the boonsteal from Opportune Extraction on corruption rev!!!!!
  6. I only have 1 compliant about the changes, Corruption line is less "corruption-ish". I loved my opportune extraction boon steal. steal a boon, give a condition. it was nice flavor.with the changes to banish enchantment, this could be rolled in to the 3 hits. steal the first boon, corrupt the second, remove the third. And bam! i'm corrupting things again!The last thing i want is corruption rev to feel like a condition necro, Rev should be more about corrupting others, and less about self corruption. we already have the necro doing that.
  7. This is what i use. http://gw2skills.net/editor/?PKABcel7lZwwYXsKWJOSPtJVA-zRYYR0AfwWEzOkAVCJKCiZCoqB-e
  8. to avoid any unfair issues, both gender outfits should be available to all races. if an overly large and scary male char wants to run around in a mini skirt, why the heck not. just put a toggle to filter skins allowing the selection of "male" " female" and "all" (after the overly tedious work of fitting the skins obviously, i know its not easy to do the art for them). but this would allow players who like the male armor on asura to keep it, and those that dont to have female armor on the female asura. over all, it adds alot more customize options to the table.
  9. http://gw2skills.net/editor/?PWzAYl7lVwsYgMP2JO2PmpUA-zRQYfUstImdKBJRDUEkoSoaBlFHA-esorry, didn't save the build
  10. this is based off of a Guardian build I use, should give you the play style you are looking forhttp://en.gw2skills.net/editor/?PWzAYl7lVwsYgMP2JOKPupUA-zRIYfU/XGBlqVXViNA-e
  11. I wouldn't mind an invite as well to try you out
  12. We already have several ways to renew justice, personally i would like to have Protector's Strike renew one of the other virtues instead. slotting invigorating bulwark and running virtues makes this new change lackluster. as a core honor-valor-virtue guardian, using virtues is often a waste for me, as a passive permeating wrath is better than a burst in most cases.Meby this is crazy talk, but i would like a core revision of the virtue system. make them passive toggles, that have a self-group mode and when one is toggled to group, the other two are reduced in efficiency.make them similar to facets, there have been many great ideas posted on the forums over the years.
×
×
  • Create New...