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thundermarch.5643's Achievements
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@Lokko.7534 It is precisely because of this kind of remarks that there has been nothing for 10 years ....
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omg ! OMG !!!!! ommmmmmmmmmmmmmmmmmmgggggggggggggggggggggggggggggg !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THANKS SO MUCH FOR THIS !!! I can't tell how happy i'm !!!! I'm trying right know and i'm happy of the new texture ! AND ITS HARD BABY !! THANKS A LOT !!! So glad to explore this new world ! Anet your awsome !! I've been waiting for it all these years (and that's not a complaint) ! I discovered SAB at these very beginings and I'm really happy to be part of the guildwars community and to have this great festival. He is for me the most original, the nicest and the funniest ! Thanks you for putting all these references to the games and I'm going back to jump quickly into this new world of testing ! Lots of love to you anet !!
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Follow up to the June 28 Balance Update Preview
thundermarch.5643 replied to Josh Davis.7865's topic in Professions
Hello, I just wanted to say that the chronomancer changes are very good and this profession needed it !! I understand that people are upset for the change of this traits or other but in my opinion the update of old and new profession but they will only make the game better. Adjustement need time and we will all happy once we will have try them 😃 . Not to say that banner are an heavy change (for exemple) but it's an mechanic from the begining of guilds wars 2. The game need to be adjust in all of his life to continue to live on in the future and patched when profession mechanics need to be balanced. I think patch like this will mostly attire old player bored of the old mechanics, and they will try the new one ! To finish, I'm very happy with the work of the balance team and I wanted to thanks you again ! (and sorry if i have some mistake in my english x) -
Ranger - Drake pet broken dmg
thundermarch.5643 replied to Ellywan.9273's topic in Player vs. Player
https://ibb.co/tsNBv9K one hit , 10k -
Thanks Anet for balance the fire on guardian , revenant and minion Necro it's way more healthier to play now =)
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6 gardian in a ranked game
thundermarch.5643 replied to thundermarch.5643's topic in Player vs. Player
it's not an argument but okay we should stack classes by 6 now and the only condition is to have one perk different ? In any case this is a problem. And what garduan didnt burn in this screen for you ? just kidding , the main problem is that this isn't healthy and we cannot even roam to return the fight as they could put to many trap on far -
https://ibb.co/M2X3bJ9 This is becoming a meme at this rate... This is totally stupid to allow this kind of matches and to think there is no problem with that class...
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Skyhammer Favors the Burn Guard
thundermarch.5643 replied to seraph shay.6170's topic in Player vs. Player
And i dont talk about DH avantages, to begin with. if you wanted to do it please be honest and say they can opressure pple and block , invlu , TP too , stealth etc etc Saying you can walk away and clean you when it perma burn you and push pressure isn't true for a lot of classes -
Skyhammer Favors the Burn Guard
thundermarch.5643 replied to seraph shay.6170's topic in Player vs. Player
Nah condition in general is not blockable like the wiki Said. And no they don't only have spear of justice on damage hit that is unblockable :) Weapon skills Guardian tango icon 20px.png  Zealot's Flame Zealot's Flame — TorchGuardian tango icon 20px.png  Pull Pull — GreatswordGuardian tango icon 20px.png  Ring of Warding Ring of Warding — Hammer For exemple.... The concept of having a alteration to burst in m'y opinion is not a problem it s when a class spam it like it breath AND have monstruous modification on it. Plus i dont mention that there is more rune to boost than other alteration (like confusion or bleed) -
Skyhammer Favors the Burn Guard
thundermarch.5643 replied to seraph shay.6170's topic in Player vs. Player
And for our beautifull skyhammer we can all check what to spam who is actually unblockable on this little tiny point ... Basiclly whatever is an condi aoe spam on this point and not a projectil will land I think it's a problem when the result of a fight there is partially made by a factor like '' xx spam most in condi '' it's unhealthy in m'y opinion -
Skyhammer Favors the Burn Guard
thundermarch.5643 replied to seraph shay.6170's topic in Player vs. Player
https://wiki.guildwars2.com/wiki/Unblockable"Most skills that only apply conditions or control effects (and are not projectiles) are unblockable." What do gardian ? Flame, that are not projectile , so they are unblockable . What dommage flame does with gardien ? Way too much Can it kill in 3sc people and that's why everybody complain ? Hell yesIs it a good reason to carry the game and over represented actually in Every game ? Yes totally Thanks you -
Skyhammer Favors the Burn Guard
thundermarch.5643 replied to seraph shay.6170's topic in Player vs. Player
yes it totally give favor DH burn , massive alteration (like ranger trap and rev) and thats it's not normal. Secondly the game is totally broken by which team will have the DH burn on their side to win... -
Add some new game mod in player versus player , i'm bored in conquest game mod , we need diversity ! No more roaming ! No more decapping ! Let's give us some kind of new PvP objective maps ! 1) capture the flag game mod : flag in middle people need to bring back to their base. Player who hold the flag cannot fight (?) and need to be bumped to drop it 5v5 game 2) escort :(like the game ''team fortress 2''* ) One team should be next to one caravan on order to make it move , enemy should push them back. If the caravan is in the opponent team they win ! 5v5 game *hat not included 3 Siege mod : (like the game ''chivalry'' or ''mordhau'') In 3 point to hold. ennemy should take the strategic objectif against defender in order to attack their base and kill lord. It will be a bit like stronghold but with only one side and ennemy should hold point enough time in order to go forward 10v10 game 4 soccer death match One ball in the middle of the ring that can only be controled by cc. Should be pushed in the other goal. When the score reach 7 goal the team win A 5v5 game in team deathmatch I think this could adds a lot of fun and a lot of new build