Thanks for "balancing" the game mode. Nothing is more fun that autoattacking for 5 damage each while waiting for your skills to come off cooldown. But yes, bunkers are a problem, so let's remove more tanky amulets so the autoattacks do 6 damage instead. But if something does 10 damage, nerf it to 2. Great balancing philosophy. This game is a snoozefest. Everything we were promised with the last February patch has not come to fruition. We were better off if that patch hadn't existed, given how boring PvP has been ever since.