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Oddtz.2376

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  1. I was excited when Warrior got access to quickness, believing it would dethrone Firebrand as the go to heal/quickness or at the very least reduce Firebrand’s market share a bit. Unfortunately, that didn't happen. After playing heal/quickness Firebrand and numerous variations of heal/quickness Warrior, I started to think about the balance changes it would take to bring Warrior closer in capabilities to Firebrand. I came up with 3 small changes to core Warrior that I think will help a heal/quickness build. 1. Swap the regeneration pulsed by (Banner of Defense) with the resistance pulsed by (Banner of Tactics). Currently it is possible to keep 100% quickness uptime with just Banner of Tactics, you just need 100% boon duration and 100% alacrity uptime which will need to come from someone else. On the other hand regeneration is an important boon in healing builds as it handles chip damage and keeps your allies topped off so you don’t waste larger heals on small damage, because of this it is more common to run both banners and have less boon duration. This also has its downside and this only leaves you with 1 shout which is your primary burst heal, limiting your healing capabilities; the nerf to (Tactical Reload) didn’t help either. Having regeneration on Banner of Tactics would free up a utility slot for another shout, increasing healing capacity. 2. Swap (Double Standards) in the Discipline Specialization with (Warrior’s Cunning) in the Tactics Specialization. I believe this change speaks for itself, Double Standards and Warrior's Cunning are the two vital traits in a heal/quickness build. Having them in separate specializations limits build diversity as only one free specialization slot remains. Most other support builds have their important traits all in one specialization, like Firebrand. 3. Change (Mending Might) to heal the ally as well. Warrior doesn’t have a support main-hand or two-hand, but warrior does have (Fierce Shot) on rifle and (Keen Strike) on dagger. Both of these skills grant might to allies, turning them into pseudo-support weapons. The base healing of the trait might need some changing, perhaps decreasing the base healing and increasing the scaling or treating it like the thief trait (Shadow Savior) where allies are healed more than yourself.
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