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Musaroxy.2874

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Everything posted by Musaroxy.2874

  1. I've not experienced any trouble with the last jump at the clockface, but I've for sure had trouble with the breakaway pieces near the start and just after the leap of faith jump. Yesterday they were appearing suddenly, without doing their animation, and I assumed it was latency, but today I've seen it as described in other comments here. It's happened consistently across every instance of the Clocktower today, even after exiting to a different map and going back in.
  2. The red text is a bit hard to read until you get to the lower levels but this is really cool! Would love to see a post explaining them like Fenom mentioned, I'm surprised how many were unfamiliar! Very intriguing!
  3. Got the Ultimate version, also experiencing this, hopefully we hear more.
  4. I'm doing some research for a character, and having a hard time figuring this one out.In the years between GW1 and GW2, about how many generations have passed? The only solid lead I can find is Gwen and Logan, and I vividly remember the whole deal with her gravestone listing her as his great-grandmother, and then later it being corrected to "ancestor" which is far less specific.
  5. The first time I received the letter from Mechanist Ninn, informing me of the restoration of the Asura Gate in the Eye of the North, I was excited, and hurried to complete the new content. The second time I received the letter, I merely deleted it and moved on.I have now opened my 26th letter, and cannot help but wonder if it will ever end.I was never bothered by having so many characters, a fan of Fashion Wars, I was always happy to create more. However now, I am confronted with an inescapable fate, as every character that I have not played since the March 17th update is met with a little red "1" over their inbox.While I could simply run through all of the characters I have not yet been greeted by Mr. Ninn on, it feels just as tedious as coming across the letters by accident.Please Mechanist Ninn, I've visited the Eye of the North many times now, I've upgraded your Asura Gate to the maximum, I've upgraded the whole hall.I dream of a day where I may log onto a level 80 character, and not be greeted by "Restoring the Gate Grid at the Eye of the North."
  6. The simple answer here is that an Experience Booster is not a Utility Item.Here is the Utility Item page on the wiki, where it lists just about every utility item available.At least I'm pretty certain, I've never actually tried it myself, but from my understanding it wouldn't work based on the game's definition of Utilities vs. Boosters.Hope this helps!
  7. As someone who enjoys emotes, I really do like that this gives me a reason to complete the meta achieves other than just to fill out my wardrobe. With that in mind though, I wish they were a little easier to get than this. (40-something achievements for the Grothmar Meta, ouch.)
  8. It's certainly not the first time, however what caught me by surprise is that every single one of these is voiced dialog. It sounds like it's mainly the VA's for Caithe and the Female Sylvari PC. I can't identify the voice of the male Sylvari with new lines off the top of my head though.There was a similar instance of new voiced dialog some years back too, but all that dialog seemed to stop happening not long after.
  9. Hanging out in the Grove today, I've got the dialog engrained into my memory quite well since it's my favorite city. However I've found myself surprised at hearing quite a fair share of new little snippets. Examples include "Plum wonderful!" "Oh my goodness, poor little petals!" "Smell that? There's a hint of mint in the air." and "Ah thorns! I forgot to sharpen my blade!" Is anyone else catching all these new dialog bits? Is anyone hearing new dialog in the other cities as well? I haven't heard any of these repeat yet and it's making me feel like I imagined them.Edit:More that I've come across as best as I could catch them."Bop-bop-a-dee-bop-bop-a-doo""I'm going to sleep well tonight.""Never underestimate wisdom(?) in the face of overwhelming odds."
  10. While it's a shame to lose Almorra, I'm hopeful that they'll tackle the fallout in an interesting way. Supposedly Laranthir of the Wild is supposed to take over the position of leading the Vigil in the case of her death, and I'm curious how that will go when he's been MIA since the end of HoT. Is he still around? Will there be butting of heads between him and Jhavi since, despite him being the one who is supposed to take over, she's the one most-involved here, with a personal stake to boot.
  11. I adore the baseless notion that our next Elder Dragon fight will be with Bubbles, but rather than going to Cantha, (It was my favorite part of Guild Wars 1, but I don't feel like now is the right time, especially considering the Human-centric streak we've been on.) we'll be going to whatever homebase/city the Largos have. I dream of sprawling cities at the bottom reaches of the ocean, kept air tight by large air pockets created through tech/magic the Largos use. (They don't seem like they can breathe water, since they wear their masks at all times, including underwater.) Luminous cities that are threatening to be flooded by the force of the Deep Sea Dragon's expansion across the seas. They already lost their cities to the south, and now, much to the dismay of many of them due to their honor-based culture, the Elites in their society have elected to enlist the help of the Pact (and by extent the Commander, who is perhaps contacted specifically by one of the Largos who has seen them in action. I.e. Sayeh.) in order to not have their honor tarnished by another massive loss. I don't know for sure whether this would be presented through an Expac or a Season, but I imagine as time goes on Current Events start popping up across the world of Tyria, starting in the south and moving north as people talk about ships disappearing like they did back in the days after Zhaitan rose, and how the bodies of water seem to be straight up possessed. We're airdropped from an airship and guided down through various underwater zones to the city, where we start to consult, plan, and learn more about the Largos, until the bubble bursts (quite literally), and we're met with our first confrontation with the unspeakable nightmare that is the Deep Sea Dragon.
  12. So, with the next episode approaching in four days, and a phenomenal trailer just released, now is as good a time as ever to try and pin-point where War Eternal will be taking us. There's complete freedom to theorize whatever anyone thinks is a possibility here, but first I'd like to pose an idea.The Tarnished Coast.There's actual evidence (Okay, theoretical evidence) for this to be true! Let's start with the narrative basis for this. Aurene. Aurene was first introduced as an egg which Caithe had stolen away from the dying Master of Peace, and taken on a roadtrip into Auric Basin, where we intercepted her, and wound up taking the egg to Tarir for her. The Tarnished Coast is obviously not the Maguuma Jungle (Although the Maguuma Explorer Achievement would tell you otherwise.), but it is much closer than Thunderhead Peaks, it would be somewhat of a narrative full-circle if we wound up back here after all this time, where Aurene was born, and where we will avenge her death.Caithe's Requiem Story. The art for this story, whether people like it or hate it, is interesting, because unlike Rytlock and Zafirah's pictures, where we definitively can tell they are somewhere within the Thunderhead Keep, and possibly even have the images depicting them in the moment as the story runs through their heads, Caithe's shows her.. In the Grove, with the Pale Tree in the background. A little strange isn't it? That she'd be there, instead of near Aurene, or somewhere in the Keep? It could be that for this one they just decided to have here there for the mood of her talking about the Sylvari, but it's still somewhat out of place, unless we are perhaps, going back there?More narrative circles. We learned of the egg from who? The Pale Tree. The Pale Tree depicted in Caithe's Requiem story, and who is, in fact, on the Tarnished Coast.The next big point is the mechanical purposes. For starters, should it be an actual part of the story and not just a cool shot for the trailers like it was in the All or Nothing Trailer, in one of the earlier previews of this episode, where the Skyscale was announced, we see Kralky taking a tour through the sky. So surely if this is in a map in Tyria and not in the Mists or something, the location has to have a rather large area of sky in it. Even if it were an instance. Where is there that was sold on having a sky/canopy section of the maps? Maguuma maps.Next is the Skyscale, and the Wyverns we see in the trailer. Now, we know Wyverns aren't solely Maguuma-based creatures (See: Siren's Landing), but they are most commonly placed there. If we're going somewhere with a WHOLE lot of Wyverns, logically it should be closer to Maguuma than to the Desert, right?The geography. We don't see a lot of the geography for these trailers, Arena Net is doing a fantastic job at keeping it under wraps, but what we can see from the announcement trailer, the Exordium preview, and the most recent article about the episode, there are a LOT of Maguuma assets used, and, namely in the Skyscale trailer, islands.Why are islands important? Because of the geography of the Tarnished Coast! If we look at the region between Rata Sum and The Grove, there is notably a curved coastal landmass that trickles off into multiple islands, the right geographical shape for the spaces we seen in the screenshots and trailers. It's also notable that if we estimate the map goes from the bordering maps of Rata Sum, Metrica Province, and The Grove for the top, all the way down to the last two islands before Draconis Mons, then we'd have a map with size comparable to both Thunderhead Peaks and Kourna.These details aren't perfect evidence though, of course. There's plenty of reasons for this to all just be coincidence, and admittedly some of the points are very thinly stretched, with some notable flaws being: Bordering two cities and a starter map isn't quite in line with the way ANet does things post-Living World Season 1, and it definitely seems like dealing with an Elder Dragon there would have some unintended side-effects on the locations.It's SUPER far away from the rest of the maps for LW4. Thunderhead Peaks wasn't necessarily in the Desert, but it definitely wasn't on the opposite end of the world map.Why would Kralky go there? There's really no particular reason, unless the Pale Tree looks like a tasty magical threat.Insane theory or not, I can't wait to find out where we're going, and what other theories people can come up with! :3
  13. I've only done 100% Map Complete once, but I do enjoy from time to time picking a random map and completing a bunch of Points of Interest to simply see the scenery of a map I may not visit often.
  14. All of the Dragons look just monumentally amazing, but I definitely have to say, as someone who absolutely loves the idea of DSD being this incomprehensible deep sea terror, your design for it works just as well for me. FANTASTIC piece here.
  15. I wanted to point out one common misconception that seems to be popping up a lot here, which is that Necromancy is a sort've taboo among the races of Tyria. It's quite to the contrary in fact. Despite the common running theme of facing off against undead creatures, as long as you understand common sense, you're fine. Humans have a respect for Necromancy stemming from one of their very Gods having a connection to it. It's not appropriate to walk around someone's corpse as a crash dummy, as seen in Ghosts of Ascalon, but there's no outright shying away from it. (For Human Necromancers see Priests/Priestesses of Grenth, Exemplar Kerida, Priestess Rhie, ect) Sylvari, while very connected into nature, are a naturally curious race, and since the opposite of life, something they're surrounded with, is death, many of them have an immense fascination with it, and how it works. (This also applies to other professions that aren't nature-themed, because they are curious and will try anything.) (For Sylvari Necromancers, see Trahearne, Killeen, various Nightmare Court NPCs, ect.) Charr are also good candidates for Necromancy. Despite magic not being a popular choice for them due to their past with the Flame Legion, Necromancers are often seen among the Ash Legion. Along side this, it makes sense for them to look into such arts, due to the constant barrage of Ghosts they face in their homelands. (For Charr Necromancers, see Nameless Ash Legion NPCs, ect, I don't know many of the Charr NPCs sorry.) Norn also have ties to Necromancy, due to their connection to Raven, which is stated very well by JTHMRulez.9378 above. (For Norn Necromancers, see the NPC literally named Necromancer, Raven Shamans, ect.) Then finally we have the Asura, who, due to their diverse ways of scientific discovery, are perfectly suited for Necromancy. The art of undeath meshes greatly with their colder methodologies. We have Asura Necromancers going back to GW1. (Oola being the number 1 example, and quite possibly Blimm, since despite his profession as a Warrior in GW1, he delved heavily into "Necromantic Golemancy". A similar venture to Oola's famed work.)This Necro-centered post can really be applied to any profession too, because there's really not a whole lot lore-wise that makes a certain profession fit a certain race more, aside from obvious surface connections like Ash Legion -> Thief, and Sylvari -> Ranger. If you're new, it's really best to just pick whichever profession and race combo you like best.
  16. "No no no- no no no- no no n- no n- no no no! We have to go the Armory! That's where Zadorojny will be!"The best part of GW2.
  17. Sylvari are able to suit any of the professions, because of how wildly spread across the board they are in personality and purpose. Of course Humans are the same.Asura would easily suit all of them, though the heavier professions may seem out of place, there's the Peacemakers with their techno-heavy armor and shiny hammers.Norn are incredibly versatile as well, even if at a glance a profession doesn't seem fitting, there's probably something to support it, if you look closer.Charr have been covered pretty well by everyone else here, but I have to say, Necromancer is perfectly suited to Charr as well. A number of Ash Legion NPCs are Necromancers, and with all the ancient Human ruins around? Easy pickings for minion-making.While some professions seem more thematically suited to some races, there's always a reason for others to fit that race as well.
  18. Speaking as someone from the "Trahearne was Okay" camp, I just wanted to add a few things here. On the topic that keeps showing up about "spotlight stealing", as someone who believed this, and then didn't, I can see where it comes from. If you aren't Sylvari, you're very suddenly ripped from your very specifically personal story, where you did things in your own race's territory, and did things with the Order you chose, into one singular storyline, that, while still having choices, doesn't have as many with such a huge impact. And these choices are often all given to you by one single source, Trahearne. Meanwhile, if you've been a Sylvari the whole way, the personal story prior, becomes more like a build up to the Pact Storyline, and following this Firstborn's Wyld Hunt.But this is purely just my 2 cents, happy posting!
  19. I've been running into an issue similar to this, when it says to speak to Tonn at the end, I find him floating in the air, out of range.
  20. This happened to me around the same time this post was made, in the same spot, and I can confirm that it is still happening, be it a little later in the story when It blocks the progress to finish the quest and has happened twice in a row now.
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