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Widmo.3186

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  1. Cata isnt the worst, hammer cata IS the worst and if you think otherwise simply you havent fought a decent player yet. However dd cata for example is playable just like any other spec, core ele included. I still havent bought EoD because it has no fun specs in it, and cata is a good example - its just another version of core ele, no good utilities so all you have are traits, traits that do only one thing - boost your all stats. Wow, what a cool mechanic, thank you ANet. So no, cata isnt bad, but its just as boring and mediocre as it could possibly be
  2. I could bet my liver, lung, kindey, house and car everytime there's relink, that Gankdara is not gonna get a link. 9/10 cases Im gonna be right, with money that I won I will simply buy new organs for that 1 time
  3. Masochists want to have fun playing games too
  4. Lets say we have an Olympiad, racing sport. During race they encounter fork, left road or right road. Left road is 2x faster than right road. 95% of racers pick left road. And now you ask 'why almost all of you pick left road?' Dont blame players, meta-slaving is common in all types of games. Blame developers that they left both WvW and sPvP modes, either with balance or updates.
  5. Lol, what did you expect, its 5v5 mode in terms of gw2, of course its gonna be toxic. Look at all MOBAs, like LoL is called king of toxicity for a reason. WoW is not so far behind, if you play rbgs or arenas with your friends, its fine. But have you tried playing lfg with total randoms? Usually mid players are gucci, but lowbies think theyre gods at 1.2k rat and like to flame, and so do high ends, because they think they already won WC after getting 2.4k two times in a row. I love toxicity and its one of the main things im looking in PvP modes, so I enjoyed it both in WoW and in GW2. GW2 is way more casual in terms of ranked pvp, but calling it way more toxic than WoW? Lmao, yeah, you either play with your friends all the time or have been incredbily lucky with lfg. Imo toxicity is one of the last problems of gw2 pvp PS: Okay, Ill actually give one thing to OP. Whispers. I agree that gw2 players really, r e a l l y like to whisp after...whatever happend. They lost, they whisp, you lost, they whisp, god is dead, they whisp. Sometimes you feel like you play Whisp Wars 2, but its fantastic if you hold private collection of all salty whisps. Boi, thats neverending goldmine.
  6. Sometimes just looking at PvP subforum titles is meme itself https://imgur.com/a/D44W9Ey What more can I say... https://imgur.com/a/Ikfrww2
  7. Theres nothing wrong with running from fights, either if you engage or if enemy engages. But if you keep engaging 1v1, then losing, going ooc and repeat - Id honestly start being toxic as well, and siege your right after. Quick reminder - if you disengage and engage again during roaming, its okayish cuz you might want to switch builds (some matchups are just a joke, hardcountering). If you go ooc during proper 1v1 - you lost. Thats probably the 'hidden rule' youre looking for.
  8. February 2020 patch was okay if they continued updating and fixing meta/balance constantly (as they promised to). But it didnt happen, and because of that this patch was really, reeeally bad. Gave more canc*rous builds than there were before, promotes bunker gameplay, destroyed some classes completly (or at least 3/4 of their builds), and just straight up made game even more boring than it used to be. Like for real, after patch meta was not about what is good, but what was least nerfed or forgotten to be nerfed. Great balance system, focused on lack of skilled dev team xD. For many people that I know this patch was like a nail in the coffin, game just became too boring to play it like a main entertaining free time game, for some even too boring to play it at all. I feel like its just a hallmark of ANet - lots of promises, one patch that could be beginning of the new, fresh, better start, and then complete waste and situation becomes worse than before. Oh, and also lets dont forget lots of excuses. Q_Q covid, Q_Q new expansion, Q_Q life is hard. What a joke, biggest advantage of gw2 in MMO market is its lack of monthly sub compared to like WoW or FF14.
  9. 1 - no Im not. Been there done that, read chat during ESL streams (prime of pvp age), heard streamers from outside of gw2 mentioning it, it IS a thing. Of course its possible to tell whats going on, but thats for people that play the game, and even then during bigger teamfights you dont see all the stuff you should see. And game is not even close to being complex, quick example - look at how many bots que ranked and what divisions they reach. Watch WoW arenas, I can show it to my gf and Im more than sure she'll notice what button/skill is being used. In gw2 its clunky, for outsiders its just a bunch of randomly happening stuff. Thats the plus of gw2 combat that some people see (dynamic combat) and minus for viewers/streams. 2 - Without conquest from the beginning this game could overcome WoW combat. Sadly class specifics and balance were created around conquest, 2s/3s/TDM are not examples, because they were added in late HoT/PoF which is waaay too late to change anything. What type of content? Bunker content that most people just snooze about on forums, roaming thats constantly being cried on forums (I see 'how to handle and balance roaming' thread more than once a month)? Conquest promotes lots and lots of toxic builds, way more than arenas in MMO could ever provide (not only WoW, counting other MMOs as well). Yes, it hyperboles, but core remains true. And best example of that is why certain pvp company left, gw2 pvp advertisment is dead, and gw2 is one of the least watched 'big mmos' on twitch.
  10. Im tried of repeating myself about whats wrong with gw2 pvp, so Ill just shorten it to some things why watching gw2 is way less popular than WoW: 1 - type of combat gw2 presents. Its just a clownfiest of smashing skills, sitting on top of each other, and using flashy animations. Sometimes even players cant say whats going on, now imagine what it must be to just sit and watch it, and now imagine what it must be to sit, watch it and have no idea about the game as outsider. Some people might enjoy playing gw2 combat, but watching it is one of the most painful things on eg. twitch (check old ESL stream comments if you dont believe me) 2 - conquest mode. Jesus kittening christ, why, why why why. Like yeah, we get it, was fun first year, maybe second. But believe me, not only playing but also watching people que arenas is uncomparable to conquest. You have action, in terms of WoW you have clear combat (CC/channel/cast/kiting etc) as long as guy playing has good UI, you have clear winning mechanic. Everything works. Meanwhile in terms of conquest, no matter what meta it is (usually the same btw), its boring, repetetive, and unfun. And tbh I cant see it other way, standing on colorful circles straight up promotes bunker gameplay. And in 99% cases bunker gameplay is not fun to watch. Obviously there are way more reasons, but just those 2 remove potential over 3/4 of the viewers.
  11. First of all - good cele weaver shouldnt have much problems in >90% of matchups Second - there are almost no good weavers, so dont worry I shouldnt reveal secrets as ele, but I dont think most people reading this will know how to utilize what Im about to say, so w/e. To begin with, spend some time learning whats the guy rotation. Most weavers nowadays are just smashing keyboard, following same pattern they are used to play, they dont adapt and change their playstyle, just keep doing same mistakes. Especially water rotation, learn how to cancel it. Chill, biggest enemy of all ele specs. Good ele will know how to maintain cleanses and honestly only 2+ necros are a problem, but once again, good ele is rather rare. Kite it, something most people underestimate except 'pro duelers' league. For example in WoW even mediocre players know that kiting is one of the most powerful weapons in game, meanwhile gw2 players are common to tunnel vision. Similar to kiting, if you can keep range then you have clear advantage. Pay attention to gap closer CDs. And last but not least, learn when to spike. Good weaver can maintain really high level of defenses, but even those have open windows. Similar to fighting warrior, pay attention to what he does. And to answer some ideas from the thread - herald after nerfs is not an issue vs weaver. FB is not an issue vs weaver. Druid is not an issue vs weaver. Scrapper is not an issue vs weaver. Mirage is not an issue vs weaver, neither condi nor power. Necro is not an issue vs weaver. None of those classes are in advantage vs good Weaver, at best it will be stalemate, but in most cases on similar mechanical level its weaver on top (after less or more time). With rest I more or less agree.
  12. Welcome to conquest 'PvP' mode. Why do we even got it in first place? Because ANet wanted to be a special snowflake as usual, during that time WoW was still in its prime(ish), especially in terms of PvP, everyone loved arenas, but not ANet. ANet wanted to make a different game, without holy trinity, without arenas, without mounts. And how it ended? First expansion we started getting specs that we can call support/healer/tank. Second expansion we get mounts. Somewhere meanwhile we get seasonal 2v2 and 3v3 modes. Why? Answer is simple, BECAUSE ANET IDEAS DONT WORK. Now its too late, but if in the beginning ANet balanced classes, skills, game around usual 2v2, 3v3 etc. modes, I can only imagine what it couldve become. So, all in all we got gamemode that is the only ranked mode, most ppl agreed that its boring and left because instead of fighting you focus on holding colorful circles (look at the population back and now). Its also boring and painful to watch it, during 'esports age' on twitch there were constantly comments from people not knowing whats going on, or commentators not knowing how to make bunker wars interesting for viewers (thats why ESL left and never came back again). Ill leave mechanical skills talk alone, because bots reaching plat division (and there been many examples of that) speaks for itself. tl;dr - in my opinion gw2 is the best example why gaming company shouldnt try to be a special kid, if something works just follow it, copypaste, make own version of it. Because if you dont, in 99% cases you gonna fail without proper management. And thats what happend.
  13. Dont start 🙂 And about getting lots of new players, its really pink glasses point of view. Especially with current advertisement of ANet. Atm most MMO PvP players that are looking out for new games to try out are keeping an eye on Lost Ark, thats the most promising one. If EoD is gonna bring some new players, its gonna be PvE ones.
  14. I remember ppl defending it with: Meanwhile I see raw 19k hp here, with full monkey AoE spam. To get similar amount of damage ele would have to be not even 12k hp, without stealth, barely superspeed and without easy boon stacking (im talking about infamous FA builds). Wonderful balance.
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