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Dusty Moon.4382

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Everything posted by Dusty Moon.4382

  1. Most of those guilds are way bigger and if they go with the every 2vweek relink, there is not much chance that happens again.
  2. These guilds want to be the big deal, hence why this system is being tried. Prevent guilds from stacking one server while ignoring the rest.
  3. We have the same amount of WvW players and we have always had times when there are NO players anywhere. This system is designed to prevent players from stacking on servers and gaming WvW.
  4. A.Net does have more information than players, not saying A.Net is right. I mean, I remember when Rift first launched, everyone complained about Riftstalker profession. Instead of learning how to play against, the players just whined. This is how I see many GW2 players, just whining w/o looking at the big picture.
  5. People don't like being out of their comfort zones and the beta is doing just that. I like the fact it is forcing people to play with others they are not used to. The current server system is a system that has been gamed by many guilds/servers by transferring and doing it over again. Something needs to change. Also, boon ball should be nerfed to oblivion.
  6. Not lazy - throw back to GW1 - Bunny Thumper anyone?
  7. So true. The other thing that might be happening is a DDOS attacks on AWS. I know other games are currently experiencing this issue , TERA is one. That can also cause lag.
  8. The Black Moa is in Factions. So if you do not have that, you cannot unlock the Black Moa.
  9. LOL - I find that funny. No not the same. Just realize that there are MANY more people using the interwebs since Covid-19 started. Also Amazon has their own streaming service, how much does that take. People like to blame A.Net, I think many of y'all are from mmorpg website. Nothing A.Net does is good enough.... All, I am saying is look at everything - doesn't mean it is the game.
  10. LOL - too funny. This game is a modified engine built on the one that runs GW1 and that engine is 15 years old. It is also built on DX 9C that is the game in a nut shell. It would be impossible to tweak the engine more as DX9.0C runs mostly off of the CPU and is single threaded. There are ways to tweak how your system deals with that, as I have done, but it takes a little know how and a strong constitution. I do not see the lag that everyone is talking about. People should look how their connection is to GW2 servers and make sure there is nothing happening IN BETWEEN you and the server. Remember you do not have a direct connection to the server (like one jump). People need to look at the Diagnostic notes that A.Net has to determine what is going on. It is nice this game has that built in. Mine looks like this... Computing statistics for 62 seconds...Source to Here This Node/LinkHop RTT Lost/Sent = Pct Lost/Sent = Pct Address0 Computer0/ 50 = 0% |1 2ms 0/ 50 = 0% 0/ 50 = 0% Router0/ 50 = 0% |2 4ms 0/ 50 = 0% 0/ 50 = 0% xxx.xxx.xxx.xxx0/ 50 = 0% |3 5ms 0/ 50 = 0% 0/ 50 = 0% 172.20.1.250/ 50 = 0% |4 6ms 0/ 50 = 0% 0/ 50 = 0% ins-b13-4-0-1508.kmrr.netins.net [167.142.60.49]0/ 50 = 0% |5 15ms 0/ 50 = 0% 0/ 50 = 0% ns-347.awsdns-43.com [205.251.193.91] Doesn't seem to have any lag for me. Also GW2 calculates the round trip as your ping not one way, hence my ping, in game, is 71ms. I am on Fiber optic connection also which means I have a direct connection to my ISP. Most people have Cable which is a loop type of connection (WAN - Wide Area Network) and more than 100 households can be on one loop. The amount of traffic on that loop determines your actual upload/download rate. Rarely do people get what there ISP contract says. Let me stop you right there. I have played the game as a test, 6 blocks away from the Amazon server hub in Richmond, VA. I had an average of 64 ms ping for the whole session. I was running traffic report the entire time so I have the accurate average over the span of the session, i only had 4 packets lost over 1:52:14, which is nice. But my reaponse time never dipped below 47. Six blocks away, what is it 1 hop-2? Joke is that now that I live 1200 miles away I get an average of 64 ms. I use an older 4th gen i7 which performs better on single thread tasks. I rarely dip below 20 fps even in threeway blobs. However, input lag is ever present in those. Your problem is, your Network connection is - cable? Then you share with others and it there are tons of people on line, like now during Covid-19, and your connection is less than what your ISP says. Also, Just because you are down the street from the farm does not mean a direct connection. You have no clue how routing works. You misunderstand again, the test was performed last summer, mid July arguably most people were on vacation. My latency was the same living 6 blocks away from the physical location of the GW2 servers as it is now 1200 miles away. I don't know what your level of understanding with networks is. I have worked with the DoD as part of a subcontract division for 6 years. I understand how networks are built. It is physically impossible to get the same ping 2 miles away from the hub and 1200 miles away from the hub you're connecting to, unless the company is cutting corners.No, you miss the point. Just because you are 6 blocks away doesn't mean your connection just goes 6 blocks right to the server farm. Your connection has to go to the backbone and then gets routed to the farm. If your backbone, at the time, had issues that is where the problem comes in. They are not cutting corners, it depends how everything is routed through the backbone network. Example, my last ISP was comcast. How they were routed, it took me 25 jumps to get to the Amazon server farm and my new ISP where I live, 600 miles west of where I was previously, only has 2 hops. It happens.
  11. That is not how servers work. Either all lag or none. If it is just some players, then it is the connection between them and server farm.
  12. LOL - COVID-19. So many people using multiple devices on one internet connection which bogs down cables WAN network.
  13. I think DBL is just the right size. ABL's and EBG, especially EBG, is too small.
  14. I didn't, I had to log off despite wanting to play. Last night I couldn't play at all at some points and had to log off too. I've always experienced lag during weekends in WvW but lately it's not even a level of lag I can tolerate. I can tolerate as much as 500ms but when we're getting into the ping thousands it's unplayable. The thing is it's not just me. There's people around me who are experiencing lag simultaneously. Unless you're trying to say it's a coincidence, which seems unlikely... If it was server lag, it would be EVERYONE. Remember when Southsun Cove was released? Everyone had lag and I mean everyone. That was the server. Have you talked EVERYONE on all three servers about the lag? I don't think so. This is the issue. Trace your ping first, then complain. There are plenty of servers/routers between you and the amazon farm.
  15. There is a huge difference between hate and pride. Pride, belittling others is bad. Pride as inbeing positive just about your server, while not talking down others is positive!
  16. LOL - too funny. This game is a modified engine built on the one that runs GW1 and that engine is 15 years old. It is also built on DX 9C that is the game in a nut shell. It would be impossible to tweak the engine more as DX9.0C runs mostly off of the CPU and is single threaded. There are ways to tweak how your system deals with that, as I have done, but it takes a little know how and a strong constitution. I do not see the lag that everyone is talking about. People should look how their connection is to GW2 servers and make sure there is nothing happening IN BETWEEN you and the server. Remember you do not have a direct connection to the server (like one jump). People need to look at the Diagnostic notes that A.Net has to determine what is going on. It is nice this game has that built in. Mine looks like this... Computing statistics for 62 seconds...Source to Here This Node/LinkHop RTT Lost/Sent = Pct Lost/Sent = Pct Address0 Computer0/ 50 = 0% |1 2ms 0/ 50 = 0% 0/ 50 = 0% Router0/ 50 = 0% |2 4ms 0/ 50 = 0% 0/ 50 = 0% xxx.xxx.xxx.xxx0/ 50 = 0% |3 5ms 0/ 50 = 0% 0/ 50 = 0% 172.20.1.250/ 50 = 0% |4 6ms 0/ 50 = 0% 0/ 50 = 0% ins-b13-4-0-1508.kmrr.netins.net [167.142.60.49]0/ 50 = 0% |5 15ms 0/ 50 = 0% 0/ 50 = 0% ns-347.awsdns-43.com [205.251.193.91] Doesn't seem to have any lag for me. Also GW2 calculates the round trip as your ping not one way, hence my ping, in game, is 71ms. I am on Fiber optic connection also which means I have a direct connection to my ISP. Most people have Cable which is a loop type of connection (WAN - Wide Area Network) and more than 100 households can be on one loop. The amount of traffic on that loop determines your actual upload/download rate. Rarely do people get what there ISP contract says. Let me stop you right there. I have played the game as a test, 6 blocks away from the Amazon server hub in Richmond, VA. I had an average of 64 ms ping for the whole session. I was running traffic report the entire time so I have the accurate average over the span of the session, i only had 4 packets lost over 1:52:14, which is nice. But my reaponse time never dipped below 47. Six blocks away, what is it 1 hop-2? Joke is that now that I live 1200 miles away I get an average of 64 ms. I use an older 4th gen i7 which performs better on single thread tasks. I rarely dip below 20 fps even in threeway blobs. However, input lag is ever present in those.Your problem is, your Network connection is - cable? Then you share with others and it there are tons of people on line, like now during Covid-19, and your connection is less than what your ISP says. Also, Just because you are down the street from the farm does not mean a direct connection. You have no clue how routing works.
  17. I love the desert map. I find it refreshing that a small havoc squad can hide from big zergs on the map and actually do things. I think the ABL and EBG should be made bigger as a big zerg can basically control those maps too easily.
  18. I have been on most of the US servers for WvW - they all say the same thing. This is a game and it is supposed to be fun. If you are not having fun, move onto something that is fun.
  19. https://help.guildwars2.com/hc/en-us/articles/231273708-Collecting-Diagnostic-Information-for-Support-Reporting-Tech-Issues- When I set this up on my GW2 client, this is what I get.... Computing statistics for 62 seconds...Source to Here This Node/LinkHop RTT Lost/Sent = Pct Lost/Sent = Pct Address0 Computer0/ 50 = 0% |1 2ms 0/ 50 = 0% 0/ 50 = 0% Router0/ 50 = 0% |2 4ms 0/ 50 = 0% 0/ 50 = 0% xxx.xxx.xxx.xxx0/ 50 = 0% |3 5ms 0/ 50 = 0% 0/ 50 = 0% 172.20.1.250/ 50 = 0% |4 6ms 0/ 50 = 0% 0/ 50 = 0% ins-b13-4-0-1508.kmrr.netins.net [167.142.60.49]0/ 50 = 0% |5 15ms 0/ 50 = 0% 0/ 50 = 0% ns-347.awsdns-43.com [205.251.193.91] Not shabby - I get ~71ms ping in game to 125mn when in big fights (that is noticeable) - remember that the GW2 is a round trip ping not just one way.
  20. Have you used the game diagnostic to check if there is issues for you between your PC and the AWS farm? Just asking. One should use the diagnostic FAQ from A.Net to check...
  21. The issue isnt about GW2 engine.Could be the engine from the greatest game today.If you run on slow outdated servers, you going to keep getting lag. Servers is the issue.Think of it like dialup vs hi speed internet, it doesn't matter if your on super computer, your going to get lag until you change your service provider. AWS is a service provider and Oracle is a service provider. Oracle is better, its 2012, its not outdated like AWS 2006 servers. Only way to fix lag issue is changing to a better plan or server.If it has terrible coverage, you change the provider. Just like a phone provider, Sprint has crappy coverage? You switch to Verizon or AT&T. Oracle has better servers, its not outdated.Proof?Look at Zoom, 2 days ago they needed more servers, fast, reliable, and provide better security.They went with Oracle, they chose Oracle over AWS. Biggest company booming right now? It's Zoom.Scalability is another plus for Oracle. April 28, 2020, its UP TO DATE, TODAY'S BEST user case scenarioGW2 needs to fix lag?Switch to Oracle. There is a huge difference between a communication program and a game. More information is transferred in a game than in communication. You cannot compare the two and is disingenuous of you to do so.
  22. LOL - too funny. This game is a modified engine built on the one that runs GW1 and that engine is 15 years old. It is also built on DX 9C that is the game in a nut shell. It would be impossible to tweak the engine more as DX9.0C runs mostly off of the CPU and is single threaded. There are ways to tweak how your system deals with that, as I have done, but it takes a little know how and a strong constitution. I do not see the lag that everyone is talking about. People should look how their connection is to GW2 servers and make sure there is nothing happening IN BETWEEN you and the server. Remember you do not have a direct connection to the server (like one jump). People need to look at the Diagnostic notes that A.Net has to determine what is going on. It is nice this game has that built in. Mine looks like this... Computing statistics for 62 seconds...Source to Here This Node/LinkHop RTT Lost/Sent = Pct Lost/Sent = Pct Address0 Computer0/ 50 = 0% |1 2ms 0/ 50 = 0% 0/ 50 = 0% Router0/ 50 = 0% |2 4ms 0/ 50 = 0% 0/ 50 = 0% xxx.xxx.xxx.xxx0/ 50 = 0% |3 5ms 0/ 50 = 0% 0/ 50 = 0% 172.20.1.250/ 50 = 0% |4 6ms 0/ 50 = 0% 0/ 50 = 0% ins-b13-4-0-1508.kmrr.netins.net [167.142.60.49]0/ 50 = 0% |5 15ms 0/ 50 = 0% 0/ 50 = 0% ns-347.awsdns-43.com [205.251.193.91] Doesn't seem to have any lag for me. Also GW2 calculates the round trip as your ping not one way, hence my ping, in game, is 71ms. I am on Fiber optic connection also which means I have a direct connection to my ISP. Most people have Cable which is a loop type of connection (WAN - Wide Area Network) and more than 100 households can be on one loop. The amount of traffic on that loop determines your actual upload/download rate. Rarely do people get what there ISP contract says.
  23. Do you want to dance with the devil in the pale moonlight? Do you want to defeat Smaug? Do you want to join a an adult guild that is sillier than ALL others? Do you want to join Lex Luther in defeating Superman once and for all? Do you long for seeing [GOAT]s? Do you want to do [GOAT] yoga with others? Do you want to revel in mashing zergs with a [GOAT] herd? Do you want [GOAT] banter during said mashing? Do you believe and want herd mentality?If you said any or all of the above, then [GOAT] is for you. We are YB WvW guild that has built loyal [GOAT]y players from across the world and different games. We are all based on one thing to have fun and play together.
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