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Silmariena.6205

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Everything posted by Silmariena.6205

  1. We already have the Ritualist e-spec: Revenant. What more do you expect from summoned spirits? Or is your concept of Rit different? I have the impression that people who did not play this class in the original version say about the connection revenant to the ritualist. Stance is by no means spirits and definitely is not even his substitute. If I was to compare the action of a character in any way, then for me definitely the revenant is closer to the dervish. And I have the impression that people don't understand the difference between gameplay and theme, Revenant does not play the same as the Ritualist but it's still the closest thing thematically that we have. Same with Mesmer for example, gameplay is vastly different than it was in the first game but thematically it still uses Illusionary and chaos magic.if you are satisfied with this solution, I congratulate you and I am happy about your happiness, for me it is no equivalent and I completely dislike the suggestion that since both characters derive energy from mists, they are their counterparts ;)
  2. Unlikely that there will be a new class, there are now three classes for every armor type and no need for a whole new class. A Ritualist spec would be totally fine and enough. I am afraid that you are right and for nothing better than pseudoprofessia pretending to be a ritualist, we can not count. :anguished:
  3. We already have the Ritualist e-spec: Revenant. What more do you expect from summoned spirits? Or is your concept of Rit different? I have the impression that people who did not play this class in the original version say about the connection revenant to the ritualist. Stance is by no means spirits and definitely is not even his substitute. If I was to compare the action of a character in any way, then for me definitely the revenant is closer to the dervish.
  4. we do not need more races, new professions would be more useful
  5. a ritualist must be a whole new profession, not just a spec....I do not understand how one can even think about such a half-solution :/
  6. seriously? what else should we compare? what should we aim for? what to take an example of? what is the balance supposed to be based on?
  7. Unique Necromancer party-support mechanic This effect does not stack in any way. Total potential health gain per second scales directly with the caster's Healing Power regardless of which ally receives the buff. This buff effectively works as a pro-active version of Regeneration (heals in totals which are calculated within 1-second intervals; player must be doing damage to obtain healing). If a player hits the healing cap before a 1-second interval ends, any further damage inflicted during that 1-second interval will not count toward or result in any healing. BLOOD MAGIC RE-WORKS BLOODTHIRST IN NON-WEAPON SKILLS Weapons and Death Shroud DAGGER DEATH SHROUD this is sooooooo wonderful <3 <3 <3 <3thank You! such changes would be a dream come true <3 <3 <3 <3for me only [Dark Path] should have range 900 , the rest is perfect :)
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