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Klowdy.3126

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Everything posted by Klowdy.3126

  1. I haven't had to level a class in years, but of the 2, I would choose mesmer. I tend to go melee (though GW2 sees me using range a lot), so my ele uses hammers, which you wouldn't get until 80, but something about mesmer with the GS is really fun. If you're having a tough time deciding, maybe take both into the PvP lobby, and test out their elites to see which one you will like the most, and level that base class first. One of the best things about GW2 is being able to jump into the new story release with any max level character, so if you do decide to change classes later, you can easily swap characters if you like to have options.
  2. I have not, yet. I was looking at it last night, though. It was mostly the Cele gear, and the "GW2 enh shaman" that drew me to the spec. I do tend to follow weapons. I loved DH since its release because it could use LB/GS, I love reaper for the GS (and vindicator for the same reason, though I tend to go with condi renegade). I've only recently gotten a legendary hammer, so I've been going through the specs. I also want to try scrapper.
  3. Yeah, the stat set has always been interesting to me, but until catalyst, I never really played it. I like the jack-of-all-trades, elemental feel of catalyst.
  4. To be fair, all the "caster" weapons were given at the start. Their only options are guns, bows, or melee. That said, a p/p ele, like the "black mage" in ff13 would be cool. Magically charged bullets is a cool concept. Side note: I love the hammer playstyle. Feels like an old school enhancement shaman with actual flow, made for GW2, though I am a melee main in all games, so I am biased towards those builds for sure. GW2 is where I see most of my range, but even then, it's something like SB rev, or LB guard, that is still mostly melee.
  5. For open world/solo crap, I run Cele cata with full power/condi damage. I don't feel the need for any other stats for solo play, and it's fun to have a good balance of strike/condi damage, with decent boon uptime, high health, and good toughness. Probably not optimal, but works well enough for me.
  6. I run the same setup on all games now. Move with the mouse (action cam helps) Q w e r f (t if needed) for the core rotation (exclude w when needed for movement) A s d for strafing and backpedalling 1-8 for CDs/power attacks (or utility abilities in GW2) F1-f8 for defensives (not needed here) Z x c v S+c S+v for things like attunements and heals Mmb auto run A mouse with at least 2 side buttons is helpful. Mb4 for rolls/movement Mb5 for interrupts or weapon swaps S+mb4/5 for other utility like stuns (or in GW2 for the action cam toggle) ~ for mounts (also my number pad for all the mounts in GW2) It might not be the most optimal, but I don't need to move my hand very much, most of the time. This setup always ends up working very well for me, regardless of the potential ability bloat some games have. I always seem to have enough keys to have a comfortable rotation.
  7. This has been my approach to everything. I'm not doing anything that would require that extra 5-10% damage, so I like having more wiggle room for my (inevitable) mistakes.
  8. Easy there, I wasn't even suggesting that it happen. Only that I would like it, and would definitely get it. I then went on to say it was unnecessary. You're pointing your efforts at the wrong person.
  9. I would love an OW legendary set. I would definitely get it, even if it looked like the starting gear. I like to play around with different builds, and it would be nice to be able to do that more often. That said, I have yet to find anything I can't do with exotic gear, ascended trinkets, and a mix of legendary, ascended and exotic weapons, mostly ascended from the specialization collections, which are pretty solo friendly.
  10. Back in early WoW, vanilla or BC, I got these potions that made you immune for 10 seconds from a quest. It had no level restriction, so I saved them for some max level BGs. They weren't tide turning, but I know people raged when I was immune for 20 seconds (on my pally), while still able to attack, lol. It can be unfair for a time, but it will eventually fade away, save some of those weirdos like myself who save thing for way too long, just to be one of the last to take advantage.
  11. I picked up elementalist to play catalyst (because it reminds me of GW2's version of an enhancement shaman). I'm not great, but I've improved greatly over the last week, and it's really starting to feel like a melee/mid ranged jack of all trades. I like my utility now, but I'm going to play around with the augment abilities tonight. The best advice I can give to anyone wanting to learn a new class, is go out in the world and play. I've been running the decade event on my cata, doing bosses and lots of events, and it has helped to understand when I can camp an element, when and how to heal/kite, and how to rotate to break bars (though, not a lot of cata for that).
  12. I just got into elementalist recently, even though I've tried for years (feeling like a GW2 enhancement shaman with catalyst helped a lot). The rotation is fairly straight forward once you start to get into it, and swapping becomes easier. That said, I have a feeling the swaps would start becoming far more hectic, making the class too chaotic for the average player. Even in situations where survival is the goal, you're still waiting on ability CDs.
  13. Overly-dramatic post, making mountains out of molehills.
  14. It doesn't seem much different from instanced content like dungeons, raids and fractals. You just keep killing the same big enemies over and over somehow, even though the story would only tell it once, or going back through LW episodes. If you look at it like you are a new adventurer, starting off in the current timeline (most recent story added), and that there are "magical" ways to send you back to relive the past, it isn't as jarring. One thing I've always thought would help is having a rundown of all the stories the way LWS1 used to be. If people could spend 15 minutes getting an ingame rundown of everything, people who haven't been through everything could decide if they want to catch up, or play the story, without feeling like they've missed something important to the overall narrative.
  15. You're right, this isn't a casino, it's a video game. That didn't stop you from spending money on something in a video game that is pure RNG, then getting mad when RNG happened. Pro tip: if you don't like RNG, don't feed into it.
  16. And the jackel is just like the raptor. Just remove everything that makes it the jackel, and give it everything it needs to be a raptor.
  17. Not gonna lie, though, I would have fun with GS herald, or maybe a GS/SB power renegade. That said, I like the idea of the weapons being tied to the specs.
  18. I'm always down for more content. I'm totally into meta events, so anywhere they'd like to throw one, I'm gonna try it out. Jumping puzzles do not interest me, and wouldn't be done beyond parking an alt, considering the loot was good. It also depends on the maps. Some are just not fun to move around, and deal with the enemies. Also, would like to point out HoT is old, so are you asking about vanilla stuff, or just anything before IBS?
  19. I use the world boss portal thing I bought with gold converted to gems when it was on sale, and set the options to tell me 10 minutes before a boss starts, and port me there. Pretty sure there is a meta event one too, but I could be wrong there. As far as collections go, they aren't quests, and shouldn't hold your hand. They offer the absolute best rewards, and they aren't mandatory. The game you're looking to create #oesnt promote exploration, just like WoW has far less people out in the world looking for new things. They follow the arrow, to whatever it is. This game is better than that (in that aspect), and I would like to keep GW2 from becoming a mindless walking simulator. If you need direction at all times, download taco.
  20. No one has to "feel this kitten." You chose to spend money for a CHANCE at a skin, because in the past you've been lucky. I've seen people on YouTube open hundreds of boxes, and get a few lame skins, nothing worth while. What did you expect opening a ticket to do? Did you think it would change anything at all? It seems like you feel entitled to that skin because you spent so much money, and the fact you complained to the people in charge about how you didn't get what you wanted. Just because this is a video game doesn't mean the same rule of chance don't apply.
  21. People will make alt accounts (and bots will swarm) and sell that one time thing, possibly for real money outside of the game, because the item scarcity, and it's usefulness are too much. This is not a good suggestion at all. Your heart is in the right place, but you didn't think this through.
  22. What exactly do you want fishing to be like, OP? Not sure if you've ever watched deep sea fishing, or seen anyone catch a tuna, but it's not just casting and reeling. Fishing is fine.
  23. So, like, never? I guess they added that mount 3 years ago. I don't expect too much anytime soon.
  24. Mounts were created to pass through specific barriers in the game. The game functions beautifully without mounts pre PoF. Mounts are there to intice people to buy PoF (though I'm not sure what draw HoT has anymore outside of easy, initial gliding). F2P players should have the perks of something meant to draw in money. There are many F2P games on steam that have a perk to paying money. SWtOR, and FF14 are the first to spring to mind. F2P is meant to be a starting place for the game, not an end. Mounts are far from neccessary to progress through the F2P part of the game, since they didn't exist until an entire expansion past the F2P content. It WOULD make things faster, but the point is to make people consider paying for the extras everyone else had to wait for for years. It's not to bring everyone onto equal footing. Simply being on steam does not mean everything needs to be available for free. The F2P version of GW2 has a ton of content, and does not need more to make it worth while. 80 levels of hearts and exploration, plus the original story, is a lot of content. The last thing we need is a ton of bots following TACO around on mounts, reducing the value of map completion, and mounts in general. There are already mounts that don't see much representation. Adding a new mount for the base game not only takes away from the PoF purchase, but also diminishes the point of buying expansions for the perks added with it, or prior. The mount you are suggesting isn't a neccessary part of traversing g the world, and only serves to take away from the open world, new player experience of GW2, for a simple convenience of doing everything faster.
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