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abandoned.5073

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  1. A quick an dirty workaround would be to have an NPC where you can get ascended select-stat copies of your legendaries. Make them soulbound, unsalvagable and unsellable like some of the old personal story rewards. This could also be implemented without an NPC with an option like "withdraw duplicate" in the right click menu of a legendary. If you want to use this totally optional system you have to sacrifice inventory space for added utility. Yeah, its basically the same as just using ascended from the beginning - but it kinda imitates the stat swap mechanic of legendaries.
  2. I think they rushed the automatic compensation system. It could have been something like a Legendary Salvage NPC that turns your duplicates (or now unwanted legendaries) back into materials. Items in the real world (think cars) generally lose value with age. They could have implemented a similar system where the amount of mats you get back depend on the items age and the actual use you already got out of them. That looks like the most fair and clean system to me. Could also open the system up to everyone, not just people who got duplicates. Maybe you crafted a legendary way back which you don't have much use for now anymore.
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