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Alice.4215

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  1. https://ibb.co/Kw64CqK See Picture. Today I found myself with Login + 3 dailies only. Everyone else got Login + 4 dailies.
  2. Give 1 Legendary Relic to everyone who has 6(or more) Legendary Runes. Given that it is a 6th Bonus that is involved here, it is only fitting to do so. Meaning that people who had less than 6 Legendary Runes would not be benefitting/losing out on the 6th bonus anyway. Else, everyone else has to craft the new Legendary Relic.
  3. All of the skills that got "fixed a bug with the number of Whirl Finishers" in today's patch are not producing Legendary effects with the extra Whirls(while using a Legendary obviously) So you end up with 4 Exordium and 2 Non-Legendary Whirl projectiles when using Guardian GS#2, while you end up with 1 Exordium and 5 Non-Legendary Whirl projectiles with Necro GS#3, etc Necro GS#2 is also doing only 2 Exordium Whirl projectiles. Also, Plaguelands is showing "Dark Field Combo border" visually, but it is not a Dark Field. Either make it a Dark Field, or remove the border.
  4. Necromancer Focus#4 has been buffed during latest patch. It went from 2 ammo 15s recharge each to 3 ammo 12s recharge each. However, the Spite trait Spiteful Talisman changes Necromancer Focus#4 to its old pre-patch version. So by equipping Spiteful Talisman, Focus#4 end up with 2 ammo and 12 recharge each(20% reduced recharge thanks to the trait). This is even weaker than the new non-traited version, because you have 1 less ammo.
  5. My Feedback: Dark Sentry Apply Rot Wallow Venom to allies you grant barrier to. Outgoing healing to allies is increased. For some reason, this trait does not give you a stack of Rot Wallow Venom when you apply Barrier to yourself, and it should. Please hear the logic why doing this would not be broken: Specters only have 3 sources of Barriers to self. 1) Entering Stealth(with Panaku's Ambition trait, which only grants Barrier upon entering of Stealth) 2) Using a Stealth Attack(with Panaku's Ambition trait, which only grants Barrier once) 3) Dawn's Repose(which only grants Barrier once) Then there are also possible Rune effects, which any Rune set out there only apply Barrier once by meeting very specific requirements. The sole exception is Rune of the Sanctuary, which can be disabled to work with Dark Sentry, just like it is currently disabled and does not work with Scourge's Abrasive Grit. So gaining just 1 stack of Rot Wallow Venom to yourself for the above uncommon occurrences would not be broken. Ally should include Self. Major Adept Choice You first Major trait selection has NO non-support option. Yes I get that Specter was designed to be support, but it should be able to go DPS as well when you are playing content solo. Second Opinion should simply be changed from A portion of condition damage is converted to healing power. Gain healing power, which is increased while wielding a scepter. to A portion of condition damage is converted to healing power. Gain condition damage, which is increased while wielding a scepter. Well of Tears This has to be the most useless and uninspired skill a Specter can have. Specter isnt even designed to do power dps. Give it something, a purpose, it can literally be anything. Maybe add Life steal? Maybe Corrupt boons like Necro's Well of Corruption? even just boon removal would give it a purpose. Maybe Converts conditions like Necro's Well of Power? or even just condi cleanse. Maybe make it give 1% Shadow Shroud every tick? or less than 1%. Scepter Auto The Scepter#1 auto is broken. It activates twice on the 3rd skill for whatever reason, which makes your attack like this: Shadow Bolt > Double Bolt > Triple Bolt > Triple Bolt > Shadow Bolt ... etc Also the 3rd skill is way too slow. 1st Auto = 0.75s(1 projectile) 2nd Auto = 0.75s/2(2 projectiles) = 0.375s per 3rd Auto = 1.5s/3(3 projectiles) = 0.5s per The 3rd Auto's cast should be reduced to either 1s/3 = 0.333s per, or 1.25s/3 = 0.417s per There should also be a Projectile Finisher(or at least a 20% Projectile Finisher chance) on this as well.
  6. Hello Devs. As someone who has played GW2 everyday for 9 years and has not missed a single daily, I would like to provide some feedback. (I speak as an experienced player with 42.6k AP, all CMs cleared, G3/P1 PvP, 3k WvW) I propose some alterations to the Harbinger to fit the theme better and also provide more interesting gameplay. Main Condition: Harbinger's main condition should be Poison, not Torment. We've had enough of Torment already with Scourge, and Bleeding is covered by condi Reaper(even though nobody plays it in high-end content, it is still a high damage Bleeding-main build that exists). Burning exists as a side extra that all forms of Necro have access to, so keeping it as an extra on Harbinger too is fine. In the trailer itself, the Harbinger is literally described as shooting noxious bullets out of the Pistol, so Poison thematically fits more than Torment. Shroud: Tainted Bolts: Fire quick bolts of dark energy that explode on impact, inflicting poison(instead of torment) to enemies in the area. Dark Barrage: Fire six bolts of poisonous(instead of tormenting) energy that fan out from you, piercing all enemies in their path. Devouring Cut: Channel twisted energy to launch yourself at your foe, poisoning(instead of tormenting) nearby enemies. Pistol: Vicious Shot: Fire a poisonous(instead of tormenting) bullet that bounces between nearby foes. Weeping Shots: Pierce your enemies with a series of corrosive bullets, inflicting poison(instead of torment) and vulnerability. Gain life force for the first target hit by each bullet. Vile Blast: Fire a dart that shatters on impact, releasing noxious liquid that stuns, weakens, and torments(instead of poisons) foes in the area. Gain life force for each target struck. (Shots inflicting Torment does not make sense in the first place. You are physically hitting a target with a bullet, how does that have anything to do with their mind being tormented? Vile Blast could make sense to inflict torment/confusion instead because they get stunned from it though) Elixirs: Elixirs are currently uninspired, all of them are just boons+blight. The condition AoE from Vile Vials should be instead baseline integrated into the Elixirs, with different conditions on enemies depending on the theme of said Elixir. Elixir of Promise: Gain health, vigor, and life force. Inflict blight on yourself and Blind on nearby enemies. (Blinded by Promise) Elixir of Risk: Gain might and fury. Inflict blight on yourself and Taunt(1s) on nearby enemies. (Taunting multiple enemies close to you and directing their target to yourself is a big big risk, so this fits the name) Elixir of Anguish: Gain swiftness and quickness. Inflict blight on yourself and Chill on nearby enemies. (Cripple as an homage to GW1 skill Crippling Anguish also fits. Fear too, but that could be OP). Elixir of Bliss: Gain resolution and convert your conditions into life force. Inflict blight on yourself and Weakness on nearby enemies. Elixir of Ignorance: Gain resistance and break stuns. Inflict blight on yourself and Vulnerability(5) on nearby enemies. Elixir of Ambition: Gain all boons. Inflict significant blight on yourself and Slow on nearby enemies. Traits: All the traits are pigeon-holing into 111, 222, or 333 selections, not sure if this is intended. However, many of the traits are just uninspired stat increases. They should have a gameplay effect instead of all of them just being increased numbers. Vile Vials: Elixirs are now ground-targeted and affect allies with their respective boons and enemies with their respective conditions(see Elixirs section above). The Harbinger does not gain the boons if they are not within the area where the Elixir is thrown. The Blight only affects the Harbinger, and is gained regardless of whether the Harbinger is hit by the thrown Elixir or not. Twisted Medicine: Elixirs gain increased durations of their respective boons and conditions. Remove the concentration-gain-based-on-vitality portion of this skill. Elixir skills gain reduced recharge(moved from Vile Vials). Dark Gunslinger: Pistol skills gain reduced recharge. Poison you inflict lasts 20% longer. Remove the expertise-gain-based-on-vitality portion of this skill. Doom Approaches: Changed to Volatile Poisons: Poison you inflict deals increased damage. While in Harbinger Shroud, you gain an aura that pulses each interval to Poison and weaken nearby enemies. Remove the condition-damage-increase part. Wicked Corruption: Changed to Corruption Tolerance: Each Blight stack only reduces your maximum health by 1% instead of 2%. Deal increased strike damage for each stack of blight you have. Cascading Corruption: While in Harbinger Shroud, you gain an aura that damages, cripples, and applies a stack of Cascading Corruption to nearby enemies on every pulse. The aura does increased damage to enemies based on the number of stacks of Cascading Corruption already on them. Remove the Your-power-is-increased portion of this skill. Thank you for reading my feedback.
  7. Thanks for that, I just noticed that myself a few minutes ago. Will update first post with this.
  8. Found this picture on reddit: https://ibb.co/Wkc1jKH I think they should change the new 9th Birthday title instead, as people who already obtained the MO CM title long ago should not be impacted.
  9. Yes, as explained above, the biggest problem is the Birthday Blaster overrides this one, effectively reducing the duration of your buff to 10mins instead. Anyone can troll you and shoot Birthday Blaster at you to reduce the duration of your buff.
  10. This item gives you a 30mins buff. Birthday Blaster(10mins) and New Cake(30mins) have the same effect. This item cannot override existing food buffs on you. This item cannot override Malnourished debuff, the main purpose it is supposed to fulfill (say you have 5mins left in a fractal, you probably dont want to consume a 30mins food and would rather just eat free cake instead to get through that last part with a little bonus). This item cannot override/renew its own buff (meaning you have to wait 30minutes for it to expire, then you can renew it). If someone else uses the Birthday Blaster and you walk through their cake while you have the New Cake buff, the Birthday Blaster buff overrides this one. This reduces your buff from 30mins to 10mins (since Birthday Blaster's buff only lasts 10mins). If you try to eat the New Cake again while under Birthday Blaster's buff, it will not allow you to do so. Somehow, Birthday Blaster's buff takes priority over New Cake's buff. This means that effectively, any troll with the Birthday Blaster can shoot cakes at you and reduce your buff down to only 10minutes.
  11. They just updated the Black Lion Weapons Voucher with some extra gemstore weapons, so some people might find skins they were waiting for in there. And before anyone asks: No, the Queensdale Wand Set is not in there, so if you were thinking of shelling out a whole 2400 gems for the 9th Anniversary Supply Drop Requisition just to get the wands, you are still out of luck, so save your gems and save your money. We are just 3 weeks away from being 1 year since this item was introduced and never seen again(it was introduced on the 15September2020) and we know it is not coming back in the next week(from Data-Mining).
  12. Plaguelands mistakenly has the new dark purple border that is associated with Dark fields, but it is not a combo field. This is only a visual bug as finishers do not cause combos in Plaguelands.
  13. Still no Queensdale Wand Set, even for Queen's Jubilee? Boo. Based on the newest patch datamine, it will be 11 Months and counting(in 3 weeks time) and those skin will still not have made a return to the gemstore. Meanwhile, the Queensdale Academy Outfit came back 3 times.
  14. Not at all. I was the first to propose that having 2 different armor sets of the same weight should still get compensated(see other thread). But then, I saw what compensation other people actually got and I've made my peace with it. Two things: 1) It is still bad that almost everyone who made more Legendary Armors than they can wear got screwed over. 2) The compensation just made it so that most people got screwed over more equally rather than compensating anything. Your case is very unique(as in you made 2 Heavy Armors from different game modes) before you made other weights or Runes/Sigils. As far as I am concerned, you still deserve compensation(as do many others). We are not the worst case scenario for sure though. Consider people who made all 9 Legendary Armors(1 of each weight, 1 from each game mode) literally lost 6 Legendary Armors worth of mats with no compensation either. Let's hope someday ArenaNet does the right thing and give the Legendary WvW & PvP Armors their own unique skins, as is deserving of every Legendary.
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