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felix.2386

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Everything posted by felix.2386

  1. whats the s/w sb build you talking about
  2. felix.2386

    pounce

    pounce in pvp does more than level 2 eviscerate damage on berserker stats to CC'ed, movement impaired foes with 8 second cooldown, no energy requirement, 3 targets, gives 3 second vigor instead of 1 might and has 450 range. they don't even try to mask it anymore.
  3. grimjack just killed a spellbreaker in his stream without pressing the dodge button. im sure it's so strong.
  4. it does 15k damage in an instant on heavy armor https://i.imgur.com/2DqmxLg.jpg
  5. they did make berserker stance -15 second cooldown hah but doesn't really matter, warrior utility is too precious. if warrior could afford to free a space for berserker stance, it would long ago take utilities like AoE stab, throw bolas etc.
  6. yea i figured, you have to jump it with big bursts and disrupt it's rotation, once it's starts going, it will basically not die.
  7. yea rifle is so kitten, like wth. now is even more kitten and an abomination. longbow is also kitten, the only variant that is played is scorching earth, that is berserker. every spec else, it's garbo.
  8. low tier pvp gameplay has no right of opinion.
  9. strength need some form of resistance, or defense will forever be better at dealing damage in pvp lol.
  10. eternal champion used to give stab on stunbreak lol anyway i wish theres a trait that give resis on movement skill, how come rev/thief get resistance on movement skill with no CD. and warrior get the resistance on dodge.. and the movement skill only get stab that has 10 second iCD...crazy
  11. rev forum is kitten up lol there were like 2 top10 rev mains trying to tell how good vindicator was back then in the forum, while forum was flooded with vindicator stance suck threads, some days before mAT winners ran 2 of them. and they got like 30 confuses it was funny and now those dudes don't come to forum anymore.
  12. why power warrior suck? because for the lack of skills, if you take utility you have no sustain, you take sustain you have no utility and also adrenaline system suck. there's no front load damage. and the majority of damage comes from burst skill, making weapon skill completely garbage.
  13. quick wield should just be deleted...
  14. dodge forward instead of dodge backward, like revenant staff 5, if you dodge backward you will still get hit, because it has a pushing hitbox but an immediate hit box.
  15. it's just gonna be elixir S + mortar spam, it's gonna be even stronger because it got extra invul. meta is favors range and holo forge is melee, scrapper is more ranged favor
  16. why not just use rune of the pack you got speed from quickness anyway. and off combat you can just use mount
  17. yea, both GM for BsW is trash but at least daring dragon is altered gameplay, immortal dragon did not alter gameplay and is also trash, tbh tho? both need reworks.
  18. spear is ranged, scavenger burst is ranged and gives quickness, and you have a aoe daze with stab and stunbreak that prevents people from meleeing you. and you got mobility. it just feels right overall. like it got some nice ranged pressure built in to pair with a ranged weapon tbh i feel like alliance stance is made in a way that it's weak if you stay in melee too long, so you have to actively engage and disengage. if you play ranged, then the weakness is gone and you would have more energy to allocate to offensive as well. like you don't need to consume so much energy into giving yourself stab so you don't get locked and instead you could use the energy to use those ranged damage skill. the synergy is real here. shortbow does not work with glint as well, because glint range pressure is minimum. you can full self damage buff through dodge in vindicator and stay ranged and deal huge damage and without the fear of getting trained down for wasting dodge or don't have energy to self apply stab. in concept alliance would sync well with hammer as well, if hammer isn't so slow and clunky. but yea, shortbow alliance just feels way easier to play and synergy so well compared to melee weapon like s/s or gs
  19. the entire meta is ranged, if you play anything else like melee, you are asking for a disadvantage. so i heard WvW meta is also turning ranged as well. sdischarge is also ranged, but can't beat the effectiveness of nades.
  20. rev and mesmer, even tho thief is second most played, but i don't really enjoy thief, you can basically avoid any challenge and pick on the weak, it just works in pvp. mesmer is one of the least played, because i suck at it, but does not stop me enjoying it. rev is just a more enjoyable experience than warrior overall due to its viability and flexibility. i used to enjoy holo as well(specially the rocket boot version), but it fall off from my list. i still play warrior because i invested so much time in warrior during vanilla gw2(6 hours+ every day hardcore dueling during high school lol), so it's easy for me to play literally anything warrior. and now i don't really have time to heavily invest into another class, i'd main rev by now if i still have the time like I had during high school.
  21. but wasnt that the time staff mirage was unkillable side node that could hold 1v3 against top players?
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