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felix.2386

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Everything posted by felix.2386

  1. and vindi has 3 heals and rev has 2 heals rev has 2 elite skills. and necro has 2 life har. i dont get what you trying to say here also you have to get your terms right, skill cap is capping of skill, low skill cap is never good on any class, because it means it performs bad at high skill level, due to class limitation if you mean low skill floor, the entry skill level demanded to play the class is low, sure, but tell me a build that can't be played by monkey right now? but in terms of skill capp, BsW definitely has the highest skill cap for warrior, capping of skill that is, so you can do more for the skill you have, and not capped by the class.
  2. its not red, it's orange, i wish it was red
  3. arc divider damage was nerfed by 25% in 2 weeks after its rework. i doubt anyone remembers it, because it wasn't even good, only a few people running meme glass canon build which dies in a few auto attacks. and turned into a complete garbage skill that does less DPS than auto attacks with 1.8 second cast time.
  4. they should make DT ignore obstacles.
  5. I'd rather have a pistol 5 skill, you shoot once and there's 6 explosions so hundred blade would be you swing once and there's 3 slashes, and you swing 3 times with 9 slashes damage. or even crazier, you swing 8 times with 16 slashes damage.
  6. the only role warrior could play for 90% of the times since the release of the game and is a not desired role in the current meta is now taken away from warrior lol that why you see no warrior mains, you only see waves of warrior mains that appear and gone, a single build out of hundreds that outshines it in side node, and warrior is completely gone from the entire pvp game.😂 and anet wonder why they can't keep players.
  7. generally speaking, all burst still should be untied to adrenaline, but that's not happening, 50% of warrior traits/utilities are tied to adrenaline for it to happen. entire core warrior is built around it, so it's fine. just untie berserk, will free up a tons of adrenaline consumption, because right now, most of adrenaline related skills are balanced around consumption of core warrior, but berserker basically requires infinitely more adrenaline due to berserk as all of these skills consume ALL adrenaline, so now they either make all rage skills mini signet of fury and force people into using rage skill, or nothing. that's not really a problem in PvE tho, because the entire boss fight you are in combat and never lose adrenaline, and you don't want to drop out of berserk, which only consume 10 adrenaline primal burst. while in other modes, berserker has to be actively activate and deactivate berserk and still needs to core burst to keep up the perform, which makes berserker demanding alot more adrenaline than core warrior.
  8. yea, hundred blade used to be flashy so we let it go for being punishing. but now with all the FX creep, hundred blade feels slow and meh
  9. condi cata overperforming shifted the meta to be worse than it already is for warrior. and meta is not shifting back, every build else that adapt into cata, warrior does not do well against. What buff would change this? you tell me. what buff would allow warrior to actually perform in teamfight and what change would allow warrior to perform in roaming and what change would allow warrior to play support or even half side node, half teamfighter/support on a level thats close to bunker chrono(to have the majority of self sustain skills in form of AoE and have decent high aoe CCs uptime and boons etc). you tell me.
  10. berserker could entirely just be core warrior tbh. (without the extension, just fixed duration) core warrior lacks too much as a class. but you know what i do? add a new energy called "rage" and link that to berserk instead of adrenaline. so you can still fight normally with your burst skill in normal mode and not feel like a complete waste due to the need of saving adrenaline for berserk and not be able to use burst skill and having trash weapon skills without burst skills. you fight like normal warrior and build up rage meter, so you can berserk. rage skills now increase rage meter instead and can still extend berserk duration. this is possibly the easiest and most balanced way to make the class actually worth something. another way, is just completely unlink berserk to adrenaline and can just be casted off cooldown. both would fix berserker without the need to have huge reworks.
  11. ill give you the tiers, S>A>B ok, S is meta, A is good but not enough to be meta. warrior was A, because now there's 0 need for pure side noder, chrono could hold side node while still have plenty of utility for teamfights, but warrior has a decent chance of beating chrono in 1v1, which make the balance a bit more fair, chrono was taken because the utilities it has is worth the trade-off of not fight too good into warrior, and chrono could just stall till gank comes, and warrior would be dead. most "hybrid" builds would team fight/hold side node/etc does everything, but does not fight too good in to warrior in 1v1(disregard of ganks). AND are fairly squishy in general and depend on mobility a lot of times. so warrior could still be played, not meta, but decent. so NOW, post patch. first, warrior get deleted from the one job it can do decently, 1v1 side node, by condi cata. so now, there's no way worth to take warrior, not only other duelists(like chrono) out performs warrior in teamfights/utilities/ganks, and warrior also get out performed in pure 1v1. so now, warrior is not good at literally anything, also due to the fact that people play a lot of condi/meme bunkers now due to cata, and warrior does not fight well into bunkers either. like people cope the fact that after condi cata nerf, warrior will be back to okish like it was pre-patch, but meta already shifted, there's no turning back, specially the weapon master training is only like 2 patches away
  12. whats funny is that, berserker can simply not support for the life of it. it had the potential but everything it does requires adrenaline, if it takes adrenaline boosts, it have no support if it takes support, it got not enough adrenaline to even cast it's class mechanic. in pve, it's rage skills is demanded for extension, in pvp it is demanded for adrenaline, every single rage skill in pvp is a mini signet of fury with added effects. berserker is possibly the most limiting spec in the entire game. for spellbreaker, a single to the limit is enough to cast burst and full counter. for berserker, one burst skill, your entire bar is gone. but you need the boons from entering berserk to support. so you need to hold your adrenaline, but if you hold it all your weapon skills are trash without burst skill, but if you burn to the limit only for adrenaline, you will die so fast.
  13. if you still can't understand. and the changes PvPers are hailing have no relation to what warrior is today in pvp, and consider the fact that the rest of the changes are all basically buffs with big cooldown reductions(except brutal shot) it's more due to how other classes are performing.
  14. if you are trying to sound smart in a topic that you do not understand and imply that changes to 1 hit from 3 hit arc divider destroyed warrior in pvp and try to relate the state of pvp warrior with power berserker. i will tell you right here, power berserker was so trash that it shouldn't be considered as part of pvp warrior power level to begin with. change from 3 hits to 1 hit HELPED, but power berserker was completely trash pre-update, so it did make power berserker stronger, but it doesn't matter. as warrior in general just has no play, due to the fact that it does little outside of side noding and it is pretty bad at the only job it can do, and the job itself is also less demanding in current meta like PvPers trying to teach you how 1 hit arc divider is better has nothing to do with the state of warrior in pvp right now. if you truly tried to link the dicussion about arc divider with viability of warrior...power berserker was the worst pvp warrior spec to have any relation to the topic, now power berserker is at least playable, in warrior standard that is.
  15. after the lastest balance patch. there are now people queuing as warrior and then swap to other classes, to avoid being teamed with one. warrior already suck at team fight, 2v2/3v3, support, ganks, like always. warrior could always play as side noder. but warrior is now a b tier pure side noder in a meta where pure side noder is not demanded. so warrior is super mediocre or even below mediocre in a job that's not demanded, warrior is now jobless.
  16. Heat the soul is literally the best, arc can be crit with sigil of intelligence. Then you proc fury, Which will make your sword 4 and deca crit so much more often. Fury pretty much fixed most of damage problem for berserker, Tho the duration is pretty short, Which is why u use sigil of intelligence to cover for more crit up time. And occasional arcing slice also helps. i chain deca And axe 2 into cancel berserk for quickness arcing slice to guarantee damage, quickness is just so much better than camping berserk for arc divider, Specially when enemy is below 50. So you also get fury from that. And one hit crit arc divider actually hit so hard. But yea, power berserker now beats power spellbreaker in every way, you probably only have 15% chance of winning. The cooldown simply can Not keep up. I'd argue that power berserker is already better than bladesworn in ranked Because it kills faster. Bsw probably still better in competitive 5v5 Because it holds point better.
  17. Idk on my build without any boon tool tip, level 3 evis is 1.7k, deca is 2.4k And to my knowledge, modifiers don't show on tooltip. Or i am wrong
  18. deca somehow has 40% more damage than level 3 evis... also i hate to say it, but no matter how much people dislike new arc divider, you can't deny the fact that now power berserker is actually way stronger than power defense spellbreaker, possibly even better than bladesworn now, but bladesworn is way off meta now, so there's that, entire warrior class is off meta, the new arc divider is pretty strong(in relative to other warrior) edit: power berserker is just generally strong against other warriors, still very mediocre and can be worse at fighting other classes compared to bladesworn and spellbreaker due to the lack of utilities.
  19. tbh nothing has shaped meta more than d/p thief did. thief has shaped pvp down to the core.
  20. i feel like the prot on soldier's comfort seems weird, the entire trait is weird because if you want group support it's best you have warhorn trait right, it just gives better overall in group support, both resistance and fury are huge. and if you are solo, defense is literally so much better, tactic is not worth over the prot.. i guess if you consider it a pve trait where people get perma fury and resist, so you can heal some and maybe add some prot
  21. i remember herald on release was hybrid, sword shield mace/axe with shiro and mallyx and it was unkillable.
  22. have you played mace on bladesworn?
  23. MH dagger on spellbreaker in pvp, will be forever better than MH axe, given how close the damage is, but also having 2 leaps, boon rip, unblockable and no escape synergy to set up arc slice. on the other hand, pistol is super meh, not sure if you tried off hand sword, that's better already than pistol on spellbreaker, without tactical reload and sustain from bladesworn, it is just another off hand axe. but shield is still the best, you are a side noder after all, your prime role is to survive 2v1, then is winning 1v1.
  24. this is nothing new but didn't matter, even less so now as strength line is pretty garbage compared to defense now, you need defense to survive and you actually do better damage because of resistance too..
  25. before you could at least have a chance of landing immob with 3/4 cast time, now there's literally a visual queue of almost 2 seconds that lead up to the immob LOL like how you think this would be good...
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