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felix.2386

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Everything posted by felix.2386

  1. nop, impossible to balance having 14 specs competing for the same role, especially when anet created elite spec without fulfilling any role in mind ( because if so, there wouldn't be 3 dps warrior and 2 of them are pure power)
  2. bring immob first back. immob first is actually useful offensively and defensively. at first it may look like you can actually evade now, which should be better. but in reality, you evade and you still die. before you could have a lot of maneuvers that bring more sustain and counter pressure. you will cast the immob on target which is getting close to you and you evade back to widen the gap. or if the enemy is too close you can immob, weapon swap and counter pressure the immobed enemy. now by the time you finish evade and start casting immob, enemy is already in your face and you literally don't have time to cast a 3/4 sec immob..as rifle, if the enemy is in your face you are already dead. it is actually so impractical and kitten now, this skill... without all the maneuvers, rifle actually sucks more even tho you decreased iCD and increased damage on 3. also decreased iCD is completely meh, you are supposed to cycle through ability to be most optimal, if you just spam skills, you will soon end up with no skill and die anyway. as some one who plays a lot of rifle, the new brutal shot literally decreased my sustain. before the change, you could actually see like 1-2 rifle warrior from time to time and enjoy it even tho it sucks, now even us, refuse to play this garbage weapon.
  3. just like wild blow, yes wild blow actually has animation of a bear but its 0.001 second lol
  4. completely removed warrior from pvp meta, thanks anet. only way to play warrior now is play full sustain tank and troll like a little mosquito also break enchantment has no tool tip for how many boon it can remove in pvp and it will only get worse after weapon master btw condi zerker got worse, power zerker is still garbage entire spellbreaker roster got worse, off hand dagger still has 0 point. bladesworn got worse. in relative to other classes. btw signet cata completely deleted the entire warrior from the face of earth as side noder. so there has nothing else to play, if you see a good enemy signet cata and you play warrior, you may as well just close the game, because you have 0 utility for any other area. if you play condi chrono you can still 2v2 and support and team fight at least. and this is literally how fragile warrior is in pvp, if there's one better side noder, your entire class is gone. no Soto for me.
  5. can you even read what you wrote? you think it mean sense? haha your post is as ridiculous as saying range attack should be removed because melee can not reach range while range can attack melee, there's no point of fighting a range as melee because they will just kit you and pew pew you infinitely.
  6. haha, do i really need to prove anything? tell me anything i said is wrong what's your argument again?
  7. like it doesn't justify anything about it's difficulty. every 1 untamed you see 3-4 cata or scrapper or chrono. that's already enough to prove that it's more effort than all these builds. given how strong untamed is. it is really a fact. i'm not arguing about untamed being not op, but it is indeed the most difficult meta build right now. like none of your point has anything to do with the difficulty of the build. saying how soulbeast is more difficult than untamed is even more of a joke.
  8. that's like 1-2 in 100 people, ok? i bet there's more soulbeast in these top100 people right now in NA
  9. name those 20 untamed player in top 100? funny enough you say top10 people duoq on op builds, but untamed is not op builds? make up your mind. in terms of difficulty of meta builds right now untamed>scrapper>cata>rest
  10. you talking about EU? because i barely see any untamed at all in top50 matches in NA, there's basically less than 5 untamed in top50 even top100. if you talking about EU, that only means people try hard there and want to learn the best class, doesn't make it any easier to play tho, all of the untamed u see can master soulbeast in 1/3 of the times they needed to master untamed. there's a reason why low tier is plagued with soulbeast because it's easy to play.
  11. soulbeast is too simplistic and straight forward in terms of mechanic. easier to learn soulbeast and play to it's max potential compared to untamed.
  12. tell me any build thats harder to learn than untamed right now, you can't..definitely can not be played by anyone, given out effective it is, if it is playable by every one, then not mentioning gold tier, at least plat tier should be plagued with untamed instead of cata/scrapper.
  13. untamed is hard because have too many buttons and too many mechanics. definitely harder than cata, ele has buttons, but all are 1-5, and f's are just weapon swaps. definitely the hardest to learn class right now, regardless how strong it can be when learned.
  14. very successful as a healer for 2 month. the total meta up time of healbreaker in pvp does not surpass 6 months since the release of spellbreaker. ok dude, when's the last time it is ever played, 3 years ago. and when healbreaker was played, it wasn't because of it's healing either, all other healers heal way more. the only reason healbreaker was played, because it could not die, while others could die. it's simple as that.
  15. vengful is ok, maybe add a remove CD on revenge but dualwield on the other hand is complete garbage. if warrior weapon skills are actually nice to us, sure but weapon skills are meh, and mainly you need to burst, and weapon swap. weapon skills are just fillers. etc there's so many more problems that make this trait garbage. when you can basically get perma quickness on hammer/mace you only get 20% speed with trait and you also have to equip a main hand weapon on off hand. there's very little weapon combo that allows you to have 2 set of dual wields. only thing i can think of is axe/axe mace/mace..but if you using mace, why would you not just use the cc quickness trait..also axe off hand also give quickness... and the better offhands are not mainhand weapon, pistol, shield, warhorn, (pve)torch. the only ok one is axe, but axe already has quickness as well.. so it's like meh...not to mention the combo axe/axe mace/mace is only used by berserker, and berserker already have quickness AND have a 15% speed that does NOT stack with the 20% speed... so if you take berserker more than 50% may be 70% or 80% of the times, your trait is non existence.. if you spellbreaker you obviously just take cc quickness and if you BsW..you take pistol..and gunsaber is not dualwield...and dragon trigger doesnt benefit from quickness..
  16. you just got down from supremacy, there's no inferiority, still better then most. you will still never ever die. but now you just take more effort to actually kill someone. i see like 2 thieves duo all the time. literally. there's basically no way to deal with that.
  17. yes, 80% of the warrior performance is now linked to burst skill and relies on you to constantly landing burst, damage boost, condition boost, health regen, main damage source, and the entire warrior performance is balanced around constant bursting, it's not skill shot anymore. the easy pro tip of beating a warrior, is simply only dodge the burst skill, anything else barely matter. spellbreaker doesnt have adrenaline problem, because it only uses 10, and is able to easily gain 10 with some minimum adrenaline boost, but still hard demand discipline. bladesworn has built in flow boost that rivals the effectiveness of SoM or berserker stance. and only has 1 skill that require flow. it has really become huge design flaw for berserker and core war. especially for berserker, due to having 3 skills that consume the entire adrenaline bar(2 weapons and berserk) and core war has 2. if you look at condi zerker build, it takes 2 rage skills, cleansing ire, discipline and signet of rage only to be able to use core burst and berserk freely. if you replace one rage skill, you will already a difference in adrenaline.
  18. doesnt matter then, because these utilities might work on spellbreaker or bladesworn, it will not work on berserker. if you take FGJ that means you need MMR, strength has no adrenaline boosting trait unless you swap out discipline, discipline has little adrenaline boost as well, but then you get no fast hand. you gonna rely majority of your adrenaline boost on headbutt, if you miss it, you may as well just respawn at this point, you won't be getting fury from arcing slice either.
  19. whats ur build tho, if you run bull fgj sio set up, you basically has minimum adrenaline generation, unlike bladesworn which has built in flow gen, and spellbreaker also has and only need 10 adrenaline to cast anything. berserker needs as much 30 adrenaline as posible, cuz else you are just a lesser core war. berserker is extremely adrenaline demanding
  20. I was lazy to post this but Warrior is the only class that has class mechanic linked to every single core trait lines, while other classes have trait line that enhances gameplay in different ways.
  21. at this point i give up, one hit arc divider will help in pvp, but it won't make anything viable at all. but it's just super boring skill in pve. 3 hit with long cast time is just completely kitten in pvp but it got flavor and look good. generally speaking, warrior weapon skills are simply too unsatisfying to use, so people cope hard on burst skills to be flashy. this is just depressing.
  22. problem is that one hit arc divider will definitely be a tons better in wvw roaming/pvp, after i've watched some past videos with one hit arc divider. when divided by 3 the skill is minimum pressure given the long cast time and you basically taking all the kitten while casting it, same for axe 5. but 1 hit arc divider is boring in pve, in fact it's super boring, it's literally the same as arc slice, which is basically just same gameplay.. which was the reason made me quit the game after HoT, because warrior gets no unique elite spec gameplay. again they just sacrificing feels for efficiency..which i see has been a big complain recently in the forum. but also it goes down to how warrior's weapon skills are generally unsatisfying to use, if they bring up the satisfying feeling for actual weapon skills, people would cope less for burst skills. at this point, i'd rather just have a new arc divider, such as you only swing one time, with one swing cast time, but goes out multiple cuts. and i also miss aoe decapitate.
  23. they just matching it closer to signet of fury, that's it. will probably have play in hammer build tho, as hammer take no resist on dodge.
  24. https://wiki.guildwars2.com/wiki/Vicious_Expression https://wiki.guildwars2.com/wiki/Shattered_Concentration haha entire spellbreaker elite spec in 2 traits.
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