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OJM.5103

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  1. Can't do this in 100 words, as I can't be somewhat constructive. Sorry - I tried. Pros: As always, an astounding design team providing immaculate visual designs Mounts and their ability to allow further freedom for exploration within GW2.Cons: Story felt rushed, overabundance of dialogue at times, with unnecessarily lengthy instances in some casesExtremity in the change/removal of map/large scale meta events – need an implementation of both small chain events and map meta events/world bosses that cater to different player demographics. GW2 clearly has a massive spectrum of players in terms of their style, preference, and rate of play, so I don’t understand the thought process hereFrom a "high-end" majority PvE player's perspective, there is a lack of balance between elite specialisations. Some feel highly uninspired, and are severely under performing their proposed purpose. Was not expecting another power creep or for HoT specs to become redundant, but at least an equilibrium for better build diversity, and a bit of a gap closer to allow the "less preferred" classes to become more closely competitive in terms of both dps and unique team utility. It is early days, but the current speculated state could've been easily avoidedLack of longevity within maps post collections/achievements Major PvP and WvW negligence (which I assume will be addressed further down the line).
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