Jump to content
  • Sign Up

Catchyfx.5768

Members
  • Posts

    649
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Catchyfx.5768's Achievements

  1. FEELING - OK, all above is true. At first glampse, you can feel how bad it feels to use this weapon. - It is very slow, which I wouldn't have problem with, if it was "creation thru destruction" but it is just aiming simulator to build stack and then hit for 2torment with 5 sec duration, while maintaining energy, and trying to survive(if pvp). - Underwhelming and slow, it feels more like support weapon. But as I said in previous topic. CD, casttime, numbers, they can tweak those ez., no problem. - Problem is whole concept, this weapon is charging its stacks (5 for 5 sec) to do something like "Sevenshot" which is more reliable 🙂 . - It have 0 utility. Only decent skills are 3 and 4. - I've tried all spears, and oh boy, they are interesting, Ranger and Thief have some depth, Engi Mesmer guard have "if you hit this, that will get better", Ele just ate whole budget, Necro have its boost thing and Warrior is simple, but it works really well that is my problem, rev spear have obstacle. Baseline of the 5 skill is like AA and fully charged is mediocre at best(seven shot is lot better/stronger and on 7sec CD 🙂 ) - Keeping Crushing Abyss up for 5 stacks is whole gameplay, you use everything to just dont drop it (even on golem!) PURPOSE - where to use this weapon? Its hard to use baseline. Have no ability for offense/defense/utility. I tried it power/condi. But it is very hard to use. - It lacks a lot, give it some purpose, add dmg power,condi IF.. or evade or heal..IF - only where it works is golem in training grounds. - Give the weapon some utility as have other classes. Every stack of Crushing Abyss adds something to skill 5 sound very good ! AoE increase, condi corrupt, cleanse, heal, if you hit. CHANGES - Aftercast for skill 5, get rid of it. - Crushing Abyss adds some other buffs and last longer, or is esier to ramp it up. - Range increase - Casttime decrease - More reliable ways how to charge up Abyssal Raze (for competetive modes, ppl dodge 😕 ), right now AAing is ultra slow(1% for 3/4 casttime and 3/4 fling time) and Abyssal Force is very easily dodgeable. - Abyssal Blitz little bit further CONCLUSION - Decide what it have to be, how it benefit player for using it(rn it is only fashion). - Make baseline Abyssal Raze better and realy realy scale with any other stack. Right now, you go 400IQ to pull with deamon pull to Abyssal bolt just to pull again and hit with Abyssal Raze which you can facetank, because it just doesnt do anything. Right now it takes 20 seconds on standing target to get to the full stacks :))))) 20SECONDS (THIS WAS DESIGNED FOR DIFERENT GAME) - With all other classes, you can see the impact, and using spears feels fluid and you can rightaway imagine how it can work and benefit builds or create new one, with Rev one, i have no kitten idea what the heck is this and for? -> Fashion Wars CONCLUSION for Rev mains - from past we learned, they cannot redo the weapon from the ground up, so we will be staying with this. It will be nightmare to balance. As always it will be OP or unusable, because of mechanics. You are lazy at the start, you will be suffering at the end. Lot of great ideas from you guys, hope one of you gets hired so rev is also covered for future 😄
  2. Well till I went thru this topic, I was thinking this weapon should be condi hybrid(rangewise), how it was described in the original post. In that case it is very bad. However if it is really power/condi celestial boomstick, in that case it could work. I don't mind slowness or range, changing those is ez. Keep range, make them quicker or vise versa. Some cover condies would be nice, just watch other spears or weapons in general. What I really lacked is some utility. It only does dmg, we have evade, thats great. Converting condies on boons if mines are triggered would be awesome in competetive modes. For #4 skill pull on skillcast then chill then some dmg. And now it is atractive. And being afraid of energy consumption, even now it is sometimes gamble. On the other Hand, it is sampler in design, could be balancable And escape the best or dont pick treatment. We will see Animations are fire And yes, thief And ele won this round.
  3. Yes I admit on DD it is skill issue, Im just trying getting used to this.
  4. it's only temporary 😄 but have to say it's like play on ez mode, still can't believe you get 100% more stats on cele then Zerker. Stats should have some digit of what they can offer and then split it into variation. Not this
  5. Great advices! Thank you I was using Marauder for DD p/d thief( but I played it like for 2-3 days so no pro) grenade scrapper (im bad with nades) and power vindicator and power herald(yes i want to die soon). I was roaming a lot years back and I tought power builds are still great but I tried beat celestial with celestial and it kinda works shortbow rev. Now i can eat almost full burst and im still standing doing counter dmg so they back up. But it feels like Im cheating so I will try to get better and return to Powerbuilds, because of internal suffering. THANKS GUYS! one edit: I tried run away but it have same mobility as DD thief!! O_O Nevermind now I foundout that druid does confusion with permastun x_X This will be long year 😄
  6. Hello, any tips on how to not die against willbender in first 0,25 second? Or is there class that counters havily the olmighty Willy? I run Rev, Engi, Thief and always I die in first 0,25-0,5 sec even if blocking etc. and on new serverlink I didnt met anything else then Willbender. Please please make my life ezier..
  7. Looks like pure endgame pve weapon. my pvp/wvw experience - 6 hits with #3skill is very hard to deliver in GW2 2023 where everything is very fast and jumpy, and you are very slow(pvp,wvw). Tether doesnt do anything special for its huge cost. If you swap legends, use upkeep and #3 and 6x hit golem, you will end with 20 energy, not good. In fighting scenario, you cannot just walk and hit, you will die. But if you can hit in 5v5 it is decent tank. But devs don't like revenant unkillable builds, so this will be nerfed. - #2 skill is Okayish, shame I cannot use #2 swap to gs and 4x hit and then get the effect. #2 skill can be used without target and does nothing(if without a target) - biggest flaw for me is how does the weapon feel(just another sword, this is slower,less dps and does barrier). It is slow, you are very vurneable if you wanna utilize #2 and#3. #3 does absolutely nothing (and have huge cost) if you are unable to hit(multi hit does not count in PvP for some reason) BUT if you have another healer you can keep point in PvP vs 3 ppl (drop devastation for retribution and shiro for jalis, Scpt/Shield+GS) - if #1 was ranged(even single target), whole weapon weapon would work exactly the same, maybe better.
  8. Whole vindi support kit is starting base line for any other support, then they get lot more toys to play with. That is sad.
  9. I can agree on that besides healing and now very limited condicleanse, there is nothing special, no auras, no great utility on demand on the kit, just healing. Cannot tell for zerg scenario but in small groups it still kinda work..
  10. Well i run with full zerker and i got 5 sec of quickness per tik so +2 sec every second and it went pretty good. I expected it lot worst. It was ok.
  11. on rev I would say no it isn't, most boons aren't active for a long time like engi,ranger,guard. Esspecialy Vindi, you need 100% uptime to make that 1sec prot to 2 sec. so maybe some pieces. But not for rev I would say. If we had baseline 5-10 sec boons then I would say yes
  12. Guards engies can do this too. I would say its just little bit better class design, so it not that Overpowered, or it is just allowed, after all ranger is newplayers go to.
  13. Well you must be new here. So much copium. I only hope they will not touch it anymore. Every change was downgrade so far. No creativity in changes. And Rev again only class that is hotfixed asap. This inconsistency is telling us something. Go blue or orange class. Sad days.
  14. we need them, for stacking all great guilds in one alliance and then we can farm rest of the servers nonstop. Ez lootbags 😄
  15. I think nomad advance, battle dance doesnt work with aggressive agility as far as i remember
×
×
  • Create New...