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Catchyfx.5768

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Everything posted by Catchyfx.5768

  1. Looks like pure endgame pve weapon. my pvp/wvw experience - 6 hits with #3skill is very hard to deliver in GW2 2023 where everything is very fast and jumpy, and you are very slow(pvp,wvw). Tether doesnt do anything special for its huge cost. If you swap legends, use upkeep and #3 and 6x hit golem, you will end with 20 energy, not good. In fighting scenario, you cannot just walk and hit, you will die. But if you can hit in 5v5 it is decent tank. But devs don't like revenant unkillable builds, so this will be nerfed. - #2 skill is Okayish, shame I cannot use #2 swap to gs and 4x hit and then get the effect. #2 skill can be used without target and does nothing(if without a target) - biggest flaw for me is how does the weapon feel(just another sword, this is slower,less dps and does barrier). It is slow, you are very vurneable if you wanna utilize #2 and#3. #3 does absolutely nothing (and have huge cost) if you are unable to hit(multi hit does not count in PvP for some reason) BUT if you have another healer you can keep point in PvP vs 3 ppl (drop devastation for retribution and shiro for jalis, Scpt/Shield+GS) - if #1 was ranged(even single target), whole weapon weapon would work exactly the same, maybe better.
  2. Whole vindi support kit is starting base line for any other support, then they get lot more toys to play with. That is sad.
  3. I can agree on that besides healing and now very limited condicleanse, there is nothing special, no auras, no great utility on demand on the kit, just healing. Cannot tell for zerg scenario but in small groups it still kinda work..
  4. Well i run with full zerker and i got 5 sec of quickness per tik so +2 sec every second and it went pretty good. I expected it lot worst. It was ok.
  5. on rev I would say no it isn't, most boons aren't active for a long time like engi,ranger,guard. Esspecialy Vindi, you need 100% uptime to make that 1sec prot to 2 sec. so maybe some pieces. But not for rev I would say. If we had baseline 5-10 sec boons then I would say yes
  6. Guards engies can do this too. I would say its just little bit better class design, so it not that Overpowered, or it is just allowed, after all ranger is newplayers go to.
  7. Well you must be new here. So much copium. I only hope they will not touch it anymore. Every change was downgrade so far. No creativity in changes. And Rev again only class that is hotfixed asap. This inconsistency is telling us something. Go blue or orange class. Sad days.
  8. we need them, for stacking all great guilds in one alliance and then we can farm rest of the servers nonstop. Ez lootbags 😄
  9. I think nomad advance, battle dance doesnt work with aggressive agility as far as i remember
  10. 21 seconds perma dodging to get some effect, in real scenario i dont believe it is somewhat broken, but nice clip
  11. In my opinion, balancing PvE is lot esier then pvp/WvW, where things have to be truly working and doing something. In PvE you only look at dps benchmark first(there it is ez, buff nerf, in OW everything dies on hit or two, and bosses both OW or Instaced, will snap you in 1-2 hits or do nothing at all ) this answer is really dumbed down, but you got my logic behind this.
  12. Trait where you get 1sec(now 2) seconds of resistance and it is concidered buff, why we even have traits that gives you 1sec "buff" i dont have this lowkey traits on other classes But please lets keep convo on dodge. Im sorry i bringed this up.
  13. I like 2 dodges, in competetive modes, only thing i dont like is amount of 1sec boon/unimpactful traits we get rn. Vindi, corruption,retribution in pvp i am looking at you.
  14. Maybe cuz it is channeled. If i cancel it in first 1/5 of casttime it goes to 3 sec cd, snything after 1/5 goes on full cd(my experience)
  15. Rework it like herald or core, it does diferent things when used in diferent legends, or choose with trait
  16. I kinda hope they rework the traits, having trait that gives you 2sec vigor and 15% more endurance recovery (this is best in slot anyway) is pointless. There is traits that gives you 1.5 sec vigor in retribution i guess. Wasted slots. Make traits that do something.
  17. If they rework middle traits, 2 dodges will be ok. We just get them back wery quickly now. I wrote rework because Im afraid of tuning numbers to 1sec. of vigor or very low endurance gains, like in pvp with retribution, trait that do nothing. Keep energy meld, rework it, let us choose trait(middle part) what it should do. Boom Edit: I would keep scavenger burst as it is, in 1v1 it will not make you bunny, but in zerg play it will help you a little. Same with Tree Song(this one is more hardcore on stamina gain then SB)
  18. Vindicator traits - especially middle options - are waste of slots- move vigor after dodge and vigor benefits energy regen into other minor trait and use this to somhow help with alliance utility(i doesn't have any). Happy to see double dodge tho.
  19. In wvw, zerg fights, Vindi wiht salvation, can get closer to cleansegod scrapper. I really wanna see that. New Ventari could work, with better tablet movement. So I really wanna try this. Even now with Marauder stats, im able to keep alive my subgroup, if I go with blue legend.
  20. Hammer is great for the best endgame content -> Fashion baby
  21. It isnt best, but it iant worst either
  22. Ye rev rn is very boring, still trying to find way how to make it good, but other classes just have more love. Best i can do is dueling1v1 vs power class , Not talking about 1v3 (harb, willy,..) core traits and class isnt bad, it is just weak, without much depth. Only plus is, atleast in wvw. Most of the time I feel unique, cuz im only rev here(you see renegade time to time, or hammer rev for some reason). Good for RP ngl. Hope they will add after summer nightmare patch some item into shop, where you can change your class.
  23. It cannot be done like this, because those solution works. It have to be more cluncky to fit the theme.
  24. Summer curse is on point. Devastation doesnt have much options but invo still does(atleast in pvp/wvw). Mace is still good and no rng on it Shortbow is the same Mabye jalis costs will rise while effectivness goes down. We will see. Tbh i still have little bit of hope.
  25. Im kinda happy they are trying to push hammer rev out of meta, only concern I have is, do we get something in return? if this was guard/ranger/necro subforum, I would be chilling and knowing something is comming back(rework of hammer,etc). But we live in no fun changes for the class nerfland. I understand, from dev perspective why would you put resources on least used class, if you can satisfy a lot more if you buff guard for example. But still wish. Off topic. Why Rev cannot have sidenoder? always pushed to +1/teamfighter. EDIT: I dont want to be confusion emote collector, there is dedicated one. The first part of my post is about, how clunky hammer skills are, if they were reliable as necro wells or Guard symbols etc. I would not have problem, hitting 7/10 hits and remaining 3 no doing anything + now nerf. Even if Rev is now rarity in wvw squads anyway.
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