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Catchyfx.5768

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Everything posted by Catchyfx.5768

  1. Buy: Especs are fantastic Maps beautiful Story great Events are pretty challanging, but there are even a easy ones Strikes are great Fishing and skiffing is suprisingly fun! Jade bots are nice addition and you can grind addons etc. Lots of achievement points Fantastic music Lot of FUN there is a lot of what you can do. There is lot of people, who are used to log on meta event, tag boss and go to do other stuff and get reward, now you have to atleast do something, nothing crazy but break breakbar, dodge, and they dont like it and spam here and on reddit negative stuff... Great for casuals and more hardcore players, give it a try.
  2. This spec is so good! I love it. First day in WvW I was rude, and temptation go to forums to write here some kitten about class. But I was trying and trying and found myself a build and playstyle and I love it. OW is superstrong, alliance is great on meta events where you can heal if ppl are being hitted. Instanced pve, dps seem good so far and mobility is there. How was writen above my post, this legend have huge toolkit, F3 instant cast is so powerful change. Love it Love it.
  3. I thing supoort one didnt had aoe indicator but remaining 2 had. Good point with nades, you are 100% right
  4. This, friend of mine realised this, and troll me hard. Ended dodging on Jalis road or precast stab in alliance, but he was only one I met that tried this. We will see
  5. Hope there will remain atleast one build for pve, cuz i dont believe in vindi in pve
  6. If you wanna dodge 2x in row it cost you energy. Thats pretty unique 😂
  7. Idk how solve keeps problem, but best way to fight invis is became one too, my friends and I during beta were killed by groups of 8-10 perma invis teefs, so we moved to invis classes too. Scrappers ,mesmers and thiefs and now we can bomb bigger groups. You cannot react if you cant see. So my advice, play teef too. Its super cool actualy, sad I wasted so much time with herald. You only beat fire with fire. Same mobility, same everything.
  8. Hi, rev roamer here. I will talk mainly about power shiro/herald build. When you get used to it, it is very fun and very active playstile. You have to know every oponent skill but it will reward you. You will have to outskill lot of yours opponents. Only ez matchup you will have is vs DragonHunters(because all their gameplan is drop everything and pull you in, because it works lol, only like 1 of 50 guards will fight you reactively so it will be harder). You will suffer from condi spaming classes, ranged preassure and stealth as there were mentioned. Ability to 1vX on this build...again you have to be just far better. Vallun celestial herald was fun too btw. But i have moral problem killing ppl with condi so I dont play it. It was way too ez.
  9. Shiro is somewhat mandatory because it provide you movement,evade frame, and stunbreak you dont have to cast. movement is modt important in pvp scenario. Shiro alone doesnt do dmg aside from jalis or mallyx, but makes you mobile. If you take meta power shiro and change legend shiro to jalis,mallyx,ventari you became toothless, because most of classes will outrun you. You will keep teamfight boost for allies, that is true. Back tI topic. Shiro is in ok spot for me, only problem i have is upkeep cost and blink CD
  10. GS aa dont have 180° cleave like rest of gs's
  11. Well my thoughts about Vindicator 2.0. I will mainly talk about PvP and WvW cuz I played those the most, and I'm not a PvE Overlord by any means.(I read we have potencionaly power build for PvE hurry!) Overall: I like this class, playstyle with aliance/jalis(i was trying this cuz I was using aliance/shiro in BETA2) is just different then herald which is nice, I was worried, because Alliance/shiro felt little like herald. As 1v1 it is pretty neat and I like it. However I feel like this isn't suited for teamfights, I feel there lot weakier. And this is one of the biggest weaknessses for vindi( my opinion). Constant preasure, overall and in teamfights. like Mechanist with flamethrower was my nightmare, when blocks are depleted, dodge is recharging and healskills are somewhat meh(1AA form enemy is roughly same as full healup), I became dps golem. just eating everything. so everything that can kite and use range constant preassure with ease always had upper hand. But to not be this negative(which is good in those times heh). I had a blast with the class, in 1v1 or as side noder It felt good, it rewards patiance, it can use that ubercombo GS5+Sw3+dodge, this when lands is satisfying. Having 10(8 cuz elites) utilities on demand feels good, but we cannot abuse them like FB can, beacause of energy, which is also good. We can pick and choose. here if you are interested, is little bit more -Greatsword - GS feels good -change to GS4 was great, longer block, little window so you cannot double tap that, even dmg on second part of the skill is lot better( or I wasnt lucky enough in beta 2) -GS5 is just strooonk, sometimes RNG will meme you but sometimes it blesses you, overall i always(if in range) get my xy hits. shorter casttime is a bless -GS3 is lovely skill but still work strange, it movese sometimes only 300units sometimse 500, outside of that it feels good, shorter aftercast is great, maybe just a little bit lower CD, not much but 15sec is a lot.(hint 12? 😄 ) GS2- wonderful just change that animation( for enemies to react) GS aa chain, well i never was quick enough to hit someone more then 1x so idk 😄 -Dodge -All of them have a use and thats fantastic, if I wanna be more supporty i go heal dodge, more agressive? lest go with boon dodge. And PvE have dps dodge as well. -New landing crash animations are sweet. -Alliance (oh boy) -it is far better(my personal opinion) then it was in Beta2, I had a blast with Alliance and I didnt want to change it for shiro or else, it pushed me to different playstyle and I(playing herald for ages) liked it a lot. It still have its problems but I liked it. -F2 is lot better with lesser cost when you are in need to dodge. -F3 is great BUT, lower or delet casttime, add some effect for ppl to know i switched to Blue or Red, switch alone does not threathens anyone, it does not proc dmg traits on swap so there should be no problem with no casttime, it will maybe help smoother flow between red and blue -For F3 I have here unpopular opinion 😄 - lower CD on this OR make it affected by alacrity. I think it would be good. Flowing from blue to red would be again, smoother. Heals- I think both of them can heal a little tiny little bit more +100-200 per pulse, not too much or it will be just OP. I dont have a problem if healing side will be little bit better with BLUEcause i can stack might with RED one. It is not best heal but we get 2. If both were 6k heals it will be nuts and pretty op. Nomad Advance and Battle Dance(movements)- NA can hit pretty hard, I was scared with 3s and 20Energy(will it be spammy, will it be too much cost), but it is good. Finaly you again have that "I have to choose with utility I use" where do I spend my energy. Distance traveled is good too. Jalis road+this is daze boys. BD is bugged cuz it have 3sec cooldown instad of 1. But even that it is pretty good. Still trying to get used tooim not in evedaframe right after the click, but its getting better. Reavers Rage and Awakening(stunbreaks)- RR - I was wondering how it feels to have cc on stunbreak, and I had problems with it at first, but then it plays out pretty nice. When I got stuned ppl want to spike me, I wait for their cast and bam -> interupted and I got stability. I used it offensively sometimes because, I will get stability on hit too so I dont have to worry about 1 or 2CC for few sec. This was nice decision making. So im kinda OK with that. A - used only if got cced in blue, shared stunbreak sounds cool but idk if I ever managed to help somebody with it, but its cool utility. Scavanger Burst and Tree Song- SB- I actualy didnt used this as much, when I was left with some energy before swap for quickness and Fury or when I was approaching fight from distance. I was saving more for Reavers Rage, but as opener of energy drain it was fantastic. TS - I love this one, finally i dont have to run and loose node because rev got condicleanse! Wooo. It helps me survive on node condies. I was thinking if it is overpowerd, but when I look back, if I was targeted with heavy condi class or node lets say, and I was in BLUE, i was using this a lot, but it got me defensive, I lost my offensive powers for exchange to surviving this preasure. Elites- Well. I used urn once, got stuned and died. Spear is like expensive GS2 on 2000range and too 2/3 did not reached my target, and those who did, they did like 1-3k dps. We have to get used to those spells. Because those are only thing that made me think, ah, this skill is related to this dude I just channeled right? They are lore skills and only thing that is somewhat tied to lore and legend itself, you dont see it anywhere else like with Herald where is dragon animation on all spells. I dont think Spear needs some huge dmg buffs etc. I dont want this class be overpowered. But I think they can make this little bit more interesting, mainly spear. Urn have its use in party fights when you get stability. Traits -No problem with dodge traits -No problem with 10% modifier/condicleanse/or boons on skills traits -But I have problem with energy generation traits, I dont see why would I choose Reaver's Curse or Angsiyan Trust over Song of Arboreaum. Song should be added as first minor and this line can be used as alliance or class enhancer for more healing role etc. getting 5 or 10 endurance on dodge when it cost 100 is not very impactful, I know they cannot boost it cuz it will be OP. or add something else to them. That will play with alliance or help fill roles that vindi have to cover. There is build I played if ppl wonder what the hack Im talking about :http://gw2skills.net/editor/?PmwAExflZSHsTyhlSNMU6hpSfsSKgpsVX0F-z5IWGZWC9mBOPA All above mentioned apply if fight is 1v1, I found myself suffer very much in like 3v3 -5v5, where my healup, blocks and dodges just were not enugh, esspecialy if i was targeted. This would be better to take staff/gs and saint shield dodge maybe. sorry for my english, not native speaker
  12. If i remember well you cannot jump over stuf, it is only animation. You jump in the sky but cannot jump over little fence 😂 If you mean jump/dodge
  13. PvP power herald WvW trailblazer mallyx herald Its so strong, trailblazer makes this build ao op, power build is nowhere near this. I was trying shiro glint, but in pvp it was way more weaker thwn it is in pvp. Malllyx glint isnt that good either but trailblazer carries this so hard. Im able to 1v3 with it. It is ez vs power builds, but condi is little bit problematic, cuz condi cleanse on rev
  14. Guess abandoning it. Yea I just made lege heavy armor few weeks back. Atleast FB will use it.
  15. I cannot unsee how untamed which get "bruisy" style combat style like vindy(cmc mentioned this in stream) actualy gets tools to fullfil that role(traits, utilities).
  16. I didnt played herald or renegade in betas but right after release, and i have to say Herald is still best for me. Ren have better numbers and range is just big big plus. But legend is kitten. Im afraid that Vindi will get Renegade treatment, aka few years to get viable outside one box. We will see
  17. F2 and F4 commands are good if you are in group of ppl. For yourself you can use F3 if you have lot energy or you wanna burst something( good condi and power dmg). They are good if you have xy energy left and wanna drain them before legend swap. Shortbow is great too. 5->4->3 is strong too. For opening. Just fight fight and fight and you will get the flow. You will find yourself a style how to do things.
  18. SC build is for instanced endgame content, where you wanna minmax 10man group. In openworld it is different, renegade right now is very strong. Find on youtube Lord Hizen, he is making OW super builds. I think it is condi renegade using mallyx and kalla Corruption,devastation,renegade. Maximizing condi, utilizing lifesteal from devastation. In OW you have to sometimes change legends if you need stability for example, because you cannot change only one skill. Otherwise, this build is fire and ez to pull off. Maybe it will be costly. I will try to find it.
  19. Exactly this is what I wanted, change of mechanic. One legend style was discussed. Some flip mechanic(that will work on vindi too) you drain energy and when you swap, you get exact energy you spended before) or something like that. Or get rid of energy for once idc. I have to say medium armor classes stole the show, lets see if they will be good or strangly weak like the rest of new specs. Edit: have to admit thief is very interesting.
  20. I have to admit, Im jealous as never. This looks so good! Lot of new engi mains with this spec
  21. I never said that rev is bad, or it does not have builds, I just said that on other proffesions i feel like i have more options. Thats all. I didnt expect this tornado. I like this class, i know it have its streghts and weaknesses. Nobody is crying here about rev is weak pls buff.
  22. It is just my feeling, man, it doesnt have to be right to you, I just feel like I can more theorycraft and play with utilities, because we cannot. thats it.
  23. Well I have to say, I tried scrapper for lab. event, and so much utility, and everything just worked great. Started thief and guard in wvw and also, so much options. And I figured out that on rev, i have rly small utility, kinda meh traitlines(if compared to thief,guard,engi) and im stuck to 4 sets i have to use, even if I want only 1 skill. On DH, I can change 2 traits and 2 utilities, same playstyle but completely diferent role. And I think rev have to be pain in the kitten, for devs also. As mentioned above, every elite have to be compatible with all of them. So they just cannot go like with other classes and create somethin unique, they have to deliver something jack of all trades, to work with the rest, I would bet, that if they would have time and resources, they would rework rev completely. Least pleayed class for a reason. We got saved by hammer backline in wvw and renegade in instanced pve, otherwise we would have been nonexistant in the charts.
  24. I would love movement speed+ something, it felt rly slow
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