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Catchyfx.5768

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Everything posted by Catchyfx.5768

  1. 6k+ while evading and generating might is considered tons by me, I have not asked for any damage nerfs to rev, dont put words into my mouth please.if you land all hits it deals more dmg then bulls charge for example. If you land all hits during
  2. Tons of dmg by sword 3? ? where you live..im telling you they cannot nerf it more it got hit by truck..holos finaly have to thing while playing and salt everywhere
  3. you cannot attack while evading and you use all your resources on dodging...if rev is dodging you dont die...:)
  4. good thing is there is not much what you can nerf on meta rev build...Might last 5 sec at best, weapon coeficients are one of the lowest and the big one are only on solotarget...
  5. 1.reward winning server(alliance)(rest will get sweets too but less)2.ballance things around 5-10 man groups not 1v1 or 50v50. But healthy middle ground. If you add numbers in manpower in this balanced game it will not be as bad.3.make defending more beneficial(reward)4.eotm instead one of the alpines5.more pips per week(or benefit active play more, not killing 1 folk every 8 minit and then camp spawn, so if I run around and flip things up, i wanna get more reward, cuz right now passive play is kinda much smarter decision) Special GvG minimap(arena) and weekly/daily event for guilds and reward for participation in them(winner gets more),make leaderboard.I get in america is popular reward last and first the same, because feelings hurts, but rest of the world likes winning and if you loose you have atleast motivation to gid gud.And this is sweet compromise, winner just get little bit more. If you put into "competitive" mode some competition(leaderboard), ppl will work their asses off to be first and flex=more active Peace
  6. My personal experience with summons is that warrior, holo, soulbeast and reaper kill summons even before summons start to doing something even if they are attacking someone else just by aoe and big hits. So you just cast a skill, spend x energy, for nothing. And thief and mesmer doesnt allow you to even cast them. Best summons are heal, daze(this is sometimes op) and elite.Pathing is pain.. casttime is huge. Should be instacast because there is 1,5 sec delay before they start attacking.
  7. the dmg weapon can realisticly do and what icerazor can do (only dmg stance) but stances have bigger aoe
  8. I played today condi herald mix of viper and trailblazer with torment rune set.Coruption(mid-top-bottom)Retribution(top-x-bottom)Herald(mid-top-bottom) I was soloing dungeons, fractals, desert bounties. Total ez
  9. I see oposite. on 50man squad i usualy see 5 rev max. Hammer is just so bad right now. Change to skill 2 or even 1 would be good. Projectile or not. Rev is now without power blob weapons cuz sword is bad for this.
  10. Do we have any date for those and WvW PvP changes? When it will be alive?
  11. I humbly get it, initialy post was about in PvP every might trait have half of might granted on half of the time, and lot of other traits are 1/2 of WvW so in that, it feels it is weaker. No one said rev is weak. only ultra crippled traits for PvP. OFF TOPICbalance wise its meme game. I still 1shot ppl on warrior GS3 :smile: while I can survive 20 sec in zerg and run away in Marauder armor. Meantime as tanky Rev(most tanky settup) I die in half second no need to tell my attack do 300-500 on hit. But this is on another discussion. Rev have lot of interesting ways how you can play them. It just isnt that effective like guard /war/Sb where you can experiment little bit more cuz numbers are in their favor(my personal opinion). But this is for another discussion.
  12. Well I tried Herlad Ventari healer in pugs PvP unranked...end hell i feel like I'm mega mind and everything is ez. I was missing every skills because tablet is 2012 :smiley:Piano playing ended up runing thru allies and spaming tablet on myself. Heals arent that juicy as i thought they will be. Rev is OK support. reworking herald only kill every possible way to play competitve modes.
  13. I have this on jalis malys shiro glint, almkst every mapswap
  14. its like the same in Pve&WvW and only a little bit weaker in pvp, while rev has every skill tuned (even up to (pve)100%more damage than in WvW, Pvp even weaker) warrior is one of the classes which doesnt get weaker at all. ANets favourite child, like many love to say Yeah what the hell, the damage on e.g. Precision Strike is more or less halved in spvp according to gw2skills, hundred blades on the other hand is like 80% effective. Trolol. Rev OP! for example, Warrior Gs f1 is still able to hit for over 12k with ease, while Rev Staff 5 gets even less than 40% of its pve damage. Its not even useful to use in pve either. with no might :smile: I can hit 10k with warrior hammer F1 without any might and i Can hit for 10k with sw4 and 25 might on rev...Warrior have lower CD 8vs15 to that rev is way squishier and warrior f1 is almost impossible to be predicted if it comes, while Rev S4 got soooo slow Power shiro is very strong in pvp. It sounds like you are just complaining and dont understand the role of the build. Power shiro is a +1 and teamfight build, not a 1v1 duelist, but even then they are very capable in skilled hands. Complaining about pve/pvp splits and claiming warrior has none just shows your ignorance.I know the role, but that is telling something about the class. If i pick meta shiroglint dual seord yeah it work, take shield and you are useless, but in wvw roaming shield is good. Here we can use multiple builds in pvp only 2
  15. its like the same in Pve&WvW and only a little bit weaker in pvp, while rev has every skill tuned (even up to (pve)100%more damage than in WvW, Pvp even weaker) warrior is one of the classes which doesnt get weaker at all. ANets favourite child, like many love to say Yeah what the hell, the damage on e.g. Precision Strike is more or less halved in spvp according to gw2skills, hundred blades on the other hand is like 80% effective. Trolol. Rev OP! for example, Warrior Gs f1 is still able to hit for over 12k with ease, while Rev Staff 5 gets even less than 40% of its pve damage. Its not even useful to use in pve either.with no might :smile: I can hit 10k with warrior hammer F1 without any might and i Can hit for 10k with sw4 and 25 might on rev...Warrior have lower CD 8vs15
  16. I was today thinking the same. I roam in wvw with shield, rest is classic shiro glint meta build, an in wvw i dont have problem to deal dmg+shield is good vs condi, but in pvp holy molly it is so weak, without offhand sword no dmg, lot of traites are overnerfed so taking them is complete waste. In this, wvw is much better, you can make your own builds work, im often running with jalis/glint for example and i have no problem with might. While still taking other traits for utility or defense, but 1 stack of might for 5 sec after using legend skill is bullshit.
  17. Yea renegade design is very lazy work, herald is very complex if you compare them. All skills work the same. All traits are pve only except like 2 of them. Biiig disapointment, but atleast in pve i can play non herald :+1: numbers dont change anything.
  18. I hate to say it but while i think it does deserves buffs not as heavy of a buff as you are calling out sorry no.ITs not a grand master trait and the level of power you want to give it is 100% on part with the power of a grandmaster sustain trait.IF the trait was a grandmaster i could agree with you maybe but as it sits right now i still say, yes buff it, your idea/ level of buff , no thats too strong for its slot. Whats the matter? You pick it anyway. Doesnt matter if it is in on the left or the right side of the traitline? Like really? Thats nonsence. Move it to the grandmaster then, if it makes you feel better.No offence but this is stupid to me. Every warrior adapt trait are stronger then our grandmasters. Edit:nondmging conditions ticks only once...so problem solved
  19. Midrange, mainly power with some aspiration on hybrid setup + offensive utility
  20. Well i disagree. I trashtalk about this spell a lot but its my fault that i didint cast it when i had time. In higher tiers it is less effective yes but overall prety cool. Let it as it is. It would be overpowered.
  21. Yes, I was trying something like this,but with blood magic(i dont play necro usualy), but death magic same traits and scourge too except I was using Desert Empowermant.And When fights was at peak thanks to DM I was Rezzing, transfering condis back to mesmers and mainly corrupting... and hell I felt like a king of the hill( I need to say I have decent allies that knows if you support your necro little bit, he will melt enemies like hell).Bursty classes are still hard counter, but you have to jumping puzzle anyway(before patch too). But in coordinated groups, its good. You put Shade on the node and dancing in it. And pulsing protection (enhanced thanks to traits) is preeety strong. I like those changes. Especialy for PvP. I hope it will be useful in PvE endgame too(poison builds)
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