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Fundor.2098

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  1. Same problem! Started the collection on day 2 after the launch of the expansion and have been fishing tons of Tangle Weed since. đŸ€Ł
  2. EtsinnÀssÀ tosiaan aktiivinen suomalainen kilta, jonka kanssa pÀÀsisi touhuamaan WvW:ssÀ ja tutustumaan vihdoinkin raideihin. Kokemusta löytyy muilta pelin saroilta aina betasta lÀhtien. Parhaiten saa kiinni pelin puolelta maililla - osoite löytyy tuosta viestin vierestÀ!
  3. I'd love to see Abaddon's Mask in sale again! (Planning on making a Margonite cosplay character <3__<3) It would be a dream come true, if the selection of elemental/aspect eyes were to be expanded, with for example the Elementalist Vabbian Eyes from Guild Wars 1: Nightfall! Same goes for the GW1 Elementalist Ancient armor and the Canthan Elemental Aura headgear! ❀
  4. This. Very much this. There was some great discussion on reddit a few days ago, which explains the actual state of ele very well. To sum it all up: Elementalist is an unforgiving, high skill, but very low reward class. It's incredibly hard to master and even then it's hard to keep alive. Yet it doesn't shine anywhere, as other classes outshine it easily by facerolling their rotations. It really needs more love.
  5. It would also be lovely, if the armory enabled using the legendary visual effects, like auras and foot prints, separate from using the skin of the legendary weapon itself. A nice extra feature, which would allow for more room to customize a character, though not an important update in any way.Looks like the armory wasn't mentioned in the Q3 Looking Ahead post, so we'll likely have to wait for it a bit longer still?
  6. Welcome to the forums! I gotta admit, this edit of "Aurene, Dragon Full Of Light" you made has been a part of my playlist for about a year now!I love it to bits!
  7. I agree, that the meteorite systems is currently quite broken, thanks to the map - and activity - being so underpopulated. I tend to miss most meteorites all together, as finding them takes it's own time and getting rid of the mobs is another undertaking, as you're usually doing it completely alone. Just when you're about to start looking for the nodes, the whole thing disappears, making you wait for 15-20 minutes for the next repeat.It's quite frustrating, to be honest.
  8. Asura: LĂšonn - A simple name for an elementalist, that follows the asuran naming standards. There's also slight similarity to one of my own names. Vrekk - The name of my engineer. It too follows the asuran naming standards and has a funny similarity to the word "wreck," which I think is fitting for an engineer in this game. - Norn: I've picked my norn names from the Norse Mythology, which is one of the sources of inspiration behind the norn race. Odin Ravensight - A norn elementalist, who's been blessed by the Raven Spirit. Odin is the king of the gods in Norse mythology, a god of magic and wisdom among other things. He's known for having two ravens as his information gatherers - Huginn and Muninn. Freyja Ravensight - Freyja is also a name of a Norse goddess, though her connection to love, beauty and fertility doesn't have that much to do with my character's necromancy. Ravensight for her connection to Raven. This character is themed as a raven shaman. Thor Skaldson - My revenant, who wields the Mjölnir hammer and dual Bolts most of the time. Skaldson indicates towards his profession - Skalds sing poems and speak of legends - and a revenant channels the legends of the Mists to aid them in battle. Thor is the Norse god of lightning, who wields the mighty hammer Mjölnir. Fenrir Hodurkin - A wolf-blessed thief. Fenrir is the giant wolf of the Norse mythology - a son of Loki, the trickster god. Hodur is a blind god of winter and darkness, a son of Odin and Frigg. - Sylvari: LĂ©thoniel - A mesmer, whose name is again slightly similar to one of my own. Sylvari don't usually have surnames, and the name would easily fit an elven character, which is the original inspiration behind the sylvari. - Charr: Lycan Shadeclaw - A necromancer, whose name follows the Charr naming standards. Lycan refers to werewolves - a nod to the bestial appearance of the charr, even though they are basically cat-like creatures, rather than wolves. He's a part of the Claw Warband, and "shade" refers to him being a necromancer. - Human: Leon FĂșndor - The first name has a slight similarity to one of my own, whereas the surname is taken from Christopher Paolini's book "Eragon," where Fundor is briefly mentioned as a dragon from Alagaesia's history. Lucan FĂșndor - The first name was chosen, because I just happen to like it, and the surname was already explained. 😄
  9. Thanks for the suggestions and empathy! I did send a ticket to the support team asking if they could help me out, right after I realized the gift can't be found anywhere. Taken how awesome they are, I'm sure they'll be able to help me out. :) I actually did check if Grandmaster Craftsman Hobbs could save me, but unfortunately he doesn't have the Gift of Valor in his selection. Thanks for the tip, though! :)
  10. I've been working towards Aurora for the past months. It all ended up with me farming the Living World Season 3 maps like crazy for the map currencies.I finally managed to collect 250 of each currency and head down to Lion's Arch to craft the item... Only to find out I can't find my Gift of Valor literally anywhere. I check the achievement, in case I've been dreaming, but it does confirm I've done Aurora: Awakening and received the gift. However, even GW2 Efficiency can't find it from anywhere in my account.The thing is, I have absolutely no clue of what could have happened to it! I can't believe I'd be stupid enough to sell it to a vendor... and I don't know if one is even able to salvage it - not that I'd ever want to try it! Nevertheless, I must have done something, and thus blocked myself from crafting the trinket, as Gift of Valor can only be acquired once. As far as I know, there's not even a vendor, that would sell you another one, in case you misplaced the original one, as there is for some other items.I feel so... very... proud of myself right now!
  11. But the 100 response long pages of requests for easy mode raids that constantly gets brought up is direct evidence against what you're saying. Saying "I know people" is literally just anecdotal evidence. Also the fact that you think you NEED to download a dps meter and that you NEED to copy a meta build from a top tier raiding website also shows that you're out of touch with what it takes to raid. I don't have a dps meter and you just need to have slightly more than a basic grasp of mmo mechanics and build synergy to raid, and again, people who literally just press 1 and down world bosses in a mix of random gear with random traits don't have this because they've never had to. These are the same people that complain that story mode is too hard when most people can can sleepwalk through story mode. Edit: Heres a quote from @"Fundor.2098" I just found in another thread about the whispers of jormag strike. He seems to be exactly the type of person you're saying doesn't exist. "Is it truly so difficult, it's comparable to raids?I've never done raids before (well, after a couple of epic failures after Vale Guardian was added to the game), but I'm quite interested in them nevertheless. Always expected them to be far out of my skill level though, and finding a group to learn them with has been too much of a hassle thanks to my irregular gaming times. Let me tell you, a three-shift work and a long-distance relationship make it impossible to attend literally anything regularly.But after figuring out the strategy for the Whisper, the groups I've attended haven't failed a single run, despite there having been people who were new to it. A simple explanation of what is to come and what to keep an eye for, making sure at least a portion of the people are playing with team support focused builds, and everything goes smoothly! Are the Strike Missions actually doing their job? If so, I'm even more grateful for them, than I was before! Anyhow, your point numer 5, about a strike mission currency, the like of raid currencies, was a very good one." Yap, we exist!I won't even pretend having read the whole thread through, but there are some interesting points here!I too have voiced my support for easy mode raids in the past, not because of rewards, but for easier access to learning the mechanics of the different raid bosses first hand, and as an avid lore nerd, to experience the lore behind them. If it were up to me, "easy mode raids" could very well be completely rewardless, but still very much needed and beneficial. That said, and coming back to the original topic of the thread, I'm not against including Strike Mission achievements into the meta achievement list. It's a great way to encourage people to step into a game mode, that's actually beneficial for their gameplay in the long run. And it's seriously not like the meta achievement list even requires the completition of each and every last one of the Strike Mission achievements.
  12. Is it truly so difficult, it's comparable to raids?I've never done raids before (well, after a couple of epic failures after Vale Guardian was added to the game), but I'm quite interested in them nevertheless. Always expected them to be far out of my skill level though, and finding a group to learn them with has been too much of a hassle thanks to my irregular gaming times. Let me tell you, a three-shift work and a long-distance relationship make it impossible to attend literally anything regularly.But after figuring out the strategy for the Whisper, the groups I've attended haven't failed a single run, despite there having been people who were new to it. A simple explanation of what is to come and what to keep an eye for, making sure at least a portion of the people are playing with team support focused builds, and everything goes smoothly! Are the Strike Missions actually doing their job? If so, I'm even more grateful for them, than I was before! Anyhow, your point numer 5, about a strike mission currency, the like of raid currencies, was a very good one.
  13. I wouldn't say Anet's design is lacking - there are tons of amazing outfits, weapons, creatures and mounts in the game after all - but any design contest would be amazing nevertheless! They tend to spark quite a bit of interest in the playerbase.I really loved the design a weapon contest a couple of years ago, as well as the way the winning weapons were introduced into the game.
  14. I ran into these problems as well. I'm doing the "Skyscale Rider: Tarnished Coast" part of the achievement, and one of the 5 rifts in Brisban Wildlands and Metrica Province won't count for the completed reality rifts. I've repeated each and every one of them multiple times, but it still shows me only 4 completed rifts.At times it won't activate the counter for the orbs at all, and sometimes the final rift simply won't be there. EDIT: The first rift, after I continued to the next map, ended up rewarding me two rifts. Got the Ruler of the Skies done after all!
  15. I'm a stubborn multitasker - so probably an elementalist.
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